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| Author | SHA1 | Date | |
|---|---|---|---|
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113fb67b29 |
13
CHANGELOG.md
Normal file
13
CHANGELOG.md
Normal file
@@ -0,0 +1,13 @@
|
||||
CHANGELOG:
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V2.0.0:
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* added $fa values for minkowski and shape - so you can customize how much rounding there is
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* rejiggered `key.scad` pipeline for more clarity and less shapes
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* implemented "3d_surface" dish - still in beta
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||||
* super cool though, you can even change the distribution of points on the surface! just make sure you use monotonically increasing functions
|
||||
* created "hull" folder to house different ways of creating the overall key shape
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* promoted "feature" folder to first-class folder with keytext and switch clearance as new residents
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* wrote this changelog!
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* `flat_keytop_bottom` for less geometry. didn't help render rounded keys though
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* still todo: add a magic scaling variable so you can scale the whole world up, see if that fixes degeneracy
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* side-printed keycaps are first class! you can use the `sideways()` modifier to set up sideways keycaps that have flat sides to print on.
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* it's much easier to make quick artisans now that the inside of the keycap is differenced from any additive features placed on top
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@@ -60,7 +60,7 @@ You can chain as many modifier functions as you like!
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## Modifier functions
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There is a bevy of supporting functions to customize your keycaps. You can add a brim to more easily print the stem with `brimmed_stem_support`, make 2x2 keycaps with `2u() 2uh()`, add legends, rotate stems, and more. All these functions manipulate the settings available to you in [`settings.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/settings.scad), though [some of them](https://github.com/rsheldiii/KeyV2/blob/851ececdb297c77bfbcd0a7cb4cdbc5e21970396/src/key_transformations.scad#L128) are quite complex.
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There is a bevy of supporting functions to customize your keycaps. You can add a brim to more easily print the stem with `brimmed_stem_support`, make 2x2 keycaps with `2u() 2uh()`, add legends, rotate stems, and more. All these functions manipulate the settings available to you in [`settings.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/settings.scad), though [some of them](https://github.com/rsheldiii/KeyV2/blob/master/src/key_transformations.scad#L128) are quite complex.
|
||||
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||||
These modifier functions can be found in [`key_profiles/`](https://github.com/rsheldiii/KeyV2/blob/master/src/key_profiles) for different keycap profiles, [`key_types.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/key_types.scad) for predefined settings for common keys (spacebar, left shift, etc), [`key_sizes.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/key_sizes.scad) for common unit sizes, and [`key_transformations.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/key_transformations.scad) for everything else. I encourage you to do some sleuthing but for a list of (most) helper functions with explanations, [Check out the wiki!](https://github.com/rsheldiii/KeyV2/wiki/KeyV2-Helper-Documentation)
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1371
customizer.scad
1371
customizer.scad
File diff suppressed because it is too large
Load Diff
@@ -9,10 +9,7 @@ include <./includes.scad>
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// example key
|
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/* $stem_throw = 1; */
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$stem_type = "custom";
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$outset_legends = true;
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dcs_row(5) front_legend("j") key();
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dcs_row(5) legend("⇪", size=9) key();
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|
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// example row
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/* for (x = [0:1:4]) {
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@@ -20,4 +17,4 @@ dcs_row(5) front_legend("j") key();
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} */
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// example layout
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/* preonic_default("dcs"); */
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/* preonic_default("dcs"); */
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@@ -5,7 +5,6 @@ include <dishes/old_spherical.scad>
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include <dishes/sideways_cylindrical.scad>
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include <dishes/spherical.scad>
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include <dishes/flat.scad>
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include <dishes/3d_surface.scad>
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//geodesic looks much better, but runs very slow for anything above a 2u
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geodesic=false;
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@@ -20,10 +19,9 @@ module dish(width, height, depth, inverted) {
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}
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else if ($dish_type == "sideways cylindrical"){
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sideways_cylindrical_dish(width, height, depth, inverted);
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} else if ($dish_type == "old spherical") {
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}
|
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else if ($dish_type == "old spherical") {
|
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old_spherical_dish(width, height, depth, inverted);
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||||
} else if ($dish_type == "3d_surface") {
|
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3d_surface_dish(width, height, depth, inverted);
|
||||
} else if ($dish_type == "flat") {
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flat_dish(width, height, depth, inverted);
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} else if ($dish_type == "disable") {
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@@ -1,14 +1,9 @@
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include <../libraries/3d_surface.scad>
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module 3d_surface_dish(width, height, depth, inverted) {
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echo(inverted ? "inverted" : "not inverted");
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// scale_factor is dead reckoning
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// it doesn't have to be dead reckoning for anything but sculpted sides
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// we know the angle of the sides from the width difference, height difference,
