Files
zerokit/flake.nix
Jakub Sokołowski de5fd36add nix: add RLN targets for different platforms
Wanted to be able to build `wakucanary` without having to build `zerokit` manually.
Also adds the `release` flag which can be set to `false` for a debug build.

Signed-off-by: Jakub Sokołowski <jakub@status.im>
2025-05-29 10:30:02 +02:00

72 lines
1.9 KiB
Nix

{
description = "A flake for building zerokit";
inputs = {
# Version 24.11
nixpkgs.url = "github:NixOS/nixpkgs?rev=f44bd8ca21e026135061a0a57dcf3d0775b67a49";
rust-overlay = {
url = "github:oxalica/rust-overlay";
inputs.nixpkgs.follows = "nixpkgs";
};
};
outputs = { self, nixpkgs, rust-overlay }:
let
stableSystems = [
"x86_64-linux" "aarch64-linux"
"x86_64-darwin" "aarch64-darwin"
"x86_64-windows" "i686-linux"
"i686-windows"
];
forAllSystems = nixpkgs.lib.genAttrs stableSystems;
overlays = [
(import rust-overlay)
(f: p: { inherit rust-overlay; })
];
pkgsFor = forAllSystems (system: import nixpkgs { inherit system overlays; });
in rec
{
packages = forAllSystems (system: let
pkgs = pkgsFor.${system};
buildPackage = pkgs.callPackage ./nix/default.nix;
buildRln = (buildPackage { src = self; project = "rln"; }).override;
in rec {
rln = buildRln {
features = "arkzkey";
};
rln-linux-arm64 = buildRln {
target-platform = "aarch64-multiplatform";
rust-target = "aarch64-unknown-linux-gnu";
};
rln-android-arm64 = buildRln {
target-platform = "aarch64-android-prebuilt";
rust-target = "aarch64-linux-android";
};
rln-ios-arm64 = buildRln {
target-platform = "aarch64-darwin";
rust-target = "aarch64-apple-ios";
};
# TODO: Remove legacy name for RLN android library
zerokit-android-arm64 = rln-android-arm64;
default = rln;
});
devShells = forAllSystems (system: let
pkgs = pkgsFor.${system};
in {
default = pkgs.mkShell {
buildInputs = with pkgs; [
git cmake cargo-make rustup
binaryen ninja gnuplot
rust-bin.stable.latest.default
];
};
});
};
}