- Support transparency w/ color picker. To do this, we need to hide the bg layer before sampling. In testing, this has a negligible performance impact.
- Add an RGBA value readout next to the color picker ring.
Unfortunately I couldn't reliably reproduce the issue, so I'm not 100% sure this fixes it. But I think there is a race condition that results in `updateCompositingRectSize` erroneously seeing the layer has no objects and skipping the update.
To address this, the compositing rect fill/size/pos are all now force-updated when the fill/objects are changed. Theoretically it should be impossible for the issue to occur now.
- Fix an issue where the cursor disappeared when selecting a non-renderable entity. For example, when selecting a reference image layer and certain tools, the cursor would disappear.
- Ensure color picker works no matter what layer types are selected.
The logic for showing/hiding the cursor needed to be rearranged a bit for this fix.
Retrying a queue item means cloning it, resetting all execution-related state. Retried queue items reference the item they were retried from by id. This relationship is not enforced by any DB constraints.
- Add `retried_from_item_id` to `session_queue` table in DB in a migration.
- Add `retry_items_by_id` method to session queue service. Accepts a list of queue item IDs and clones them (minus execution state). Returns a list of retried items. Items that are not in a canceled or failed state are skipped.
- Add `retry_items_by_id` HTTP endpoint that maps 1-to-1 to the queue service method.
- Add `queue_items_retried` event, which includes the list of retried items.
- Optimize component and hook structure for input fields to reduce rerenders of component tree
- Remove memoization on some selectors where it serves no purpose (bc the object will have a stable identity until it changes, at which point we need to re-render anyways)
- Shift the connection error selector logic around to rely more on the stable identity of pending connection objects