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// skew and tilt of the top. it's a pain to calculate though
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scale_factor = 1.1;
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scale_factor = 1.2;
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// the edges on this behave differently than with the previous dish implementations
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scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([inverted ? 0:180,0,90]) polar_3d_surface(bottom=-10);
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scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([inverted ? 0:180,0,0]) polar_3d_surface(bottom=-10);
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/* %scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([180,0,0]) polar_3d_surface(bottom=-10); */
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}
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5
src/features.scad
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5
src/features.scad
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@@ -0,0 +1,5 @@
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// features are any premade self-contained objects that go on top or inside
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include <features/key_bump.scad>
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include <features/clearance_check.scad>
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include <features/legends.scad>
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24
src/features/clearance_check.scad
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24
src/features/clearance_check.scad
Normal file
@@ -0,0 +1,24 @@
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// a fake cherry keyswitch, abstracted out to maybe replace with a better one later
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module cherry_keyswitch() {
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union() {
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hull() {
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cube([15.6, 15.6, 0.01], center=true);
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translate([0,1,5 - 0.01]) cube([10.5,9.5, 0.01], center=true);
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}
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hull() {
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cube([15.6, 15.6, 0.01], center=true);
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translate([0,0,-5.5]) cube([13.5,13.5,0.01], center=true);
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}
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}
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}
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//approximate (fully depressed) cherry key to check clearances
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module clearance_check() {
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if($stem_type == "cherry" || $stem_type == "cherry_rounded"){
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color($warning_color){
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translate([0,0,3.6 + $stem_inset - 5]) {
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cherry_keyswitch();
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}
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}
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}
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}
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26
src/features/legends.scad
Normal file
26
src/features/legends.scad
Normal file
@@ -0,0 +1,26 @@
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module keytext(text, position, font_size, depth) {
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woffset = (top_total_key_width()/3.5) * position[0];
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hoffset = (top_total_key_height()/3.5) * -position[1];
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translate([woffset, hoffset, -depth]){
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color($tertiary_color) linear_extrude(height=$dish_depth){
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text(text=text, font=$font, size=font_size, halign="center", valign="center");
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}
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}
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}
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module legends(depth=0) {
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if (len($front_legends) > 0) {
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front_of_key() {
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for (i=[0:len($front_legends)-1]) {
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rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], depth);
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}
|
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}
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}
|
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if (len($legends) > 0) {
|
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top_of_key() {
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for (i=[0:len($legends)-1]) {
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keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
|
||||
}
|
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}
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||||
}
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}
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@@ -40,22 +40,3 @@ function vertical_inclination_due_to_top_tilt() = sin($top_tilt) * (top_total_ke
|
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// of the keycap a flat plane. 1 = front, -1 = back
|
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// I derived this through a bunch of trig reductions I don't really understand.
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function extra_keytop_length_for_flat_sides() = ($width_difference * vertical_inclination_due_to_top_tilt()) / ($total_depth);
|
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|
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// 3d surface functions (still in beta)
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// monotonically increasing function that distributes the points of the surface mesh
|
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// only for polar_3d_surface right now
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// if it's linear it's a grid. sin(dim) * size concentrates detail around the edges
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function surface_distribution_function(dim, size) = sin(dim) * size;
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// the function that actually determines what the surface is.
|
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// feel free to override, the last one wins
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// debug
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function surface_function(x,y) = 1;
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// cylindrical
|
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function surface_function(x,y) = (sin(acos(x/$3d_surface_size)));
|
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// spherical
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function surface_function(x,y) = (sin(acos(x/$3d_surface_size))) * sin(acos(y/$3d_surface_size));
|
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// (statically) random!
