Commit Graph

13252 Commits

Author SHA1 Message Date
psychedelicious
d558aefcc7 feat(ui): migrate add node popover to cmdk
Put this together as a way to figure out the library before moving on to the full app cmdk. Works great.
2024-09-06 22:56:24 +10:00
psychedelicious
2adffc84d4 fix(ui): schema parsing now that node_pack is guaranteed to be present 2024-09-06 22:56:24 +10:00
psychedelicious
5b1035d64c chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
da48a5d533 fix(app): node_pack not added to openapi schema correctly 2024-09-06 22:56:24 +10:00
psychedelicious
f22366a427 fix(ui): unnecessary z-index on invoke button 2024-09-06 22:56:24 +10:00
psychedelicious
7def35b1c0 feat(ui): split settings modal 2024-09-06 22:56:24 +10:00
psychedelicious
ace87948dd perf(ui): disable useInert on modals
This hook forcibly updates _all_ portals with `data-hidden=true` when the modal opens - then reverts it when the modal closes. It's intended to help screen readers. Unfortunately, this absolutely tanks performance because we have many portals. React needs to do alot of layout calculations (not re-renders).

IMO this behaviour is a bug in chakra. The modals which generated the portals are hidden by default, so this data attr should really be set by default. Dunno why it isn't.
2024-09-06 22:56:24 +10:00
psychedelicious
04555f3916 feat(ui): fix queue item count badge positioning
Previously this badge, floating over the queue menu button next to the invoke button, was rendered within the existing layout. When I initially positioned it, the app layout interfered - it would extend into an area reserved for a flex gap, which cut off the badge.

As a (bad) workaround, I had shifted the whole app down a few pixels to make room for it. What I should have done is what I've done in this commit - render the badge in a portal to take it out of the layout so we don't need that extra vertical padding.

Sleekified some styling a bit too.
2024-09-06 22:56:24 +10:00
psychedelicious
dce1fb0d02 fix(ui): transparency effect not updating 2024-09-06 22:56:24 +10:00
psychedelicious
1617ee0e6f feat(ui): tidy canvas toolbar buttons 2024-09-06 22:56:24 +10:00
psychedelicious
ee94ac3d32 feat(ui): revised viewer toggle @joshistoast 2024-09-06 22:56:24 +10:00
psychedelicious
10066b349b fix(ui): opacity reset value incorrect 2024-09-06 22:56:24 +10:00
psychedelicious
db8084fda1 revert(ui): roll back flip, doesn't work with rotate yet 2024-09-06 22:56:24 +10:00
psychedelicious
f85536de22 fix(ui): disable opacity slider fully when no valid entity selected 2024-09-06 22:56:24 +10:00
psychedelicious
7c47e7cfc3 fix(ui): layer preview image sometimes not rendering
The canvas size was dynamic based on the container div's size. When the div was hidden (e.g. when selecting another tab), the container's effective size is 0. This resulted in the preview image canvas being drawn at a scale of 0.

Fixed by using an absolute size for the canvas container.
2024-09-06 22:56:24 +10:00
psychedelicious
37ee1ab35b feat(ui): tweak regional prompt box styles 2024-09-06 22:56:24 +10:00
psychedelicious
488b682489 feat(ui): tweak enabled/locked toggle styles 2024-09-06 22:56:24 +10:00
psychedelicious
9601d99c01 feat(ui): tweak filter styling 2024-09-06 22:56:24 +10:00
psychedelicious
56aa6a3114 feat(ui): add flip & reset to transform 2024-09-06 22:56:24 +10:00
psychedelicious
4f60cec997 tidy(ui): use helper to sync scaled bbox size on model change 2024-09-06 22:56:24 +10:00
psychedelicious
e012832386 fix(ui): randomize seed toggle linked to prompt concat 2024-09-06 22:56:24 +10:00
psychedelicious
b9ce1cfc16 chore: release v4.2.9.dev5 2024-09-06 22:56:24 +10:00
psychedelicious
17dd8bb37b chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
459d59aac4 feat(ui): generalize mask fill, add to action bar 2024-09-06 22:56:24 +10:00
psychedelicious
5cb26fac9f feat(ui): implement interaction locking on layers 2024-09-06 22:56:24 +10:00
psychedelicious
3b8c9bb34b feat(ui): iterate on layer actions
- Add lock toggle
- Tweak lock and enabled styles
- Update entity list action bar w/ delete & delete all
- Move add layer menu to action bar
- Adjust opacity slider style
2024-09-06 22:56:24 +10:00
psychedelicious
f9d380107c feat(ui): collapsible entity groups 2024-09-06 22:56:24 +10:00
psychedelicious
f8b60da938 tidy(ui): rename some classes to be consistent 2024-09-06 22:56:24 +10:00
psychedelicious
f5fd25d235 feat(ui): tuned canvas undo/redo
- Throttle pushing to history for actions of the same type, starting with 1000ms throttle.
- History has a limit of 64 items, same as workflow editor
- Add clear history button
- Fix an issue where entity transformers would reset the entity state when the entity is fully transparent, resetting the redo stack. This could happen when you undo to the starting state of a layer
2024-09-06 22:56:24 +10:00
psychedelicious
0097958f62 tidy(ui): move all undoable reducers back to canvas slice 2024-09-06 22:56:24 +10:00
psychedelicious
7f8e0c00d9 fix(ui): dnd image count 2024-09-06 22:56:24 +10:00
psychedelicious
1ef5db035d fix(ui): canvas entity opacity scale 2024-09-06 22:56:24 +10:00
psychedelicious
89ff9b8b88 perf(ui): optimize all selectors 2
Mostly selector optimization. Still a few places to tidy up but I'll get to that later.
2024-09-06 22:56:24 +10:00
psychedelicious
bac0ce1e69 perf(ui): optimize all selectors 1
I learned that the inline selector syntax recreates the selector function on every render:

```ts
const val = useAppSelector((s) => s.slice.val)
```

