Ryan Dick
3d6f60f63e
Merge branch 'main' into ryan/flux-lora-quantized
2024-09-18 13:22:39 -04:00
Mary Hipp
ec7b6562cd
lint
2024-09-18 10:51:55 -04:00
Mary Hipp
7fc0dc6d9a
export hotkeys modal
2024-09-18 10:51:55 -04:00
psychedelicious
7db4d26837
feat(ui): rework progress event handling
...
- Canvas manages its own progress socket event listeners and progress event data.
- Remove cancellations listener jank.
- Dip into low-level redux subscription API to watch for queue status changes, clearing the last "global" progress event when the queue has nothing in progress. Could also do this in a useEffect I guess.
- Had to shuffle some things around to prevent circular imports, so there are a lot of tiny changes here.
2024-09-18 06:40:47 +03:00
psychedelicious
b08a66ecaf
feat(ui): add message about filters being canceled when clearing queue
2024-09-18 06:40:47 +03:00
psychedelicious
ccbe1b233d
feat(ui): rework queue controls
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- Remove queue front button. Hold shift while clicking `Invoke` button to queue front.
- Restore queue menu actions w/ the reclaimed space.
- Simplify queue interaction hooks.
2024-09-18 06:40:47 +03:00
psychedelicious
7b9d8df1a7
feat(ui): use the new get_queue_counts_by_destination to control staging area
2024-09-18 06:40:47 +03:00
psychedelicious
bf3891092d
chore(ui): typegen
2024-09-18 06:40:47 +03:00
psychedelicious
9b0dd52792
feat(app): add get_queue_counts_by_destination
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This allows the frontend to check if there are, for example, pending canvas generations.
2024-09-18 06:40:47 +03:00
psychedelicious
929bda55d7
tidy(ui): remove save & copy functions for mask entities
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Not 100% sure that the format these are in is correct just yet. Will restore once we support importing image masks.
2024-09-18 10:35:00 +10:00
Mary Hipp
0303ebad50
remove copy/save from layer UX and add it to layer context menu and action bar where appropriate; remove copy/save from IP adapter layers
2024-09-18 10:35:00 +10:00
Mary Hipp
fd2da6446a
fix variable name
2024-09-18 10:35:00 +10:00
Mary Hipp
4225b3efd0
missed translation
2024-09-18 10:35:00 +10:00
Mary Hipp
55e4fb5a0e
feat(ui): save layer to assets
2024-09-18 10:35:00 +10:00
Mary Hipp
8cd78f7f34
feat(ui): copy layer to clipboard
2024-09-18 10:35:00 +10:00
psychedelicious
bc683f955d
tidy(ui): update image usage names to match canvas v2
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- "isControlAdapterImage" -> "isControlLayerImage"
- "isIPAdapterImage" -> "isReferenceImage"
2024-09-18 10:19:35 +10:00
Mary Hipp
32344b5170
update image usage check for canvas v2 layers and upscaling
2024-09-18 10:19:35 +10:00
psychedelicious
9884159812
fix(ui): dnd drop label errors w invalid DOM nesting
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Make em all strings to prevent nesting `<p>` elements. Slightly changes appearance - font size is a bit smaller.