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/* function surface_function(x,y) = sin(rands(0,90,1,x+y)[0]); */
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||||
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||||
19
src/hulls.scad
Normal file
19
src/hulls.scad
Normal file
@@ -0,0 +1,19 @@
|
||||
include <hulls/skin.scad>
|
||||
include <hulls/linear_extrude.scad>
|
||||
include <hulls/hull.scad>
|
||||
|
||||
// basic key shape, no dish, no inside
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// which is only used for dishing to cut the dish off correctly
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// $height_difference used for keytop thickness
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// extra_slices is a hack to make inverted dishes still work
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module shape_hull(thickness_difference, depth_difference, extra_slices = 0){
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render() {
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if ($skin_extrude_shape) {
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skin_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
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} else if ($linear_extrude_shape) {
|
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linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
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} else {
|
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hull_shape_hull(thickness_difference, depth_difference, extra_slices);
|
||||
}
|
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}
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||||
}
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33
src/hulls/hull.scad
Normal file
33
src/hulls/hull.scad
Normal file
@@ -0,0 +1,33 @@
|
||||
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
|
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for (index = [0:$height_slices - 1 + extra_slices]) {
|
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hull() {
|
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shape_slice(index / $height_slices, thickness_difference, depth_difference);
|
||||
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module shape_slice(progress, thickness_difference, depth_difference) {
|
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skew_this_slice = $top_skew * progress;
|
||||
x_skew_this_slice = $top_skew_x * progress;
|
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|
||||
depth_this_slice = ($total_depth - depth_difference) * progress;
|
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|
||||
tilt_this_slice = -$top_tilt / $key_height * progress;
|
||||
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0;
|
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|
||||
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
|
||||
rotate([tilt_this_slice,y_tilt_this_slice,0]){
|
||||
linear_extrude(height = SMALLEST_POSSIBLE + $minkowski_radius, scale = 0.1){
|
||||
key_shape(
|
||||
[
|
||||
total_key_width(thickness_difference),
|
||||
total_key_height(thickness_difference)
|
||||
],
|
||||
[$width_difference, $height_difference],
|
||||
progress
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
18
src/hulls/linear_extrude.scad
Normal file
18
src/hulls/linear_extrude.scad
Normal file
@@ -0,0 +1,18 @@
|
||||
// corollary is hull_shape_hull
|
||||
// extra_slices unused, only to match argument signatures
|
||||
module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0){
|
||||
height = $total_depth - depth_difference;
|
||||
width_scale = top_total_key_width() / total_key_width();
|
||||
height_scale = top_total_key_height() / total_key_height();
|
||||
|
||||
translate([0,$linear_extrude_height_adjustment,0]){
|
||||
linear_extrude(height = height, scale = [width_scale, height_scale]) {
|
||||
translate([0,-$linear_extrude_height_adjustment,0]){
|
||||
key_shape(
|
||||
[total_key_width(thickness_difference), total_key_height(thickness_difference)],
|
||||
[$width_difference, $height_difference]
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
