Files
wgpu/player
Erich Gubler d9cc72785b Use more Rust features allowed under REPO_MSRV (#6887)
* chore: remove `std::mem::*` imports now unnecessary with `REPO_MSRV`

`std::mem::{size,align}_of{,_val}` was added to `std::prelude` in Rust
1.80; see
[`rust`#123168](https://github.com/rust-lang/rust/pull/123168/).

* refactor(benches): s/once_cell::Lazy/std::sync::LazyLock

Weaken our dependence on the `once_cell` crate by using functionality
from `std` instead that was upstreamed from `once_cell`, this time with
what's available in Rust 1.80+.

It's not yet possible to eliminate this dependency entirely, but do what
we can with `REPO_MSRV` for now.

* chore: remove unnecessarily `allow`'d lint rules under `REPO_MSRV`

* chore: migrate easy `allow`s to `expect` under `REPO_MSRV`

Remove or `expect` clear-cut `allow` statements that were easy for me to
figure out.

* chore: `warn` on `clippy::allow_attributes` under `REPO_MSRV`
2025-01-10 22:06:26 +00:00
..
2023-12-06 15:12:46 -05:00

wgpu player

This is an application that allows replaying the wgpu workloads recorded elsewhere. It requires the player to be built from the same revision as an application was linking to, or otherwise, the data may fail to load.

Launch as:

play <trace-dir>

When built with "winit" feature, it's able to replay the workloads that operate on a swapchain. It renders each frame sequentially and then waits for the user to close the window. When built without "winit", it launches in console mode and can replay any trace that doesn't use swapchains.

Note: replaying is currently restricted to the same backend as one used for recording a trace. It is straightforward, however, to just replace the backend in RON since it's serialized as plain text. Valid values are: Vulkan, Metal, and Dx12.