Commit Graph

13273 Commits

Author SHA1 Message Date
psychedelicious
cb20c3b313 chore: release v4.2.9.dev8 2024-09-06 22:56:24 +10:00
psychedelicious
e8335fe7c4 feat(ui): revise generation mode logic
- Canvas generation mode is replace with a boolean `sendToCanvas` flag. When off, images generated on the canvas go to the gallery. When on, they get added to the staging area.
- When an image result is received, if its destination is the canvas, staging is automatically started.
- Updated queue list to show the destination column.
- Added `IconSwitch` component to represent binary choices, used for the new `sendToCanvas` flag and image viewer toggle.
- Remove the queue actions menu in `QueueControls`. Move the queue count badge to the cancel button.
- Redo layout of `QueueControls` to prevent duplicate queue count badges.
- Fix issue where gallery and options panels could show thru transparent regions of queue tab.
- Disable panel hotkeys when on mm/queue tabs.
2024-09-06 22:56:24 +10:00
psychedelicious
749ff3eb71 chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
6877db12c9 feat(app): add destination column to session_queue
The frontend needs to know where queue items came from (i.e. which tab), and where results are going to (i.e. send images to gallery or canvas). The `origin` column is not quite enough to represent this cleanly.

A `destination` column provides the frontend what it needs to handle incoming generations.
2024-09-06 22:56:24 +10:00
psychedelicious
bbdbe36ada tidy(ui): ViewerToggleMenu -> ViewerToggle 2024-09-06 22:56:24 +10:00
psychedelicious
fca09d79cc feat(ui): alt quick switches to color picker 2024-09-06 22:56:24 +10:00
psychedelicious
719cc12d82 feat(ui): tweak add entity button layout 2024-09-06 22:56:24 +10:00
psychedelicious
b8fed9a554 feat(ui): restore context menu for entity list 2024-09-06 22:56:24 +10:00
psychedelicious
e0ea8b72a6 feat(ui): add delete button to each layer 2024-09-06 22:56:24 +10:00
psychedelicious
df41564c4c feat(ui): add + buttons to entity categories 2024-09-06 22:56:24 +10:00
psychedelicious
42ec07daad feat(ui): tweak brush fill UI 2024-09-06 22:56:24 +10:00
psychedelicious
f33e3d63d5 feat(ui): do not select layer on staging accept 2024-09-06 22:56:24 +10:00
psychedelicious
451ee78f31 fix(ui): more fiddly queue count layout stuff 2024-09-06 22:56:24 +10:00
psychedelicious
65ea492a75 fix(ui): floating params panel invoke button loading state 2024-09-06 22:56:24 +10:00
psychedelicious
afb35d9717 feat(ui): move canvas undo/redo to hook 2024-09-06 22:56:24 +10:00
psychedelicious
f6624322d8 fix(ui): queue count badge positioning 2024-09-06 22:56:24 +10:00
psychedelicious
00a4504406 fix(ui): add node cmdk only enabled on workflows tab 2024-09-06 22:56:24 +10:00
psychedelicious
2d737f824c chore: release v4.2.9.dev7 2024-09-06 22:56:24 +10:00
psychedelicious
174c136abc fix(ui): pending node connection stuck 2024-09-06 22:56:24 +10:00
psychedelicious
eb4dcf4453 chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
df6ee189db chore: release v4.2.9.dev6 2024-09-06 22:56:24 +10:00
psychedelicious
d558aefcc7 feat(ui): migrate add node popover to cmdk
Put this together as a way to figure out the library before moving on to the full app cmdk. Works great.
2024-09-06 22:56:24 +10:00
psychedelicious
2adffc84d4 fix(ui): schema parsing now that node_pack is guaranteed to be present 2024-09-06 22:56:24 +10:00
psychedelicious
5b1035d64c chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
da48a5d533 fix(app): node_pack not added to openapi schema correctly 2024-09-06 22:56:24 +10:00
psychedelicious
f22366a427 fix(ui): unnecessary z-index on invoke button 2024-09-06 22:56:24 +10:00
psychedelicious
7def35b1c0 feat(ui): split settings modal 2024-09-06 22:56:24 +10:00
psychedelicious
ace87948dd perf(ui): disable useInert on modals
This hook forcibly updates _all_ portals with `data-hidden=true` when the modal opens - then reverts it when the modal closes. It's intended to help screen readers. Unfortunately, this absolutely tanks performance because we have many portals. React needs to do alot of layout calculations (not re-renders).