34
src/hulls/skin.scad
Normal file
34
src/hulls/skin.scad
Normal file
@@ -0,0 +1,34 @@
|
||||
// use skin() instead of successive hulls. much more correct, and looks faster
|
||||
// too, in most cases. successive hull relies on overlapping faces which are
|
||||
// not good. But, skin works on vertex sets instead of shapes, which makes it
|
||||
// a lot more difficult to use
|
||||
module skin_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0 ) {
|
||||
skin([
|
||||
for (index = [0:$height_slices + extra_slices])
|
||||
let(
|
||||
progress = (index / $height_slices),
|
||||
skew_this_slice = $top_skew * progress,
|
||||
x_skew_this_slice = $top_skew_x * progress,
|
||||
depth_this_slice = ($total_depth - depth_difference) * progress,
|
||||
tilt_this_slice = -$top_tilt / $key_height * progress,
|
||||
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0
|
||||
)
|
||||
skin_shape_slice(progress, thickness_difference, skew_this_slice, x_skew_this_slice, depth_this_slice, tilt_this_slice, y_tilt_this_slice)
|
||||
]);
|
||||
}
|
||||
|
||||
function skin_shape_slice(progress, thickness_difference, skew_this_slice, x_skew_this_slice, depth_this_slice, tilt_this_slice, y_tilt_this_slice) =
|
||||
transform(
|
||||
translation([x_skew_this_slice,skew_this_slice,depth_this_slice]),
|
||||
transform(
|
||||
rotation([tilt_this_slice,y_tilt_this_slice,0]),
|
||||
skin_key_shape([
|
||||
total_key_width(0),
|
||||
total_key_height(0),
|
||||
],
|
||||
[$width_difference, $height_difference],
|
||||
progress,
|
||||
thickness_difference
|
||||
)
|
||||
)
|
||||
);
|
||||
49
src/key.scad
49
src/key.scad
@@ -5,7 +5,7 @@ include <stems.scad>
|
||||
include <stem_supports.scad>
|
||||
include <dishes.scad>
|
||||
include <supports.scad>
|
||||
include <key_features.scad>
|
||||
include <features.scad>
|
||||
|
||||
include <libraries/geodesic_sphere.scad>
|
||||
|
||||
@@ -37,7 +37,7 @@ module rounded_shape() {
|
||||
// half minkowski in the z direction
|
||||
color($primary_color) shape_hull($minkowski_radius * 2, $minkowski_radius/2, $inverted_dish ? 2 : 0);
|
||||
/* cube($minkowski_radius); */
|
||||
sphere(r=$minkowski_radius, $fn=$minkowski_facets);
|
||||
sphere(r=$minkowski_radius, $fn=48);
|
||||
}
|
||||
}
|
||||
/* %envelope(); */
|
||||
@@ -271,16 +271,6 @@ module top_of_key(){
|
||||
}
|
||||
}
|
||||
|
||||
module keytext(text, position, font_size, depth) {
|
||||
woffset = (top_total_key_width()/3.5) * position[0];
|
||||
hoffset = (top_total_key_height()/3.5) * -position[1];
|
||||
translate([woffset, hoffset, -depth]){
|
||||
color($tertiary_color) linear_extrude(height=$dish_depth){
|
||||
text(text=text, font=$font, size=font_size, halign="center", valign="center");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module keystem_positions(positions) {
|
||||
for (connector_pos = positions) {
|
||||
translate(connector_pos) {
|
||||
@@ -299,56 +289,23 @@ module support_for(positions, stem_type) {
|
||||
|
||||
module stems_for(positions, stem_type) {
|
||||
keystem_positions(positions) {
|
||||
color($tertiary_color) stem(stem_type, $total_depth, $stem_slop, $stem_throw);
|
||||
color($tertiary_color) stem(stem_type, $total_depth, $stem_slop);
|
||||
if ($stem_support_type != "disable") {
|
||||
color($quaternary_color) stem_support($stem_support_type, stem_type, $stem_support_height, $stem_slop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// a fake cherry keyswitch, abstracted out to maybe replace with a better one later
|
||||
module cherry_keyswitch() {
|
||||
union() {
|
||||
hull() {
|
||||
cube([15.6, 15.6, 0.01], center=true);
|
||||
translate([0,1,5 - 0.01]) cube([10.5,9.5, 0.01], center=true);
|
||||
}
|
||||
hull() {
|
||||
cube([15.6, 15.6, 0.01], center=true);
|
||||
translate([0,0,-5.5]) cube([13.5,13.5,0.01], center=true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//approximate (fully depressed) cherry key to check clearances
|
||||
module clearance_check() {
|
||||
if($stem_type == "cherry" || $stem_type == "cherry_rounded"){
|
||||
color($warning_color){
|
||||
translate([0,0,3.6 + $stem_inset - 5]) {
|
||||
