mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
Remove backend_bits from initialize_adapter_from_env, backends can be specified using the backends field in InstanceDescriptor instead.
500 lines
16 KiB
Rust
500 lines
16 KiB
Rust
//! This module contains common test-only code that needs to be shared between the examples and the tests.
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#![allow(dead_code)] // This module is used in a lot of contexts and only parts of it will be used
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use std::panic::{catch_unwind, AssertUnwindSafe};
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use wgpu::{Adapter, Device, DownlevelFlags, Instance, Queue, Surface};
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use wgt::{Backends, DeviceDescriptor, DownlevelCapabilities, Features, Limits};
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pub mod image;
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mod isolation;
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pub use self::image::ComparisonType;
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const CANVAS_ID: &str = "test-canvas";
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async fn initialize_device(
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adapter: &Adapter,
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features: Features,
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limits: Limits,
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) -> (Device, Queue) {
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let bundle = adapter
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.request_device(
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&DeviceDescriptor {
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label: None,
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features,
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limits,
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},
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None,
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)
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.await;
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match bundle {
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Ok(b) => b,
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Err(e) => panic!("Failed to initialize device: {e}"),
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}
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}
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pub struct TestingContext {
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pub adapter: Adapter,
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pub adapter_info: wgt::AdapterInfo,
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pub adapter_downlevel_capabilities: wgt::DownlevelCapabilities,
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pub device: Device,
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pub device_features: wgt::Features,
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pub device_limits: wgt::Limits,
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pub queue: Queue,
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}
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fn lowest_downlevel_properties() -> DownlevelCapabilities {
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DownlevelCapabilities {
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flags: wgt::DownlevelFlags::empty(),
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limits: wgt::DownlevelLimits {},
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shader_model: wgt::ShaderModel::Sm2,
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}
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}
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pub struct FailureCase {
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backends: Option<wgpu::Backends>,
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vendor: Option<u32>,
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adapter: Option<String>,
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skip: bool,
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}
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// This information determines if a test should run.
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pub struct TestParameters {
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pub required_features: Features,
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pub required_downlevel_properties: DownlevelCapabilities,
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pub required_limits: Limits,
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// Backends where test should fail.
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pub failures: Vec<FailureCase>,
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}
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impl Default for TestParameters {
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fn default() -> Self {
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Self {
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required_features: Features::empty(),
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required_downlevel_properties: lowest_downlevel_properties(),
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required_limits: Limits::downlevel_webgl2_defaults(),
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failures: Vec::new(),
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}
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}
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}
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bitflags::bitflags! {
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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pub struct FailureReasons: u8 {
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const BACKEND = 1 << 0;
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const VENDOR = 1 << 1;
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const ADAPTER = 1 << 2;
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const ALWAYS = 1 << 3;
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}
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}
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// Builder pattern to make it easier
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impl TestParameters {
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/// Set of common features that most internal tests require for readback.
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pub fn test_features_limits(self) -> Self {
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self.features(Features::MAPPABLE_PRIMARY_BUFFERS | Features::VERTEX_WRITABLE_STORAGE)
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.limits(wgpu::Limits::downlevel_defaults())
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}
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/// Set the list of features this test requires.
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pub fn features(mut self, features: Features) -> Self {
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self.required_features |= features;
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self
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}
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pub fn downlevel_flags(mut self, downlevel_flags: DownlevelFlags) -> Self {
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self.required_downlevel_properties.flags |= downlevel_flags;
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self
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}
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/// Set the limits needed for the test.