IMO this behaviour is a bug in chakra. The modals which generated the portals are hidden by default, so this data attr should really be set by default. Dunno why it isn't.
2024-09-06 22:56:24 +10:00
psychedelicious
04555f3916 feat(ui): fix queue item count badge positioning
Previously this badge, floating over the queue menu button next to the invoke button, was rendered within the existing layout. When I initially positioned it, the app layout interfered - it would extend into an area reserved for a flex gap, which cut off the badge.

As a (bad) workaround, I had shifted the whole app down a few pixels to make room for it. What I should have done is what I've done in this commit - render the badge in a portal to take it out of the layout so we don't need that extra vertical padding.

Sleekified some styling a bit too.
2024-09-06 22:56:24 +10:00
psychedelicious
dce1fb0d02 fix(ui): transparency effect not updating 2024-09-06 22:56:24 +10:00
psychedelicious
1617ee0e6f feat(ui): tidy canvas toolbar buttons 2024-09-06 22:56:24 +10:00
psychedelicious
ee94ac3d32 feat(ui): revised viewer toggle @joshistoast 2024-09-06 22:56:24 +10:00
psychedelicious
10066b349b fix(ui): opacity reset value incorrect 2024-09-06 22:56:24 +10:00
psychedelicious
db8084fda1 revert(ui): roll back flip, doesn't work with rotate yet 2024-09-06 22:56:24 +10:00
psychedelicious
f85536de22 fix(ui): disable opacity slider fully when no valid entity selected 2024-09-06 22:56:24 +10:00
psychedelicious
7c47e7cfc3 fix(ui): layer preview image sometimes not rendering
The canvas size was dynamic based on the container div's size. When the div was hidden (e.g. when selecting another tab), the container's effective size is 0. This resulted in the preview image canvas being drawn at a scale of 0.

Fixed by using an absolute size for the canvas container.
2024-09-06 22:56:24 +10:00
psychedelicious
37ee1ab35b feat(ui): tweak regional prompt box styles 2024-09-06 22:56:24 +10:00
psychedelicious
488b682489 feat(ui): tweak enabled/locked toggle styles 2024-09-06 22:56:24 +10:00
psychedelicious
9601d99c01 feat(ui): tweak filter styling 2024-09-06 22:56:24 +10:00
psychedelicious
56aa6a3114 feat(ui): add flip & reset to transform 2024-09-06 22:56:24 +10:00
psychedelicious
4f60cec997 tidy(ui): use helper to sync scaled bbox size on model change 2024-09-06 22:56:24 +10:00
psychedelicious
e012832386 fix(ui): randomize seed toggle linked to prompt concat 2024-09-06 22:56:24 +10:00
psychedelicious
b9ce1cfc16 chore: release v4.2.9.dev5 2024-09-06 22:56:24 +10:00
psychedelicious
17dd8bb37b chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
459d59aac4 feat(ui): generalize mask fill, add to action bar 2024-09-06 22:56:24 +10:00
psychedelicious
5cb26fac9f feat(ui): implement interaction locking on layers 2024-09-06 22:56:24 +10:00
psychedelicious
3b8c9bb34b feat(ui): iterate on layer actions
- Add lock toggle
- Tweak lock and enabled styles
- Update entity list action bar w/ delete & delete all
- Move add layer menu to action bar
- Adjust opacity slider style
2024-09-06 22:56:24 +10:00
psychedelicious
f9d380107c feat(ui): collapsible entity groups 2024-09-06 22:56:24 +10:00
psychedelicious
f8b60da938 tidy(ui): rename some classes to be consistent 2024-09-06 22:56:24 +10:00
psychedelicious
f5fd25d235 feat(ui): tuned canvas undo/redo
- Throttle pushing to history for actions of the same type, starting with 1000ms throttle.
- History has a limit of 64 items, same as workflow editor
- Add clear history button
- Fix an issue where entity transformers would reset the entity state when the entity is fully transparent, resetting the redo stack. This could happen when you undo to the starting state of a layer
2024-09-06 22:56:24 +10:00