## Summary
Move client state persistence from browser to server.
- Add new client state persistence service to handle reading and writing
client state to db & associated router. The API mirrors that of
LocalStorage/IndexedDB where the set/get methods both operate on _keys_.
For example, when we persist the canvas state, we send only the new
canvas state to the backend - not the whole app state.
- The data is very flexibly-typed as a pydantic `JsonValue`. The client
is expected to handle all data parsing/validation (it must do this
anyways, and does this today).
- Change persistence from debounced to throttled at 2 seconds. Maybe
less is OK? Trying to not hammer the server.
- Add new persistence storage driver in client and use it in
redux-remember. It does its best to avoid extraneous persist requests,
caching the last data it persisted and noop-ing if there are no changes.
- Storage driver tracks pending persist actions using ref counts (bc
each slice is persisted independently). If there user navigates away
from the page during a persist request, it will give them the "you may
lose something if you navigate away" alert.
- This "lose something" alert message is not customizable (browser
security reasons).
- The alert is triggered only when the user closes the tape while a
persist network request is mid-flight. It's possible that the user makes
a change and closes the page before we start persisting. In this case,
they will lose the last 2 seconds of data.
- I tried making triggering the alert when a persist was waiting to
start, and it felt off.
- Maybe the alert isn't even necessary. Again you'd lose 2s of data at
most, probably a non issue. IMO after trying it, a subtle indicator
somewhere on the page is probably less confusing/intrusive.
- Fix an issue where the `redux-remember` enhancer was added _last_ in
the enhancer chain, which prevented us detecting when a persist has
succeeded. This required a small change to the `unserialze` utility
(used during rehydration) to ensure slices enhanced with `redux-undo`
are set up correctly as they are rehydrated.
- Restructure the redux store code to avoid circular dependencies. I
couldn't figure out how to do this without just smooshing it all into
the main `store.ts` file. Oh well.
Implications:
- Because client state is now on the server, different browsers will
have the same studio state. For example, if I start working on something
in Firefox, if I switch to Chrome, I have the same client state.
- Incognito windows won't do anything bc client state is server-side.
- It takes a bit longer for persistence to happen thanks to the
debounce, but there's now an indicator that tells you your stuff isn't
saved yet.
- Resetting the browser won't fix an issue with your studio state. You
must use `Reset Web UI` to fix it (or otherwise hit the appropriate
endpoint). It may be possible to end up in a Catch-22 where you can't
click the button and get stuck w/ a borked studio - I think to think
through this a bit more, might not be an issue.
- It probably takes a bit longer to start up, since we need to retrieve
client state over network instead of directly with browser APIs.
Other notes:
- We could explore adding an "incognito" mode, enabled via
`invokeai.yaml` setting or maybe in the UI. This would temporarily
disable persistence. Actually, I don't think this really makes sense, bc
all the images would be saved to disk.
- The studio state is stored in a single row in the DB. Currently, a
static row ID is used to force the studio state to be a singleton. It is
_possible_ to support multiple saved states. Might be a solve for app
workspaces.
## Related Issues / Discussions
n/a
## QA Instructions
Try it out. It's pretty straightforward. Error states are the main
things to test - for example, network blips. The new server-side
persistence driver is the only real functional change - everything else
is just kinda shuffling things around to support it.
## Merge Plan
n/a
## Checklist
- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
- [ ] _Updated `What's New` copy (if doing a release after this PR)_