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* Add initial pomelo glsl work * Fix ref to glsl_old * Fix idents with numbers in lexer * Use glsl_new for .vert in convert example Controlled by PREFER_GLSL_NEW=1 env var Also add simple test files * Start making parser look like spec * Port 'old' lex.rs to glsl_new * Apply fixes after rebasing * Fix clippy issue * Fix PR comments - Make into optional feature glsl-new - Minor code style improvements
6 lines
62 B
GLSL
6 lines
62 B
GLSL
#version 450 core
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void main() {
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gl_Position = vec4(1);
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}
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