Files
wgpu/tests/gpu-tests/nv12_texture/mod.rs
2025-02-23 14:06:34 -05:00

247 lines
9.0 KiB
Rust

//! Tests for nv12 texture creation and sampling.
use wgpu_test::{fail, gpu_test, GpuTestConfiguration, TestParameters};
#[gpu_test]
static NV12_TEXTURE_CREATION_SAMPLING: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default().features(wgpu::Features::TEXTURE_FORMAT_NV12))
.run_sync(|ctx| {
let size = wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
};
let target_format = wgpu::TextureFormat::Bgra8UnormSrgb;
let shader = ctx
.device
.create_shader_module(wgpu::include_wgsl!("nv12_texture.wgsl"));
let pipeline = ctx
.device
.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("nv12 pipeline"),
layout: None,
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
compilation_options: Default::default(),
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: Default::default(),
targets: &[Some(target_format.into())],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleStrip,
strip_index_format: Some(wgpu::IndexFormat::Uint32),
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview: None,
cache: None,
});
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size,
format: wgpu::TextureFormat::NV12,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
let y_view = tex.create_view(&wgpu::TextureViewDescriptor {
format: Some(wgpu::TextureFormat::R8Unorm),
aspect: wgpu::TextureAspect::Plane0,
..Default::default()
});
let uv_view = tex.create_view(&wgpu::TextureViewDescriptor {
format: Some(wgpu::TextureFormat::Rg8Unorm),
aspect: wgpu::TextureAspect::Plane1,
..Default::default()
});
let sampler = ctx.device.create_sampler(&wgpu::SamplerDescriptor {
min_filter: wgpu::FilterMode::Linear,
mag_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&y_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::TextureView(&uv_view),
},
],
});
let target_tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: target_format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let target_view = target_tex.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
ops: wgpu::Operations::default(),
resolve_target: None,
view: &target_view,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
rpass.set_pipeline(&pipeline);
rpass.set_bind_group(0, &bind_group, &[]);
rpass.draw(0..4, 0..1);
drop(rpass);
ctx.queue.submit(Some(encoder.finish()));
});
#[gpu_test]
static NV12_TEXTURE_VIEW_PLANE_ON_NON_PLANAR_FORMAT: GpuTestConfiguration =
GpuTestConfiguration::new()
.parameters(TestParameters::default().features(wgpu::Features::TEXTURE_FORMAT_NV12))
.run_sync(|ctx| {
let size = wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
};
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size,
format: wgpu::TextureFormat::R8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
fail(
&ctx.device,
|| {
let _ = tex.create_view(&wgpu::TextureViewDescriptor {
aspect: wgpu::TextureAspect::Plane0,
..Default::default()
});
},
Some("aspect plane0 is not in the source texture format r8unorm"),
);
});
#[gpu_test]
static NV12_TEXTURE_VIEW_PLANE_OUT_OF_BOUNDS: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default().features(wgpu::Features::TEXTURE_FORMAT_NV12))
.run_sync(|ctx| {
let size = wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
};
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size,
format: wgpu::TextureFormat::NV12,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
fail(
&ctx.device,
|| {
let _ = tex.create_view(&wgpu::TextureViewDescriptor {
format: Some(wgpu::TextureFormat::R8Unorm),
aspect: wgpu::TextureAspect::Plane2,
..Default::default()
});
},
Some("aspect plane2 is not in the source texture format nv12"),
);
});
#[gpu_test]
static NV12_TEXTURE_BAD_FORMAT_VIEW_PLANE: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default().features(wgpu::Features::TEXTURE_FORMAT_NV12))
.run_sync(|ctx| {
let size = wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
};
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size,
format: wgpu::TextureFormat::NV12,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
fail(
&ctx.device,
|| {
let _ = tex.create_view(&wgpu::TextureViewDescriptor {
format: Some(wgpu::TextureFormat::Rg8Unorm),
aspect: wgpu::TextureAspect::Plane0,
..Default::default()
});
},
Some("unable to view texture nv12 as rg8unorm"),
);
});
#[gpu_test]
static NV12_TEXTURE_BAD_SIZE: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default().features(wgpu::Features::TEXTURE_FORMAT_NV12))
.run_sync(|ctx| {
let size = wgpu::Extent3d {
width: 255,
height: 255,
depth_or_array_layers: 1,
};
fail(
&ctx.device,
|| {
let _ = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size,
format: wgpu::TextureFormat::NV12,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
},
Some("width 255 is not a multiple of nv12's width multiple requirement"),
);
});