psychedelicious
fdc5f89060
tidy(ui): clean up CanvasFilter class
2024-09-06 21:27:37 +10:00
psychedelicious
7fc0959c83
tidy(ui): clean up a few bits and bobs
2024-09-06 21:27:37 +10:00
psychedelicious
95ff64d1d6
tidy(ui): abstract canvas rendering logic to module
2024-09-06 21:27:37 +10:00
psychedelicious
67f94007d0
tidy(ui): abstract caching logic to module
2024-09-06 21:27:37 +10:00
psychedelicious
930f27d009
tidy(ui): abstract worker logic to module
2024-09-06 21:27:37 +10:00
psychedelicious
6125e0fd13
tidy(ui): abstract stage logic into module
2024-09-06 21:27:37 +10:00
psychedelicious
c8e8cf9dfb
feat(ui): add entity group hiding
2024-09-06 21:27:37 +10:00
psychedelicious
ac8122a154
feat(ui): move all caching out of redux
...
While we lose the benefit of the caches persisting across reloads, this is a much simpler way to handle things. If we need a persistent cache, we can explore it in the future.
2024-09-06 21:27:37 +10:00
psychedelicious
aa7c909f14
feat(ui): revised rasterization caching
...
- use `stable-hash` to generate stable, non-crypto hashes for cache entries, instead of using deep object comparisons
- use an object to store image name caches
2024-09-06 21:27:37 +10:00
psychedelicious
40d294b29c
feat(ui): revise filter implementation
2024-09-06 21:27:36 +10:00
psychedelicious
ff1fd5b5b5
fix(ui): add button to delete inpaint mask
2024-09-06 21:27:36 +10:00
psychedelicious
6aa87d7df2
feat(ui): add contexts/hooks to access entity adapters directly
2024-09-06 21:27:36 +10:00
psychedelicious
7732eeb815
feat(ui): add CanvasManagerProviderGate
...
This context waits to render its children its until the canvas manager is available. Then its children have access to the manager directly via hook.
2024-09-06 21:27:36 +10:00
psychedelicious
9eb37feb6c
feat(ui) do not set $canvasManager until ready
2024-09-06 21:27:36 +10:00
psychedelicious
e3b38339a0
fix(ui): inpaint mask naming
2024-09-06 21:27:36 +10:00
psychedelicious
f92695e677
feat(ui): efficient canvas compositing
...
Also solves issue of exporting layers at different opacities than what is visible
2024-09-06 21:27:36 +10:00
psychedelicious
9473d54fc7
feat(ui): allow multiple inpaint masks
...
This is easier than making it a nullable singleton
2024-09-06 21:27:36 +10:00
psychedelicious
33783eae4f
fix(ui): missing rasterization cache invalidations
2024-09-06 21:27:36 +10:00
psychedelicious
f6c3570c26
feat(ui): iterate on filter UI, flow
2024-09-06 21:27:36 +10:00
psychedelicious
96a76a763e
fix(ui): rehydration data loss
2024-09-06 21:27:36 +10:00
psychedelicious
209bc925c0
feat(ui): sort log namespaces
2024-09-06 21:27:36 +10:00
psychedelicious
a77fb427d0
fix(ui): do not merge arrays by index during rehydration
2024-09-06 21:27:36 +10:00
psychedelicious
6fc358b9ea
fix(ui): clone parsed data during state rehydration
...
Without this, the objects and arrays in `parsed` could be mutated, and the log statment would show the mutated data.
2024-09-06 21:27:36 +10:00
psychedelicious
742ac3088d
fix(ui): fix logger filter
...
was accidetnally replacing the filter instead of appending to it.
2024-09-06 21:27:36 +10:00
psychedelicious
8b958e5280
fix(ui): race condition queue status
...
Sequence of events causing the race condition:
- Enqueue batch
- Invalidate `SessionQueueStatus` tag
- Request updated queue status via HTTP - batch still processing at this point
- Batch completes
- Event emitted saying so
- Optimistically update the queue status cache, it is correct
- HTTP request makes it back and overwrites the optimistic update, indicating the batch is still in progress
FIxed by not invalidating the cache.
2024-09-06 21:27:36 +10:00
psychedelicious
71c727e586
fix(ui): handle opacity for masks
2024-09-06 21:27:36 +10:00
psychedelicious
c590e8bd6f
feat(ui): default background to checkerboard
2024-09-06 21:27:36 +10:00
psychedelicious
71a13c3e91
feat(ui): clean up logging namespaces, allow skipping namespaces
2024-09-06 21:27:36 +10:00
psychedelicious
d7e7f049e7
chore(ui): bump ui library
2024-09-06 21:27:36 +10:00
psychedelicious
b23332e167
fix(ui): do not allow drawing if layer disabled
2024-09-06 21:27:36 +10:00
psychedelicious
21c637c365
fix(ui): stale state causing race conditions & extraneous renders
2024-09-06 21:27:36 +10:00
psychedelicious
2b7aecb346
fix(ui): do not clear buffer when rendering "real" objects
2024-09-06 21:27:36 +10:00
psychedelicious
5c669f7925
tidy(ui): remove "filter" from CanvasImageState
2024-09-06 21:27:36 +10:00
psychedelicious
748f445de5
feat(ui): better editable title
2024-09-06 21:27:36 +10:00
psychedelicious
2127ee9a09
fix(ui): stroke eraserline
2024-09-06 21:27:36 +10:00
psychedelicious
7ccb1c5938
feat(ui): restore transparency effect for control layers
2024-09-06 21:27:36 +10:00
psychedelicious
26d1a2ebfe
feat(ui): use text cursor for entity title
2024-09-06 21:27:36 +10:00
psychedelicious
e0bd683d88
tidy(ui): remove extraneous logging in CanvasStateApi
2024-09-06 21:27:36 +10:00
psychedelicious
3c5332b236
feat(ui): better buffer commit logic
2024-09-06 21:27:36 +10:00
psychedelicious
d4e847bd9a
feat(ui): render buffer separately from "real" objects
2024-09-06 21:27:36 +10:00
psychedelicious
cee16536cd
fix(ui): pixelRect should always be integer
2024-09-06 21:27:36 +10:00
psychedelicious
811e75dc67
fix(ui): only update stage attrs when stage itself is dragged
2024-09-06 21:27:36 +10:00
psychedelicious
a4a77d70f7
feat(ui): add line simplification
...
This fixes some awkward issues where line segments stack up.
2024-09-06 21:27:36 +10:00
psychedelicious
13e2de3cb4
fix(ui): various things listening when they need not listen
2024-09-06 21:27:36 +10:00
psychedelicious
7925bbf454
feat(ui): layer opacity via caching
2024-09-06 21:27:36 +10:00
psychedelicious
39eb0a01d2
feat(ui): reset view fits all visible objects
2024-09-06 21:27:36 +10:00
psychedelicious
305e50004a
fix(ui): rerenders when changing canvas scale
2024-09-06 21:27:36 +10:00
psychedelicious
9974784596
fix(ui): do not render rasterized layer unless renderObjects=true
2024-09-06 21:27:36 +10:00
psychedelicious
105c5a7fd4
feat(ui): revise app layout strategy, add interaction scopes for hotkeys
2024-09-06 21:27:36 +10:00
psychedelicious
7baad9c72e
feat(ui): tweak mask patterns
2024-09-06 21:27:36 +10:00