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pub fn limits(mut self, limits: Limits) -> Self {
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self.required_limits = limits;
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self
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}
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/// Mark the test as always failing, equivalent to specific_failure(None, None, None)
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pub fn failure(mut self) -> Self {
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self.failures.push(FailureCase {
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backends: None,
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vendor: None,
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adapter: None,
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skip: false,
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});
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self
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}
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/// Mark the test as always failing and needing to be skipped, equivalent to specific_failure(None, None, None)
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pub fn skip(mut self) -> Self {
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self.failures.push(FailureCase {
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backends: None,
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vendor: None,
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adapter: None,
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skip: true,
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});
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self
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}
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/// Mark the test as always failing on a specific backend, equivalent to specific_failure(backend, None, None)
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pub fn backend_failure(mut self, backends: wgpu::Backends) -> Self {
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self.failures.push(FailureCase {
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backends: Some(backends),
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vendor: None,
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adapter: None,
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skip: false,
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});
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self
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}
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/// Mark the test as always failing on WebGL. Because limited ability of wasm to recover from errors, we need to wholesale
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/// skip the test if it's not supported.
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pub fn webgl2_failure(mut self) -> Self {
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let _ = &mut self;
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#[cfg(target_arch = "wasm32")]
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self.failures.push(FailureCase {
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backends: Some(wgpu::Backends::GL),
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vendor: None,
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adapter: None,
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skip: true,
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});
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self
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}
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/// Determines if a test should fail under a particular set of conditions. If any of these are None, that means that it will match anything in that field.
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///
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/// ex.
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/// `specific_failure(Some(wgpu::Backends::DX11 | wgpu::Backends::DX12), None, Some("RTX"), false)`
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/// means that this test will fail on all cards with RTX in their name on either D3D backend, no matter the vendor ID.
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///
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/// If segfault is set to true, the test won't be run at all due to avoid segfaults.
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pub fn specific_failure(
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mut self,
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backends: Option<Backends>,
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vendor: Option<u32>,
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device: Option<&'static str>,
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skip: bool,
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) -> Self {
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self.failures.push(FailureCase {
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backends,
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vendor,
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adapter: device.as_ref().map(AsRef::as_ref).map(str::to_lowercase),
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skip,
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});
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self
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}
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}
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pub fn initialize_test(parameters: TestParameters, test_function: impl FnOnce(TestingContext)) {
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// We don't actually care if it fails
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#[cfg(not(target_arch = "wasm32"))]
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let _ = env_logger::try_init();
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#[cfg(target_arch = "wasm32")]
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let _ = console_log::init_with_level(log::Level::Info);
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let _test_guard = isolation::OneTestPerProcessGuard::new();
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let (adapter, _surface_guard) = initialize_adapter();
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let adapter_info = adapter.get_info();
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let adapter_lowercase_name = adapter_info.name.to_lowercase();
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let adapter_features = adapter.features();
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let adapter_limits = adapter.limits();
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let adapter_downlevel_capabilities = adapter.get_downlevel_capabilities();
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let missing_features = parameters.required_features - adapter_features;
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if !missing_features.is_empty() {
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log::info!("TEST SKIPPED: MISSING FEATURES {:?}", missing_features);
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return;
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}
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if !parameters.required_limits.check_limits(&adapter_limits) {
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log::info!("TEST SKIPPED: LIMIT TOO LOW");
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return;
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}
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let missing_downlevel_flags =
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parameters.required_downlevel_properties.flags - adapter_downlevel_capabilities.flags;
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if !missing_downlevel_flags.is_empty() {
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log::info!(
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"TEST SKIPPED: MISSING DOWNLEVEL FLAGS {:?}",
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missing_downlevel_flags
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);
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return;
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}
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if adapter_downlevel_capabilities.shader_model
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< parameters.required_downlevel_properties.shader_model
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{
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log::info!(
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"TEST SKIPPED: LOW SHADER MODEL {:?}",
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adapter_downlevel_capabilities.shader_model
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);
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return;
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}
