Files
wgpu/tests/gpu-tests/regression/issue_3349.vs.wgsl
2025-02-23 14:06:34 -05:00

23 lines
524 B
WebGPU Shading Language

@group(0) @binding(0)
var<uniform> data1: vec4f;
// D3DCompile requires this to be a struct
struct Pc {
inner: vec4f,
}
var<push_constant> data2: Pc;
struct VsOut {
@builtin(position) position: vec4f,
@location(0) data1: vec4f,
@location(1) data2: vec4f,
}
@vertex
fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VsOut {
let uv = vec2f(f32((vertexIndex << 1u) & 2u), f32(vertexIndex & 2u));
let position = vec4f(uv * 2.0 - 1.0, 0.0, 1.0);
return VsOut(position, data1, data2.inner);
}