Files
wgpu/wgpu/examples
David A Roberts 46eea16335 Generate 1x1 mip level (#2551)
Just a minor off-by-one error that meant the final 1x1 mip level wasn't being generated. I don't think it makes any substantial difference to the rendered result.
2022-03-23 21:19:41 -04:00
..
2021-10-07 16:18:09 -04:00
2022-03-23 21:19:41 -04:00

Structure

For the simplest examples without using any helping code (see framework.rs here), check out:

  • hello for printing adapter information
  • hello-triangle for graphics and presentation
  • hello-compute for pure computing

Notably, capture example shows rendering without a surface/window. It reads back the contents and saves them to a file.

All the examples use WGSL shaders unless specified otherwise.

All framework-based examples render to the window and are reftested against the screenshot in the directory.

Feature matrix

Feature boids bunnymark cube mipmap msaa-line shadow skybox texture-arrays water conservative-raster
vertex attributes
instancing
lines and points
dynamic buffer offsets
implicit layout
sampled color textures
storage textures
binding array
comparison samplers
subresource views
cubemaps
multisampling
off-screen rendering
stencil testing
depth testing
depth biasing
read-only depth
blending
render bundles
compute passes
error scopes
optional extensions
- SPIR-V shaders
- binding indexing
- push constants
- depth clamping
- compressed textures
- polygon mode
- queries
- conservative rasterization
integrations
- staging belt
- typed arena
- obj loading

Hacking

You can record an API trace any of the framework-based examples by starting them as:

mkdir -p trace && WGPU_TRACE=trace cargo run --features trace --example <example-name>