cherry_keyswitch();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module legends(depth=0) {
|
||||
if (len($front_legends) > 0) {
|
||||
front_placement() {
|
||||
if (len($front_legends) > 0) {
|
||||
for (i=[0:len($front_legends)-1]) {
|
||||
rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (len($legends) > 0) {
|
||||
top_of_key() {
|
||||
// outset legend
|
||||
if (len($legends) > 0) {
|
||||
for (i=[0:len($legends)-1]) {
|
||||
keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
include <features/key_bump.scad>
|
||||
@@ -9,7 +9,6 @@ include <key_profiles/sa.scad>
|
||||
include <key_profiles/g20.scad>
|
||||
include <key_profiles/hipro.scad>
|
||||
include <key_profiles/grid.scad>
|
||||
include <key_profiles/cherry.scad>
|
||||
|
||||
// man, wouldn't it be so cool if functions were first order
|
||||
module key_profile(key_profile_type, row, column=0) {
|
||||
@@ -27,8 +26,6 @@ module key_profile(key_profile_type, row, column=0) {
|
||||
hipro_row(row, column) children();
|
||||
} else if (key_profile_type == "grid") {
|
||||
grid_row(row, column) children();
|
||||
} else if (key_profile_type == "cherry") {
|
||||
cherry_row(row, column) children();
|
||||
} else if (key_profile_type == "disable") {
|
||||
children();
|
||||
} else {
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
// based off GMK keycap set
|
||||
|
||||
module cherry_row(row=3, column=0) {
|
||||
$bottom_key_width = 18.16;
|
||||
$bottom_key_height = 18.16;
|
||||
$width_difference = $bottom_key_width - 11.85;
|
||||
$height_difference = $bottom_key_height - 14.64;
|
||||
$dish_type = "cylindrical";
|
||||
$dish_depth = 0.65;
|
||||
$dish_skew_x = 0;
|
||||
$dish_skew_y = 0;
|
||||
$top_skew = 2;
|
||||
|
||||
$top_tilt_y = side_tilt(column);
|
||||
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||
|
||||
// NOTE: cherry keycaps have this stem inset, but I'm reticent to turn it on
|
||||
// since it'll be surprising to folks. the height has been adjusted accordingly
|
||||
// $stem_inset = 0.6;
|
||||
extra_stem_inset_height = max(0.6 - $stem_inset, 0);
|
||||
|
||||
// <= is a hack so you can do these in a for loop. function row = 0
|
||||
if (row <= 1) {
|
||||
$total_depth = 9.8 - extra_stem_inset_height + extra_height;
|
||||
$top_tilt = 0;
|
||||
|
||||
children();
|
||||
} else if (row == 2) {
|
||||
$total_depth = 7.45 - extra_stem_inset_height + extra_height;
|
||||
$top_tilt = 2.5;
|
||||
|
||||
children();
|
||||
} else if (row == 3) {
|
||||
$total_depth = 6.55 - extra_stem_inset_height + extra_height;
|
||||
$top_tilt = 5;
|
||||
children();
|
||||
} else if (row == 3) {
|
||||
$total_depth = 6.7 + 0.65 - extra_stem_inset_height + extra_height;
|
||||
$top_tilt = 11.5;
|
||||
children();
|
||||
} else if (row >= 4) {
|
||||
$total_depth = 6.7 + 0.65 - extra_stem_inset_height + extra_height;
|
||||
$top_tilt = 11.5;
|
||||
children();
|
||||
} else {
|
||||
children();
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,7 @@
|
||||
// thanks Paul https://github.com/openscad/list-comprehension-demos/
|
||||
|
||||
include <../functions.scad>
|
||||
|
||||
module 3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SMALLEST_POSSIBLE){
|
||||
function p(x, y) = [ x, y, max(0,surface_function(x, y)) ];
|
||||
function p(x, y) = [ x, y, surface_function(x, y) ];
|
||||
function p0(x, y) = [ x, y, bottom ];
|
||||
function rev(b, v) = b ? v : [ v[3], v[2], v[1], v[0] ];
|
||||
function face(x, y) = [ p(x, y + step), p(x + step, y + step), p(x + step, y), p(x + step, y), p(x, y), p(x, y + step) ];
|
||||
@@ -36,12 +34,12 @@ module 3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SMALLEST
|
||||
}
|
||||
|
||||
module polar_3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SMALLEST_POSSIBLE){
|
||||
function to_polar(q, size) = q * (90 / size);
|
||||
function to_polar(q) = q * (90 / size);
|
||||
|
||||
function p(x, y) = [
|
||||
surface_distribution_function(to_polar(x, size), size),
|
||||
surface_distribution_function(to_polar(y, size), size),
|
||||
max(0,surface_function(surface_distribution_function(to_polar(x, size), size), surface_distribution_function(to_polar(y, size), size)))
|
