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23 lines
524 B
WebGPU Shading Language
23 lines
524 B
WebGPU Shading Language
@group(0) @binding(0)
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var<uniform> data1: vec4f;
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// D3DCompile requires this to be a struct
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struct Pc {
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inner: vec4f,
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}
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var<push_constant> data2: Pc;
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struct VsOut {
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@builtin(position) position: vec4f,
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@location(0) data1: vec4f,
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@location(1) data2: vec4f,
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}
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@vertex
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fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VsOut {
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let uv = vec2f(f32((vertexIndex << 1u) & 2u), f32(vertexIndex & 2u));
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let position = vec4f(uv * 2.0 - 1.0, 0.0, 1.0);
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return VsOut(position, data1, data2.inner);
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}
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