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let (device, queue) = pollster::block_on(initialize_device(
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&adapter,
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parameters.required_features,
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parameters.required_limits.clone(),
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));
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let context = TestingContext {
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adapter,
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adapter_info: adapter_info.clone(),
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adapter_downlevel_capabilities,
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device,
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device_features: parameters.required_features,
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device_limits: parameters.required_limits,
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queue,
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};
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let expected_failure_reason = parameters.failures.iter().find_map(|failure| {
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let always =
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failure.backends.is_none() && failure.vendor.is_none() && failure.adapter.is_none();
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let expect_failure_backend = failure
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.backends
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.map(|f| f.contains(wgpu::Backends::from(adapter_info.backend)));
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let expect_failure_vendor = failure.vendor.map(|v| v == adapter_info.vendor);
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let expect_failure_adapter = failure
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.adapter
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.as_deref()
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.map(|f| adapter_lowercase_name.contains(f));
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if expect_failure_backend.unwrap_or(true)
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&& expect_failure_vendor.unwrap_or(true)
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&& expect_failure_adapter.unwrap_or(true)
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{
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if always {
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Some((FailureReasons::ALWAYS, failure.skip))
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} else {
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let mut reason = FailureReasons::empty();
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reason.set(
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FailureReasons::BACKEND,
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expect_failure_backend.unwrap_or(false),
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);
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reason.set(
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FailureReasons::VENDOR,
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expect_failure_vendor.unwrap_or(false),
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);
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reason.set(
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FailureReasons::ADAPTER,
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expect_failure_adapter.unwrap_or(false),
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);
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Some((reason, failure.skip))
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}
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} else {
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None
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}
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});
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if let Some((reason, true)) = expected_failure_reason {
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log::info!("EXPECTED TEST FAILURE SKIPPED: {:?}", reason);
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return;
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}
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let panicked = catch_unwind(AssertUnwindSafe(|| test_function(context))).is_err();
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cfg_if::cfg_if!(
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if #[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))] {
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let canary_set = wgpu::hal::VALIDATION_CANARY.get_and_reset();
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} else {
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let canary_set = _surface_guard.check_for_unreported_errors();
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}
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);
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let failed = panicked || canary_set;
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let failure_cause = match (panicked, canary_set) {
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(true, true) => "PANIC AND VALIDATION ERROR",
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(true, false) => "PANIC",
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(false, true) => "VALIDATION ERROR",
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(false, false) => "",
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};
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let expect_failure = expected_failure_reason.is_some();
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if failed == expect_failure {
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// We got the conditions we expected
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if let Some((expected_reason, _)) = expected_failure_reason {
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// Print out reason for the failure
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log::info!(
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"GOT EXPECTED TEST FAILURE DUE TO {}: {:?}",
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failure_cause,
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expected_reason
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);
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}
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} else if let Some((reason, _)) = expected_failure_reason {
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// We expected to fail, but things passed
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panic!("UNEXPECTED TEST PASS: {reason:?}");
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} else {
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panic!("UNEXPECTED TEST FAILURE DUE TO {failure_cause}")
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}
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}
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fn initialize_adapter() -> (Adapter, SurfaceGuard) {
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let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(Backends::all);
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let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
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let instance = Instance::new(wgpu::InstanceDescriptor {
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backends,
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dx12_shader_compiler,
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});
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let surface_guard;
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let compatible_surface;
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#[cfg(not(all(
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target_arch = "wasm32",
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any(target_os = "emscripten", feature = "webgl")
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)))]
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{
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surface_guard = SurfaceGuard {};
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compatible_surface = None;
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}
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#[cfg(all(
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target_arch = "wasm32",
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any(target_os = "emscripten", feature = "webgl")
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))]
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{
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// On wasm, append a canvas to the document body for initializing the adapter
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let canvas = create_html_canvas();
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// We use raw_window_handle here, as create_surface_from_canvas is not implemented on emscripten.
