Files
wgpu/tests/gpu-tests/regression/issue_3457.wgsl
2025-02-23 14:06:34 -05:00

34 lines
719 B
WebGPU Shading Language

struct DoubleVertexIn {
@location(0) position: vec4<f32>,
@location(5) value: f32,
}
struct DoubleVertexOut {
@builtin(position) position: vec4<f32>,
@location(0) value: f32,
}
@vertex
fn double_buffer_vert(v_in: DoubleVertexIn) -> DoubleVertexOut {
return DoubleVertexOut(v_in.position, v_in.value);
}
@fragment
fn double_buffer_frag(v_out: DoubleVertexOut) -> @location(0) vec4<f32> {
return vec4<f32>(v_out.value);
}
struct SingleVertexIn {
@location(0) position: vec4<f32>,
}
@vertex
fn single_buffer_vert(v_in: SingleVertexIn) -> @builtin(position) vec4<f32> {
return v_in.position;
}
@fragment
fn single_buffer_frag() -> @location(0) vec4<f32> {
return vec4<f32>(0.0);
}