||||
surface_distribution_function(to_polar(x)),
|
||||
surface_distribution_function(to_polar(y)),
|
||||
surface_function(surface_distribution_function(to_polar(x)), surface_distribution_function(to_polar(y)))
|
||||
];
|
||||
function p0(x, y) = [ x, y, bottom ];
|
||||
function rev(b, v) = b ? v : [ v[3], v[2], v[1], v[0] ];
|
||||
@@ -74,6 +72,5 @@ module polar_3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SM
|
||||
polyhedron(points, faces, convexity = 8);
|
||||
}
|
||||
|
||||
// defaults, overridden in functions.scad
|
||||
function surface_distribution_function(dim, size) = sin(dim) * size;
|
||||
function surface_distribution_function(dim) = sin(dim) * $3d_surface_size;
|
||||
function surface_function(x,y) = (sin(acos(x/$3d_surface_size))) * sin(acos(y/$3d_surface_size));
|
||||
|
||||
@@ -1,35 +1,17 @@
|
||||
function rounded_rectangle_profile(size=[1,1],r=1,fn=32) = [
|
||||
for (index = [0:fn-1])
|
||||
let(a = index/fn*360)
|
||||
r * [cos(a), sin(a)]
|
||||
+ sign_x(index, fn) * [size[0]/2-r,0]
|
||||
+ sign_y(index, fn) * [0,size[1]/2-r]
|
||||
];
|
||||
|
||||
function sign_x(i,n) =
|
||||
i < n/4 || i > n*3/4 ? 1 :
|
||||
i > n/4 && i < n*3/4 ? -1 :
|
||||
i < n/4 || i > n-n/4 ? 1 :
|
||||
i > n/4 && i < n-n/4 ? -1 :
|
||||
0;
|
||||
|
||||
function sign_y(i,n) =
|
||||
i > 0 && i < n/2 ? 1 :
|
||||
i > n/2 ? -1 :
|
||||
0;
|
||||
|
||||
|
||||
function rectangle_profile(size=[1,1],fn=32) = [
|
||||
for (index = [0:fn-1])
|
||||
let(a = index/fn*360)
|
||||
sign_x(index, fn) * [size[0]/2,0]
|
||||
+ sign_y(index, fn) * [0,size[1]/2]
|
||||
];
|
||||
|
||||
function rounded_rectangle_profile(size=[1,1],r=1,fn=32) = [
|
||||
let(max_fn = max(fn,8))
|
||||
for (index = [0:max_fn-1])
|
||||
let(a = index/max_fn*360)
|
||||
r * [cos(a), sin(a)]
|
||||
+ sign_x(index, max_fn) * [size[0]/2-r,0]
|
||||
+ sign_y(index, max_fn) * [0,size[1]/2-r]
|
||||
];
|
||||
|
||||
function double_rounded_rectangle_profile(size=[1,1], r=1, fn=32) = [
|
||||
let(max_fn = max(fn,8))
|
||||
for (index = [0:max_fn-1])
|
||||
let(a = index/max_fn*360)
|
||||
r * [cos(a), sin(a)]
|
||||
+ sign_x(index, max_fn) * [size[0]/2-r,0]
|
||||
+ sign_y(index, max_fn) * [0,size[1]/2-r]
|
||||
];
|
||||
|
||||
@@ -86,7 +86,7 @@ $extra_long_stem_support = false;
|
||||
|
||||
// Key shape type, determines the shape of the key. default is 'rounded square'
|
||||
$key_shape_type = "rounded_square";
|
||||
// ISO enter needs to be linear extruded NOT from the center when not using skin. this tells the program how far up 'not from the center' is
|
||||
// ISO enter needs to be linear extruded NOT from the center. this tells the program how far up 'not from the center' is
|
||||
$linear_extrude_height_adjustment = 0;
|
||||
// How many slices will be made, to approximate curves on corners. Leave at 1 if you are not curving corners
|
||||
// If you're doing fancy bowed keycap sides, this controls how many slices you take
|
||||
@@ -183,13 +183,3 @@ $secondary_color = [.4412, .7, .3784];
|
||||
$tertiary_color = [1, .6941, .2];
|
||||
$quaternary_color = [.4078, .3569, .749];
|
||||
$warning_color = [1,0,0, 0.15];
|
||||
|
||||
// how many facets circles will have when used in these features
|
||||
$minkowski_facets = 30;
|
||||
$shape_facets =30;
|
||||
|
||||
// 3d surface settings
|
||||
// unused for now
|
||||
$3d_surface_size = 100;
|
||||
// resolution in each axis. 10 = 10 divisions per x/y = 100 points total
|
||||
$3d_surface_step = 10;
|
||||
|
||||
@@ -32,11 +32,9 @@ module key_shape(size, delta, progress = 0) {
|
||||
|
||||
function skin_key_shape(size, delta, progress = 0, thickness_difference) =
|
||||
$key_shape_type == "rounded_square" ?
|
||||
skin_rounded_square(size, delta, progress, thickness_difference) :
|
||||
skin_rounded_square(size, delta, progress) :
|
||||
$key_shape_type == "sculpted_square" ?
|
||||
skin_sculpted_square_shape(size, delta, progress, thickness_difference) :
|
||||
$key_shape_type == "square" ?
|
||||
skin_square_shape(size, delta, progress, thickness_difference) :
|
||||
skin_sculpted_square_shape(size, delta, progress) :
|
||||
$key_shape_type == "iso_enter" ?
