In `ObjectSerializerDisk`, we use `torch.load` to load serialized objects from disk. With torch 2.6.0, torch defaults to `weights_only=True`. As a result, torch will raise when attempting to deserialize anything with an unrecognized class.
For example, our `ConditioningFieldData` class is untrusted. When we load conditioning from disk, we will get a runtime error.
Torch provides a method to add trusted classes to an allowlist. This change adds an arg to `ObjectSerializerDisk` to add a list of safe globals to the allowlist and uses it for both `ObjectSerializerDisk` instances.
Note: My first attempt inferred the class from the generic type arg that `ObjectSerializerDisk` accepts, and added that to the allowlist. Unfortunately, this doesn't work.
For example, `ConditioningFieldData` has a `conditionings` attribute that may be one some other untrusted classes representing model-specific conditioning data. So, even if we allowlist `ConditioningFieldData`, loading will fail when torch deserializes the `conditionings` attribute.
This is a squash of a lot of scattered commits that became very difficult to clean up and make individually. Sorry.
Besides the new UI, there are a number of notable changes:
- Publishing logic is disabled in OSS by default. To enable it, provided a `disabledFeatures` prop _without_ "publishWorkflow".
- Enqueuing a workflow is no longer handled in a redux listener. It was hard to track the state of the enqueue logic in the listener. It is now in a hook. I did not migrate the canvas and upscaling tabs - their enqueue logic is still in the listener.
- When queueing a validation run, the new `useEnqueueWorkflows()` hook will update the payload with the required data for the run.
- Some logic is added to the socket event listeners to handle workflow publish runs completing.
- The workflow library side nav has a new "published" view. It is hidden when the "publishWorkflow" feature is disabled.
- I've added `Safe` and `OrThrow` versions of some workflows hooks. These hooks typically retrieve some data from redux. For example, a node. The `Safe` hooks return the node or null if it cannot be found, while the `OrThrow` hooks return the node or raise if it cannot be found. The `OrThrow` hooks should be used within one of the gate components. These components use the `Safe` hooks and render a fallback if e.g. the node isn't found. This change is required for some of the publish flow UI.
- Add support for locking the workflow editor. When locked, you can pan and zoom but that's it. Currently, it is only locked during publish flow and if a published workflow is opened.
This message is logged _every_ time we retrieve a list of models if there is an invalid model. Previously it logged the _whole_ row which can be a lot of data. Truncate the row to 64 characters to reduce log pollution.
Currently translated at 98.8% (1818 of 1840 strings)
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Currently translated at 98.6% (1816 of 1840 strings)
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Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
Previously, reactflow appears to have handled an edge case when using its `applyChanges` utility. If a change was provided without an item, it would skip that change. For example, an "add edge" change that somehow passed `null` as the edge, instead of a valid edge.
In our workflow loading and validation logic, invalid edges were removed from the array using `delete edges[i]`. This left "holes" in the array of edges. We then asked `reactflow` to add these edges to state. When it encountered one of the "holes", it skipped over it.
In a recent release (unsure which, somewhere between the latest v11 and ~v12.4) this seems to have changed. It no longer skips over the "holes" and instead trusts the data. This can cause a couple issues:
- Error when loading the workflow if `reactflow` attempt to do anything with the nonexistent edge.
- If somehow the workflow makes it into state with "holes" in the array of edges, all sorts of other stuff breaks when our code does anything with the nonexistent edge.
Two-part fix:
- Update the invalid edge handling to not use `delete edges[i]`. Instead, as we check each edge, we add invalid ones to a set. Then, after all the checks are finished, filter out the invalid edges. The resultant edges array has no holes.
- Simplify the logic around setting nodes and edges in redux. Previously we were using `reactflow`'s `applyChanges` utils, but this does literally nothing except take extra CPU cycles. We can simply set the loaded nodes and edges directly in redux. Perhaps we were using `applyChanges` because it addressed the "holes" issue? Not sure. But we don't need it now.
Closes#7868
## Summary
`timm` below 1.0.0 prevents llava models from working (broken in
transformers). but `controlnet-aux` pins `timm` to an earlier version
because otherwise it was breaking the ZoeDepth controlnet.
we don't use ZoeDepth (replaced by depthAnything), and downgrading
controlnet-aux seems to be acceptable.
more context here:
https://github.com/huggingface/controlnet_aux/issues/106https://github.com/huggingface/controlnet_aux/pull/101
Note that this results in some warnings on startup, stemming from
controlnet-aux:

we can probably silence the warnings as a separate enhancement
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## Checklist
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- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
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## Summary
- Port LoRA to new classification API
- Add 2 additional tests cases (ControlLora and Flux Diffusers LoRA)
- Moved `ModelOnDisk` to its own module
## Related Issues / Discussions
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discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->
## QA Instructions
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PR. Provide enough detail that a reviewer can reproduce your tests.-->
## Merge Plan
<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->
## Checklist
- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
- [ ] _Updated `What's New` copy (if doing a release after this PR)_
Before FLUX Fill was merged, we didn't do any checks for the model variant. We always returned "normal".
To determine if a model is a FLUX Fill model, we need to check the state dict for a specific key. Initially, this logic was too strict and rejected quantized FLUX models. This issue was resolved, but it turns out there is another failure mode - some fine-tunes use a different key.
This change further reduces the strictness, handling the alternate key and also falling back to "normal" if we don't see either key. This effectively restores the previous probing behaviour for all FLUX models.
Closes#7856Closes#7859
The polynomial fit isn't perfect and we end up with alpha values of 1 instead of 0 when applying the mask. This in turn causes issues on canvas where outputs aren't 100% transparent and individual layer bbox calculations are incorrect.