62 Commits

Author SHA1 Message Date
Bob
08f17a4e1f add stem_inner_slop to all places where it is supposed to be 2022-02-21 13:28:36 -05:00
Bob
4766e3eca6 Merge pull request #117 from AberDerBart/master
Fix rounded_cherry stem to properly use $stem_inner_slop
2022-02-21 13:24:19 -05:00
Bob
19cdb2d9ae Merge pull request #145 from rsheldiii/dependabot/npm_and_yarn/copy-props-2.0.5
Bump copy-props from 2.0.4 to 2.0.5
2022-02-21 13:16:38 -05:00
Bob
75cfa2a856 Merge pull request #147 from rsheldiii/v2/offset-stem-support
V2: Make tine support work for offset stems, remove $extra_long_stem_support
2022-02-21 13:12:24 -05:00
Bob
feb9ec6a71 Make tine support work for offset stems
Also remove extra_long_stem_support as it doesn't work with the new
structure
2022-02-21 12:55:52 -05:00
Bob
4ba88df064 Merge pull request #49 from Xuis/InstructionsModification
Added clear instructions for line you should modify
2022-02-21 12:44:24 -05:00
Bob
315bc83039 Merge branch 'master' into InstructionsModification 2022-02-21 12:44:00 -05:00
dependabot[bot]
077de5ac87 Bump copy-props from 2.0.4 to 2.0.5
Bumps [copy-props](https://github.com/gulpjs/copy-props) from 2.0.4 to 2.0.5.
- [Release notes](https://github.com/gulpjs/copy-props/releases)
- [Changelog](https://github.com/gulpjs/copy-props/blob/master/CHANGELOG.md)
- [Commits](https://github.com/gulpjs/copy-props/compare/2.0.4...2.0.5)

---
updated-dependencies:
- dependency-name: copy-props
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-02-21 17:27:07 +00:00
Bob
aad8ddc558 Merge pull request #111 from rsheldiii/dependabot/npm_and_yarn/path-parse-1.0.7
Bump path-parse from 1.0.6 to 1.0.7
2022-02-21 12:26:10 -05:00
Bob
5ccd4b7f8d Merge pull request #102 from rsheldiii/dependabot/npm_and_yarn/hosted-git-info-2.8.9
Bump hosted-git-info from 2.8.8 to 2.8.9
2022-02-21 12:26:04 -05:00
Bob
e35d5d354a Merge pull request #97 from rsheldiii/dependabot/npm_and_yarn/y18n-3.2.2
Bump y18n from 3.2.1 to 3.2.2
2022-02-21 12:25:57 -05:00
Bob
47f17efcf1 quick iso enter edits 2022-02-20 02:58:45 -05:00
Bob
d3001e7da0 missing $ 2022-02-20 02:11:19 -05:00
Bob
378af54056 Merge pull request #135 from rsheldiii/force-iso-enter-render
Force ISO enter to render as it does not show in preview
2022-02-19 21:05:06 -05:00
Bob
397a3b84fc force ISO enter to render as it does not show in preview 2022-02-19 21:01:19 -05:00
Bob
2c85ea5c07 add todo 2022-02-19 20:41:41 -05:00
Bob
6e5955ed8c Merge pull request #134 from rsheldiii/v2/lexical-scoping-sculpted-fix
V2: Fix lexical scoping in sculpted square in V2.x.x
2022-02-19 20:36:56 -05:00
Bob
065787ee99 fix lexical scoping in sculpted square in V2.x.x 2022-02-19 20:36:26 -05:00
Bob
6f1ae47011 Merge pull request #133 from rsheldiii/v2/g20-spacebar-fix
V2: fix spacebar() assuming sideways_cylindrical
2022-02-19 20:33:57 -05:00
Bob
db30aa2066 fix spacebar() assuming sideways_cylindrical 2022-02-19 20:32:57 -05:00
Bob
9b52a91db9 Merge pull request #128 from rsheldiii/v2.0.0
Merging in V2.0.0
2022-02-19 19:20:37 -05:00
Bob
4ad1814d02 regenerate customizer 2022-02-19 19:18:17 -05:00
Bob
2a71b0618b remove TODO from CHANGELOG, should be git issues 2022-02-19 19:17:26 -05:00
Bob
3675509456 re-enable rounded keys, they sometimes work now 2022-02-19 16:02:49 -05:00
Bob
b36bf13b3e fix stem helper functions unhelpfully registering 0 stem slop as false 2022-02-19 15:42:36 -05:00
Bob
0d807f3b14 fix stab support and hulled keycaps with stem_support disabled 2022-02-19 15:38:43 -05:00
Bob
e8ce3f5c5e account for support stems properly 2022-02-19 15:05:06 -05:00
Bob
75ec333e1f update readme to let ppl know about v2.0.0 2022-02-19 14:57:41 -05:00
Bob
f7b5f382fa skin extrude thickness fix 2022-02-19 14:57:31 -05:00
Bob
cc336c0c41 cleanup 2022-02-19 14:45:12 -05:00
Bob
8fb65aca70 Merge branch 'master' into v2.0.0 2022-02-19 14:40:29 -05:00
Jonas Grosse-Holz
7ee9e61412 Fix rounded_cherry stem to properly use $stem_inner_slop 2021-09-27 20:45:47 +02:00
dependabot[bot]
f63de1caf2 Bump path-parse from 1.0.6 to 1.0.7
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-08-12 09:30:58 +00:00
dependabot[bot]
c6bae9460c Bump y18n from 3.2.1 to 3.2.2
Bumps [y18n](https://github.com/yargs/y18n) from 3.2.1 to 3.2.2.
- [Release notes](https://github.com/yargs/y18n/releases)
- [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yargs/y18n/commits)