|
||||
skin_iso_enter_shape(size, delta, progress, thickness_difference) :
|
||||
echo("Warning: unsupported $key_shape_type for skin shape. disable skin_extrude_shape or pick a new shape");
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
include <../libraries/rounded_rectangle_profile.scad>
|
||||
|
||||
module rounded_square_shape(size, delta, progress, center = true) {
|
||||
offset(r=$corner_radius, $fa=360/$shape_facets){
|
||||
offset(r=$corner_radius){
|
||||
square_shape([size.x - $corner_radius*2, size.y - $corner_radius*2], delta, progress);
|
||||
}
|
||||
}
|
||||
|
||||
// for skin
|
||||
|
||||
function skin_rounded_square(size, delta, progress, thickness_difference) =
|
||||
rounded_rectangle_profile(size - (delta * progress), fn=$shape_facets, r=$corner_radius);
|
||||
function skin_rounded_square(size, delta, progress) =
|
||||
rounded_rectangle_profile(size - (delta * progress), fn=36, r=$corner_radius);
|
||||
|
||||
@@ -37,7 +37,7 @@ module sculpted_square_shape(size, delta, progress) {
|
||||
height - extra_height_this_slice
|
||||
];
|
||||
|
||||
offset(r = extra_corner_radius_this_slice, $fa=360/$shape_facets) {
|
||||
offset(r = extra_corner_radius_this_slice) {
|
||||
offset(r = -extra_corner_radius_this_slice) {
|
||||
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
|
||||
}
|
||||
@@ -46,7 +46,7 @@ module sculpted_square_shape(size, delta, progress) {
|
||||
|
||||
// fudging the hell out of this, I don't remember what the negative-offset-positive-offset was doing in the module above
|
||||
// also no 'bowed' square shape for now
|
||||
function skin_sculpted_square_shape(size, delta, progress, thickness_difference) =
|
||||
function skin_sculpted_square_shape(size, delta, progress) =
|
||||
let(
|
||||
width = size[0],
|
||||
height = size[1],
|
||||
@@ -64,10 +64,10 @@ function skin_sculpted_square_shape(size, delta, progress, thickness_difference)
|
||||
extra_corner_radius_this_slice = ($corner_radius + extra_corner_size),
|
||||
|
||||
square_size = [
|
||||
width - extra_width_this_slice - thickness_difference,
|
||||
height - extra_height_this_slice - thickness_difference
|
||||
width - extra_width_this_slice,
|
||||
height - extra_height_this_slice
|
||||
]
|
||||
) double_rounded_rectangle_profile(square_size - [extra_corner_radius_this_slice, extra_corner_radius_this_slice]/4, fn=$shape_facets, r=extra_corner_radius_this_slice/1.5 + $more_side_sculpting_factor * progress);
|
||||
) rounded_rectangle_profile(square_size - [extra_corner_radius_this_slice, extra_corner_radius_this_slice]/4, fn=36, r=extra_corner_radius_this_slice/1.5 + $more_side_sculpting_factor * progress);
|
||||
|
||||
/* offset(r = extra_corner_radius_this_slice) {
|
||||
offset(r = -extra_corner_radius_this_slice) {
|
||||
@@ -85,10 +85,10 @@ module side_rounded_square(size, r) {
|
||||
sw = iw / resolution;
|
||||
union() {
|
||||
if (sr > 0) {
|
||||
translate([-iw/2, 0]) scale([sr, sh]) circle(d = resolution, $fa=360/$shape_facets);
|
||||
translate([iw/2, 0]) scale([sr, sh]) circle(d = resolution, $fa=360/$shape_facets);
|
||||
translate([0, -ih/2]) scale([sw, sr]) circle(d = resolution, $fa=360/$shape_facets);
|
||||
translate([0, ih/2]) scale([sw, sr]) circle(d = resolution, $fa=360/$shape_facets);
|
||||
translate([-iw/2, 0]) scale([sr, sh]) circle(d = resolution);
|
||||
translate([iw/2, 0]) scale([sr, sh]) circle(d = resolution);
|
||||
translate([0, -ih/2]) scale([sw, sr]) circle(d = resolution);
|
||||
translate([0, ih/2]) scale([sw, sr]) circle(d = resolution);
|
||||
}
|
||||
square([iw, ih], center=true);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
use <../functions.scad>
|
||||
include <../libraries/rounded_rectangle_profile.scad>
|
||||
|
||||
|
||||
// we do this weird key_shape_type check here because rounded_square uses
|
||||
// square_shape, and we want flat sides to work for that too.
