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wgpu/examples/msaa-line/shader.vert
2019-06-20 16:20:01 +10:00

11 lines
208 B
GLSL

#version 450
layout(location = 0) in vec2 a_Pos;
layout(location = 1) in vec4 a_Color;
layout(location = 0) out vec4 f_Color;
void main() {
gl_Position = vec4(a_Pos, 0.0, 1.0);
f_Color = a_Color;
}