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34 lines
719 B
WebGPU Shading Language
34 lines
719 B
WebGPU Shading Language
struct DoubleVertexIn {
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@location(0) position: vec4<f32>,
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@location(5) value: f32,
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}
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struct DoubleVertexOut {
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@builtin(position) position: vec4<f32>,
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@location(0) value: f32,
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}
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@vertex
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fn double_buffer_vert(v_in: DoubleVertexIn) -> DoubleVertexOut {
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return DoubleVertexOut(v_in.position, v_in.value);
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}
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@fragment
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fn double_buffer_frag(v_out: DoubleVertexOut) -> @location(0) vec4<f32> {
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return vec4<f32>(v_out.value);
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}
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struct SingleVertexIn {
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@location(0) position: vec4<f32>,
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}
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@vertex
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fn single_buffer_vert(v_in: SingleVertexIn) -> @builtin(position) vec4<f32> {
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return v_in.position;
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}
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@fragment
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fn single_buffer_frag() -> @location(0) vec4<f32> {
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return vec4<f32>(0.0);
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}
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