|
||||
@@ -30,17 +28,3 @@ module flat_sided_square_shape(size, delta, progress) {
|
||||
[(-size.x + (delta.x - extra_keytop_length_for_flat_sides()) * progress)/2, (size.y - delta.y * progress)/2]
|
||||
]);
|
||||
}
|
||||
|
||||
function skin_square_shape(size, delta, progress, thickness_difference) =
|
||||
let(
|
||||
width = size[0],
|
||||
height = size[1],
|
||||
|
||||
width_difference = delta[0] * progress,
|
||||
height_difference = delta[1] * progress,
|
||||
|
||||
square_size = [
|
||||
width - width_difference - thickness_difference,
|
||||
height - height_difference - thickness_difference
|
||||
]
|
||||
) rectangle_profile(square_size, fn=36);
|
||||
|
||||
@@ -4,25 +4,22 @@ include <stems/box_cherry.scad>
|
||||
include <stems/alps.scad>
|
||||
include <stems/filled.scad>
|
||||
include <stems/cherry_stabilizer.scad>
|
||||
include <stems/custom.scad>
|
||||
|
||||
|
||||
//whole stem, alps or cherry, trimmed to fit
|
||||
module stem(stem_type, depth, slop, throw){
|
||||
module stem(stem_type, depth, slop){
|
||||
if (stem_type == "alps") {
|
||||
alps_stem(depth, slop, throw);
|
||||
alps_stem(depth, slop);
|
||||
} else if (stem_type == "cherry" || stem_type == "costar_stabilizer") {
|
||||
cherry_stem(depth, slop, throw);
|
||||
cherry_stem(depth, slop);
|
||||
} else if (stem_type == "rounded_cherry") {
|
||||
rounded_cherry_stem(depth, slop, throw);
|
||||
rounded_cherry_stem(depth, slop);
|
||||
} else if (stem_type == "box_cherry") {
|
||||
box_cherry_stem(depth, slop, throw);
|
||||
box_cherry_stem(depth, slop);
|
||||
} else if (stem_type == "filled") {
|
||||
filled_stem();
|
||||
} else if (stem_type == "cherry_stabilizer") {
|
||||
cherry_stabilizer_stem(depth, slop, throw);
|
||||
} else if (stem_type == "custom") {
|
||||
custom_stem(depth, slop, throw);
|
||||
cherry_stabilizer_stem(depth, slop);
|
||||
} else if (stem_type == "disable") {
|
||||
children();
|
||||
} else {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
module alps_stem(depth, slop, throw){
|
||||
module alps_stem(depth, has_brim, slop){
|
||||
linear_extrude(height=depth) {
|
||||
square($alps_stem, center = true);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
include <../functions.scad>
|
||||
include <cherry.scad>
|
||||
|
||||
module box_cherry_stem(depth, slop, throw) {
|
||||
module box_cherry_stem(depth, slop) {
|
||||
difference(){
|
||||
// outside shape
|
||||
linear_extrude(height = depth) {
|
||||
|
||||
@@ -23,7 +23,7 @@ module inside_cherry_cross(slop) {
|
||||
}
|
||||
}
|
||||
|
||||
module cherry_stem(depth, slop, throw) {
|
||||
module cherry_stem(depth, slop) {
|
||||
difference(){
|
||||
// outside shape
|
||||
linear_extrude(height = depth) {
|
||||
|
||||
@@ -15,7 +15,7 @@ module inside_cherry_stabilizer_cross(slop) {
|
||||
}
|
||||
}
|
||||
|
||||
module cherry_stabilizer_stem(depth, slop, throw) {
|
||||
module cherry_stabilizer_stem(depth, slop) {
|
||||
difference(){
|
||||
// outside shape
|
||||
linear_extrude(height = depth) {
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
thickness = .84;
|
||||
inner_stem_size = [6,4];
|
||||
outer_stem_size = inner_stem_size + [thickness, thickness];
|
||||
|
||||
module custom_stem(depth, slop, throw){
|
||||
linear_extrude(height=depth) {
|
||||
difference() {
|
||||
square(outer_stem_size + [slop,slop], center = true);
|
||||
square(inner_stem_size + [slop,slop], center = true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
module filled_stem(_depth, _slop, _throw) {
|
||||
module filled_stem() {
|
||||
// I broke the crap out of this stem type due to the changes I made around how stems are differenced
|
||||
// now that we just take the dish out of stems in order to support stuff like
|
||||
// bare stem keycaps (and buckling spring eventually) we can't just make a
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
include <../functions.scad>
|
||||
include <cherry.scad>
|
||||
|
||||
module rounded_cherry_stem(depth, slop, throw) {
|
||||
module rounded_cherry_stem(depth, slop) {
|
||||
difference(){
|
||||
cylinder(d=$rounded_cherry_stem_d, h=depth);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user