Files
wgpu/examples/hello-triangle/shader.vert
2020-03-30 07:58:06 -04:00

11 lines
191 B
GLSL

#version 450
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
vec2 position = vec2(gl_VertexIndex, (gl_VertexIndex & 1) * 2) - 1;
gl_Position = vec4(position, 0.0, 1.0);
}