Files
wgpu/wgpu/examples
Elabajaba 1e27fd4afb fix clippy for rust 1.67 (#3435)
* clippy --fix

* elide lifetimes

* fmt and more fixes

* disable clippy::needless_borrowed_reference as it clashes with clippy::pattern_type_mismatch

* missed flags for target=wasm32-unknown-unknown
2023-02-01 23:06:03 +01:00
..
2023-02-01 23:06:03 +01:00
2023-02-01 23:06:03 +01:00
2023-01-19 15:25:25 +00:00
2023-01-19 15:25:25 +00:00

Structure

For the simplest examples without using any helping code (see framework.rs here), check out:

  • hello for printing adapter information
  • hello-triangle for graphics and presentation
  • hello-compute for pure computing

Notably, capture example shows rendering without a surface/window. It reads back the contents and saves them to a file.

All the examples use WGSL shaders unless specified otherwise.

All framework-based examples render to the window and are reftested against the screenshot in the directory.

Feature matrix

Feature boids bunnymark cube mipmap msaa-line shadow skybox texture-arrays water conservative-raster stencil-triangles
vertex attributes
instancing
lines and points
dynamic buffer offsets
implicit layout
sampled color textures
storage textures
comparison samplers
subresource views
cubemaps
multisampling
off-screen rendering
stencil testing
depth testing
depth biasing
read-only depth
blending
render bundles
compute passes
error scopes
optional extensions
- SPIR-V shaders
- binding array
- push constants
- depth clamping
- compressed textures
- polygon mode
- queries
- conservative rasterization
integrations
- staging belt
- typed arena
- obj loading

Hacking

You can record an API trace any of the framework-based examples by starting them as:

mkdir -p trace && WGPU_TRACE=trace cargo run --features trace --example <example-name>