Whether a workflow is published or not shouldn't be something stored on the client. It's properly server-side state.
This change removes the `is_published` flag from redux and updates all references to the flag to use the getWorkflow query.
It also updates the socket event listener that handles session complete events. When a validation run completes, we invalidate the tags for the getWorkflow query. We need to do a bit of juggling to avoid a race condition (documented in the code). Works well though.
This is a squash of a lot of scattered commits that became very difficult to clean up and make individually. Sorry.
Besides the new UI, there are a number of notable changes:
- Publishing logic is disabled in OSS by default. To enable it, provided a `disabledFeatures` prop _without_ "publishWorkflow".
- Enqueuing a workflow is no longer handled in a redux listener. It was hard to track the state of the enqueue logic in the listener. It is now in a hook. I did not migrate the canvas and upscaling tabs - their enqueue logic is still in the listener.
- When queueing a validation run, the new `useEnqueueWorkflows()` hook will update the payload with the required data for the run.
- Some logic is added to the socket event listeners to handle workflow publish runs completing.
- The workflow library side nav has a new "published" view. It is hidden when the "publishWorkflow" feature is disabled.
- I've added `Safe` and `OrThrow` versions of some workflows hooks. These hooks typically retrieve some data from redux. For example, a node. The `Safe` hooks return the node or null if it cannot be found, while the `OrThrow` hooks return the node or raise if it cannot be found. The `OrThrow` hooks should be used within one of the gate components. These components use the `Safe` hooks and render a fallback if e.g. the node isn't found. This change is required for some of the publish flow UI.
- Add support for locking the workflow editor. When locked, you can pan and zoom but that's it. Currently, it is only locked during publish flow and if a published workflow is opened.
Previously, we didn't differentiate between model install errors for different types of model install sources, resulting in a buggy UX:
- If a HF model install failed, but it was a HF URL install and not a repo id install, the link to the HF model page was incorrect.
- If a non-HF URL install (e.g. civitai) failed, we treated it as a HF URL install. In this case, if the user's HF token was invalid or unset, we directed the user to set it. If the HF token was valid, we displayed an empty red toast. If it's not a HF URL install, then of course neither of these are correct.
Also, the logic for handling the toasts was a bit complicated.
This change does a few things:
- Consolidate the model install error toasts into one place - the socket.io event handler for the model install error event. There is no more global state for the toasts and there are no hooks managing them.
- Handling the different cases for errors, including all combinations of HF/non-HF and unauthorized/forbidden/unknown.
- Tweak layout/styling of alerts for consistent spacing
- Add percentage to message if it has percentage
- Only show events if the destination is canvas (so workflows events are hidden for example)
Selecting a board selects the image, and then we were selecting it again afterwards. So we programmatically select the newly generated image twice.
This can cause a race condition if the user changes image selection between when the two programmatic image selection actions. Their selection will be quickly overridden by the second programmatic selection action.
We need to ensure the getQueueCountsByDestination query is sync'd, invalidating its tags as queue items complete. Unfortunately it's 2 extra network requests per queue item.
- Rename util to `getImageDTOSafe`
- Update API to accept the same options as RTKQ's `initiate`
- Add `getImageDTO`; while `getImageDTOSafe` returns null if the image is not found, the new util throws
- Update usage of `getImageDTOSafe`
- Canvas manages its own progress socket event listeners and progress event data.
- Remove cancellations listener jank.
- Dip into low-level redux subscription API to watch for queue status changes, clearing the last "global" progress event when the queue has nothing in progress. Could also do this in a useEffect I guess.
- Had to shuffle some things around to prevent circular imports, so there are a lot of tiny changes here.
There's a race condition where we sometimes get progress events from canceled queue items, depending on the timing of the cancellation request and last event or two from the queue item.
I can't imagine how to resolve this except by tracking all cancellations and ignoring events for cancelled items, which is implemented in this change.
- Canvas generation mode is replace with a boolean `sendToCanvas` flag. When off, images generated on the canvas go to the gallery. When on, they get added to the staging area.
- When an image result is received, if its destination is the canvas, staging is automatically started.
- Updated queue list to show the destination column.
- Added `IconSwitch` component to represent binary choices, used for the new `sendToCanvas` flag and image viewer toggle.
- Remove the queue actions menu in `QueueControls`. Move the queue count badge to the cancel button.
- Redo layout of `QueueControls` to prevent duplicate queue count badges.
- Fix issue where gallery and options panels could show thru transparent regions of queue tab.
- Disable panel hotkeys when on mm/queue tabs.