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struct WindowHandle;
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unsafe impl raw_window_handle::HasRawWindowHandle for WindowHandle {
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fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
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raw_window_handle::RawWindowHandle::Web({
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let mut handle = raw_window_handle::WebWindowHandle::empty();
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handle.id = 1;
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handle
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})
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}
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}
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unsafe impl raw_window_handle::HasRawDisplayHandle for WindowHandle {
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fn raw_display_handle(&self) -> raw_window_handle::RawDisplayHandle {
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raw_window_handle::RawDisplayHandle::Web(
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raw_window_handle::WebDisplayHandle::empty(),
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)
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}
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}
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let surface = unsafe {
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instance
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.create_surface(&WindowHandle)
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.expect("could not create surface from canvas")
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};
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surface_guard = SurfaceGuard { canvas };
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compatible_surface = Some(surface);
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}
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let compatible_surface: Option<&Surface> = compatible_surface.as_ref();
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let adapter = pollster::block_on(wgpu::util::initialize_adapter_from_env_or_default(
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&instance,
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compatible_surface,
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))
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.expect("could not find suitable adapter on the system");
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(adapter, surface_guard)
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}
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struct SurfaceGuard {
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#[cfg(all(
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target_arch = "wasm32",
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any(target_os = "emscripten", feature = "webgl")
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))]
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canvas: web_sys::HtmlCanvasElement,
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}
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impl SurfaceGuard {
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fn check_for_unreported_errors(&self) -> bool {
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cfg_if::cfg_if! {
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if #[cfg(all(target_arch = "wasm32", any(target_os = "emscripten", feature = "webgl")))] {
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use wasm_bindgen::JsCast;
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self.canvas
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.get_context("webgl2")
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.unwrap()
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.unwrap()
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.dyn_into::<web_sys::WebGl2RenderingContext>()
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.unwrap()
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.get_error()
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!= web_sys::WebGl2RenderingContext::NO_ERROR
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} else {
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false
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}
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}
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}
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}
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#[cfg(all(
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target_arch = "wasm32",
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any(target_os = "emscripten", feature = "webgl")
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))]
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impl Drop for SurfaceGuard {
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fn drop(&mut self) {
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delete_html_canvas();
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}
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}
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#[cfg(all(
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target_arch = "wasm32",
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any(target_os = "emscripten", feature = "webgl")
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))]
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fn create_html_canvas() -> web_sys::HtmlCanvasElement {
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use wasm_bindgen::JsCast;
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web_sys::window()
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.and_then(|win| win.document())
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.and_then(|doc| {
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let body = doc.body().unwrap();
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let canvas = doc.create_element("Canvas").unwrap();
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canvas.set_attribute("data-raw-handle", "1").unwrap();
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canvas.set_id(CANVAS_ID);
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body.append_child(&canvas).unwrap();
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canvas.dyn_into::<web_sys::HtmlCanvasElement>().ok()
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})
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.expect("couldn't append canvas to document body")
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}
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#[cfg(all(
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target_arch = "wasm32",
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any(target_os = "emscripten", feature = "webgl")
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))]
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fn delete_html_canvas() {
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if let Some(document) = web_sys::window().and_then(|win| win.document()) {
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if let Some(element) = document.get_element_by_id(CANVAS_ID) {
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element.remove();
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}
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};
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}
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// Run some code in an error scope and assert that validation fails.
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pub fn fail<T>(device: &wgpu::Device, callback: impl FnOnce() -> T) -> T {
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device.push_error_scope(wgpu::ErrorFilter::Validation);
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let result = callback();
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assert!(pollster::block_on(device.pop_error_scope()).is_some());
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result
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}
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// Run some code in an error scope and assert that validation succeeds.
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pub fn valid<T>(device: &wgpu::Device, callback: impl FnOnce() -> T) -> T {
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device.push_error_scope(wgpu::ErrorFilter::Validation);
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let result = callback();
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assert!(pollster::block_on(device.pop_error_scope()).is_none());
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result
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}
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// Run some code in an error scope and assert that validation succeeds or fails depending on the
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// provided `should_fail` boolean.
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pub fn fail_if<T>(device: &wgpu::Device, should_fail: bool, callback: impl FnOnce() -> T) -> T {
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if should_fail {
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fail(device, callback)
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} else {
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valid(device, callback)
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}
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}
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