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* Fix: Include robot_radius in path_smoothing collision check * Test: Add unit test to verify smoothed path respects robot_radius
211 lines
6.1 KiB
Python
211 lines
6.1 KiB
Python
"""
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Path planning Sample Code with RRT with path smoothing
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@author: AtsushiSakai(@Atsushi_twi)
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"""
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import math
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import random
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import matplotlib.pyplot as plt
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import sys
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import pathlib
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sys.path.append(str(pathlib.Path(__file__).parent))
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from rrt import RRT
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show_animation = True
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def get_path_length(path):
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le = 0
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for i in range(len(path) - 1):
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dx = path[i + 1][0] - path[i][0]
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dy = path[i + 1][1] - path[i][1]
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d = math.hypot(dx, dy)
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le += d
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return le
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def get_target_point(path, targetL):
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le = 0
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ti = 0
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lastPairLen = 0
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for i in range(len(path) - 1):
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dx = path[i + 1][0] - path[i][0]
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dy = path[i + 1][1] - path[i][1]
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d = math.hypot(dx, dy)
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le += d
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if le >= targetL:
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ti = i - 1
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lastPairLen = d
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break
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partRatio = (le - targetL) / lastPairLen
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x = path[ti][0] + (path[ti + 1][0] - path[ti][0]) * partRatio
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y = path[ti][1] + (path[ti + 1][1] - path[ti][1]) * partRatio
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return [x, y, ti]
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def is_point_collision(x, y, obstacle_list, robot_radius):
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"""
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Check whether a single point collides with any obstacle.
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This function calculates the Euclidean distance between the given point (x, y)
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and each obstacle center. If the distance is less than or equal to the sum of
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the obstacle's radius and the robot's radius, a collision is detected.
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Args:
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x (float): X-coordinate of the point to check.
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y (float): Y-coordinate of the point to check.
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obstacle_list (List[Tuple[float, float, float]]): List of obstacles defined as (ox, oy, radius).
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robot_radius (float): Radius of the robot, used to inflate the obstacles.
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Returns:
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bool: True if the point is in collision with any obstacle, False otherwise.
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"""
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for (ox, oy, obstacle_radius) in obstacle_list:
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d = math.hypot(ox - x, oy - y)
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if d <= obstacle_radius + robot_radius:
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return True # Collided
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return False
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def line_collision_check(first, second, obstacle_list, robot_radius=0.0, sample_step=0.2):
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"""
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Check if the line segment between `first` and `second` collides with any obstacle.
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Considers the robot_radius by inflating the obstacle size.
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Args:
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first (List[float]): Start point of the line [x, y]
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second (List[float]): End point of the line [x, y]
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obstacle_list (List[Tuple[float, float, float]]): Obstacles as (x, y, radius)
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robot_radius (float): Radius of robot
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sample_step (float): Distance between sampling points along the segment
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Returns:
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bool: True if collision-free, False otherwise
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"""
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x1, y1 = first[0], first[1]
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x2, y2 = second[0], second[1]
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dx = x2 - x1
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dy = y2 - y1
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length = math.hypot(dx, dy)
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if length == 0:
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# Degenerate case: point collision check
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return not is_point_collision(x1, y1, obstacle_list, robot_radius)
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steps = int(length / sample_step) + 1 # Sampling every sample_step along the segment
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for i in range(steps + 1):
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t = i / steps
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x = x1 + t * dx
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y = y1 + t * dy
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if is_point_collision(x, y, obstacle_list, robot_radius):
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return False # Collision found
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return True # Safe
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def path_smoothing(path, max_iter, obstacle_list, robot_radius=0.0):
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"""
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Smooths a given path by iteratively replacing segments with shortcut connections,
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while ensuring the new segments are collision-free.
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The algorithm randomly picks two points along the original path and attempts to
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connect them with a straight line. If the line does not collide with any obstacles
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(considering the robot's radius), the intermediate path points between them are
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replaced with the direct connection.
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Args:
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path (List[List[float]]): The original path as a list of [x, y] coordinates.
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max_iter (int): Number of iterations for smoothing attempts.
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obstacle_list (List[Tuple[float, float, float]]): List of obstacles represented as
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(x, y, radius).
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robot_radius (float, optional): Radius of the robot, used to inflate obstacle size
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during collision checking. Defaults to 0.0.
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Returns:
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List[List[float]]: The smoothed path as a list of [x, y] coordinates.
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Example:
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>>> smoothed = path_smoothing(path, 1000, obstacle_list, robot_radius=0.5)
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"""
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le = get_path_length(path)
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for i in range(max_iter):
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# Sample two points
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pickPoints = [random.uniform(0, le), random.uniform(0, le)]
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pickPoints.sort()
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first = get_target_point(path, pickPoints[0])
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second = get_target_point(path, pickPoints[1])
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if first[2] <= 0 or second[2] <= 0:
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continue
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if (second[2] + 1) > len(path):
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continue
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if second[2] == first[2]:
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continue
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# collision check
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if not line_collision_check(first, second, obstacle_list, robot_radius):
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continue
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# Create New path
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newPath = []
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newPath.extend(path[:first[2] + 1])
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newPath.append([first[0], first[1]])
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newPath.append([second[0], second[1]])
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newPath.extend(path[second[2] + 1:])
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path = newPath
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le = get_path_length(path)
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return path
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def main():
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# ====Search Path with RRT====
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# Parameter
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obstacleList = [
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(5, 5, 1),
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(3, 6, 2),
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(3, 8, 2),
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(3, 10, 2),
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(7, 5, 2),
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(9, 5, 2)
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] # [x,y,radius]
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rrt = RRT(start=[0, 0], goal=[6, 10],
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rand_area=[-2, 15], obstacle_list=obstacleList,
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robot_radius=0.3)
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path = rrt.planning(animation=show_animation)
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# Path smoothing
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maxIter = 1000
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smoothedPath = path_smoothing(path, maxIter, obstacleList,
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robot_radius=rrt.robot_radius)
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# Draw final path
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if show_animation:
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rrt.draw_graph()
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plt.plot([x for (x, y) in path], [y for (x, y) in path], '-r')
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plt.plot([x for (x, y) in smoothedPath], [
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y for (x, y) in smoothedPath], '-c')
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plt.grid(True)
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plt.pause(0.01) # Need for Mac
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plt.show()
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if __name__ == '__main__':
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main()
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