2024-09-18 09:55:50 +10:00
psychedelicious
c4541f5d3c
fix(ui): clear drawing buffer when resetting selected layer with shift+x
2024-09-18 09:55:50 +10:00
psychedelicious
3d1a04ccbf
feat(ui): default steps to 30
2024-09-17 15:44:20 +10:00
Mary Hipp
b05aafc999
lint:tsc
2024-09-17 15:44:20 +10:00
Mary Hipp
a03bf5b585
fix(ui): use 1024x1024 for optimal FLUX dimensions
2024-09-17 15:44:20 +10:00
Mary Hipp
d43b3ba5c6
fix(ui): add informational popover to guidance param
2024-09-17 15:44:20 +10:00
Mary Hipp
b7bc6ea426
fix(ui): disable FLUX models in upscale tab and show main model dropdown as invalid if its already selected
2024-09-17 15:44:20 +10:00
Mary Hipp
929c07a2bc
enhancement(ui): add graph util to abstract distinction of SD i2l and FLUX i2l nodes
2024-09-17 15:44:20 +10:00
Mary Hipp
a046883075
lints
2024-09-17 15:44:20 +10:00
Mary Hipp
9947ef2c95
feat(ui): disable layers that are not yet supported for FLUX: control layer, IP adapters, regional control
2024-09-17 15:44:20 +10:00
Mary Hipp
20b75c9887
fix(ui): making sure all graphs are using the correct FLUX nodes
2024-09-17 15:44:20 +10:00
Mary Hipp
4b916d217b
all the lints
2024-09-17 15:44:20 +10:00
Mary Hipp
a300b6ebdd
feat(ui): graph building for FLUX in linear UI
2024-09-17 15:44:20 +10:00
Mary Hipp
00de20d102
fix(nodes): add flux generation types to choices
2024-09-17 15:44:20 +10:00
Mary Hipp
573c7d2088
feat(ui): FLUX linear - add VAE as required model field rather than allowing default
2024-09-17 15:44:20 +10:00
Mary Hipp
ffbf4aba1f
feat(ui): new fields and param layout for FLUX settings: guidance, t5 encoder, CLIP embed
2024-09-17 15:44:20 +10:00
maryhipp
8916036ed3
fix progress image for FLUX inpainting
2024-09-17 06:41:32 +03:00
psychedelicious
0fd430fc20
fix(nodes): add thresholding to lineart & lineart anime nodes
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The lineart model often outputs a lot of almost-black noise. SD1.5 ControlNets seem to be OK with this, but SDXL ControlNets are not - they need a cleaner map. 12 was experimentally determined to be a good threshold, eliminating all the noise while keeping the actual edges. Other approaches to thresholding may be better, for example stretching the contrast or removing noise.
I tried:
- Simple thresholding (as implemented here) - works fine.
- Adaptive thresholding - doesn't work, because the thresholding is done in the context of small blocks, while we want thresholding in the context of the whole image.
- Gamma adjustment - alters the white values too much. Hard to tuen.
- Contrast stretching, with and without pre-simple-thresholding - this allows us to treshold out the noise, then stretch everything above the threshold down to almost-zero. So you have a smoother gradient of lightness near zero. It works but it also stretches contrast near white down a bit, which is probably undesired.
In the end, simple thresholding works fine and is very simple.
2024-09-17 04:04:11 +03:00
Mary Hipp
783441a89d
fix(ui): restore Settings Modal functionality to use children to render
2024-09-16 20:09:43 -04:00
psychedelicious
568cae919a
feat(ui): change upscaling icon
2024-09-16 23:58:03 +03:00
Mary Hipp
4bd7b25179
swap control layer and raster layer
2024-09-16 13:39:10 -04:00
Mary Hipp
e019df032e
change upscaling icon
2024-09-16 13:39:10 -04:00
Mary Hipp
5360740613
fix(ui): map order of layer types to the menu options
2024-09-16 13:39:10 -04:00
Ryan Dick
2934e31620
Fix bug when applying multiple LoRA models via apply_lora_sidecar_patches(), and add unit tests for the stacked LoRA case.
2024-09-16 14:48:39 +00:00
Ryan Dick
e88d3cf2f7
Assume alpha=rank for FLUX diffusers PEFT LoRA models.
2024-09-16 13:57:07 +00:00
psychedelicious
1545289a8f
fix(ui): remove accidentally added staging button
v5.0.0.a7
2024-09-16 15:27:55 +03:00
psychedelicious
5d3749a424
chore: v5.0.0.a7
2024-09-16 22:21:56 +10:00
psychedelicious
7fe1135ba0
feat(ui): add ref image drop targets to canvas
2024-09-16 15:10:17 +03:00
psychedelicious
41efd813e6
feat(ui): tweak drop overlay styles
2024-09-16 15:10:17 +03:00
psychedelicious
3a42285a3f
feat(ui): gallery image hover button to open in viewer
2024-09-16 15:10:17 +03:00
psychedelicious
04232876e8
feat(ui): tweak perserve mask translation
2024-09-16 15:10:17 +03:00
psychedelicious
97155bcadc
fix(ui): gallery not filling up
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Floating point precision issue.
2024-09-16 15:10:17 +03:00
psychedelicious
0e0076d819
tidy(ui): rename canvas state "regions" -> "regionalGuidance"
2024-09-16 15:10:17 +03:00