Files
wgpu/wgpu
teoxoy 1c071b14af [D3D12] add OOM checks before creating buffers, textures, query sets and acceleration structures
The D3D12 API doesn't guarantee that it returns `E_OUTOFMEMORY` in high memory pressure situations; drivers/kernel will happily start swapping objects that were in VRAM to RAM and then RAM to DISK, slowing down the system to a crawl if done in a loop.
2025-04-22 09:21:27 +02:00
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2025-03-04 16:07:03 -05:00