Not good! Better is to create a selector outside the function and use it. Doing that for all selectors now, most of the way through now. Feels snappier.
2024-09-06 22:56:24 +10:00
psychedelicious
04f78a99ad feat(ui): rough out undo/redo on canvas 2024-09-06 22:56:24 +10:00
psychedelicious
f4d8809758 chore: release v4.2.9.dev4
Canvas dev build.
2024-09-06 22:56:24 +10:00
psychedelicious
06dd144c92 fix(ui): handle error from internal konva method
We are dipping into konva's private API for preview images and it appears to be unsafe (got an error once). Wrapped in a try/catch.
2024-09-06 22:56:24 +10:00
psychedelicious
9b3ec12a3e feat(ui): split out loras state from canvas rendering state 2024-09-06 22:56:24 +10:00
psychedelicious
82d50bfcc9 feat(ui): split out session state from canvas rendering state 2024-09-06 22:56:24 +10:00
psychedelicious
7563214a6d feat(ui): split out settings state from canvas rendering state 2024-09-06 22:56:24 +10:00
psychedelicious
d99dbdfe7c feat(ui): split out tool state from canvas rendering state 2024-09-06 22:56:24 +10:00
psychedelicious
d9fe16bab4 feat(ui): split out params/compositing state from canvas rendering state
First step to restoring undo/redo - the undoable state must be in its own slice. So params and settings must be isolated.
2024-09-06 22:56:24 +10:00
psychedelicious
db50525442 feat(ui): add CanvasModuleBase class to standardize canvas APIs
I did this ages ago but undid it for some reason, not sure why. Caught a few issues related to subscriptions.
2024-09-06 22:56:24 +10:00
psychedelicious
e8190f4389 feat(ui): move selected tool and tool buffer out of redux
This ephemeral state can live in the canvas classes.
2024-09-06 22:56:24 +10:00
psychedelicious
e5e59bf801 feat(ui): move ephemeral state into canvas classes
Things like `$lastCursorPos` are now created within the canvas drawing classes. Consumers in react access them via `useCanvasManager`.

For example:
```tsx
const canvasManager = useCanvasManager();
const lastCursorPos = useStore(canvasManager.stateApi.$lastCursorPos);
```
2024-09-06 22:56:24 +10:00
psychedelicious
dd7d4da5e3 feat(ui): normalize all actions to accept an entityIdentifier
Previously, canvas actions specific to an entity type only needed the id of that entity type. This allowed you to pass in the id of an entity of the wrong type.

All actions for a specific entity now take a full entity identifier, and the entity identifier type can be narrowed.

`selectEntity` and `selectEntityOrThrow` now need a full entity identifier, and narrow their return values to a specific entity type _if_ the entity identifier is narrowed.

The types for canvas entities are updated with optional type parameters for this purpose.

All reducers, actions and components have been updated.
2024-09-06 22:56:24 +10:00
psychedelicious
f394584dff feat(ui): move events into modules who care about them 2024-09-06 22:56:24 +10:00
psychedelicious
1a06b5f1c6 fix(ui): color picker resets brush opacity 2024-09-06 22:56:24 +10:00
psychedelicious
9a089495a1 fix(ui): scaled bbox loses sync 2024-09-06 22:56:24 +10:00
psychedelicious
c5c8859463 feat(ui): add context menu to entity list 2024-09-06 22:56:24 +10:00