Signed-off-by: dependabot[bot] <support@github.com>
2021-07-25 03:16:47 +00:00
dependabot[bot]
3fb34bc663 Bump hosted-git-info from 2.8.8 to 2.8.9
Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.8.8 to 2.8.9.
- [Release notes](https://github.com/npm/hosted-git-info/releases)
- [Changelog](https://github.com/npm/hosted-git-info/blob/v2.8.9/CHANGELOG.md)
- [Commits](https://github.com/npm/hosted-git-info/compare/v2.8.8...v2.8.9)

Signed-off-by: dependabot[bot] <support@github.com>
2021-07-25 03:16:41 +00:00
Bob
a3f1d605c6 Merge pull request #66 from rsheldiii/auto-place
Add slightly disappointing auto-placement functionality
2020-09-30 17:34:15 -04:00
Bob
12c228fbdf Add auto-placement 2020-09-30 17:14:13 -04:00
Bob
33794d3ea9 Merge pull request #65 from rsheldiii/choc-bois-2-choc-men
Add (experimental) Kailh Choc support
2020-09-30 01:53:34 -04:00
Bob
961e940f26 reinstate keys.scad 2020-09-30 01:49:15 -04:00
Bob
f2f080a51b Update CHANGELOG.md 2020-09-30 01:35:16 -04:00
Bob
dfbd88e065 Update choc for prime time
mostly just tweaks
2020-09-30 01:35:11 -04:00
Robert Sheldon
b73b9346a4 more tweaks but this is looking less likely 2020-09-29 16:29:41 -04:00
Robert Sheldon
2972f7f322 tweak 2020-09-29 16:29:32 -04:00
Robert Sheldon
d4aa75fc14 in implementing choc stem 2020-09-29 16:29:23 -04:00
Bob
55d196448c Merge pull request #64 from rsheldiii/regular-polygon-shape
Add regular polygon shape
2020-09-29 15:58:11 -04:00
Bob
92c1856712 Increase polygonal tolerance
the caps are a little tight after testing
2020-09-29 15:35:39 -04:00
Bob
78a69feff1 add regular polygon shape
also tweak a few things to get them to work
2020-09-29 15:25:20 -04:00
Bob
8a7a302ac8 Merge pull request #52 from rsheldiii/new-key-structure
key.scad restructuring
2020-09-29 12:05:54 -04:00
Bob
e6dd35fca0 Update linear_extrude.scad
mostly for iso enter
2020-07-21 13:51:04 -04:00
Bob
24c80cb735 Couple tweaks for doubleshot 2020-07-08 13:58:06 -04:00
Bob
e29bb46dfa hull fix 2020-06-18 20:33:51 -04:00
Bob
57fbf6044d ISO enter small fix 2020-06-18 17:22:58 -04:00
Bob
2eed004407 skin_rounded_square_fix 2020-06-18 17:22:39 -04:00
Bob
8b4b9ae687 hull_shape_type 2020-06-18 17:22:29 -04:00
Bob
c7168eae68 remove unnecessary changes 2020-06-18 16:54:54 -04:00
Bob
c1bbaed9a2 large key.scad restructuring 2020-06-17 14:37:00 -04:00
Will Harris
c81889b298 removed more extraneous space for formatting 2020-06-12 16:18:06 -06:00
Will Harris
0a246489ec removed extra space 2020-06-12 16:14:55 -06:00
Will Harris
654874fb5f Added clear instructions to which line you should modify to generate a key
Addition to the README and a slight change in formatting to accommodate
the extra information
2020-06-12 16:07:31 -06:00
Bob
a523c45f4a Merge pull request #44 from rsheldiii/key-features
Key features are a full feature
2020-05-12 16:46:10 -04:00
Bob
b29a5f3c5f Merge branch 'v2.0.0' into key-features 2020-05-12 16:43:50 -04:00
Bob
a61411258b break features into their own dir 2020-05-12 10:52:19 -04:00
36 changed files with 3257 additions and 1030 deletions

16
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@@ -0,0 +1,16 @@
CHANGELOG:
V2.0.0:
* added $fa values for minkowski and shape - so you can customize how much rounding there is
* rejiggered `key.scad` pipeline for more clarity and less shapes
* implemented "3d_surface" dish - still in beta
* super cool though, you can even change the distribution of points on the surface! just make sure you use monotonically increasing functions
* created "hull" folder to house different ways of creating the overall key shape
* promoted "feature" folder to first-class folder with keytext and switch clearance as new residents
* wrote this changelog!
* implemented `$inner_shape_type`, use "flat" for less geometry or "disable" to make a completely solid key easily. didn't help render rounded keys though
* side-printed keycaps are first class! you can use the `sideways()` modifier to set up sideways keycaps that have flat sides to print on.
* it's much easier to make quick artisans now that the inside of the keycap is differenced from any additive features placed on top
* `$linear_extrude_shape` and `$skin_extrude_shape` retired in favor of `$hull_shape_type`
* added regular_polygon shape and octagonal and hexagonal key profiles
* added beta kailh choc
* Finally got ISO Enter working correctly!

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@@ -9,6 +9,14 @@ Relevant links:
* Shapeways: https://www.shapeways.com/designer/rsheldiii/creations
* Buy me a coffee: https://ko-fi.com/rsheldiii, but only if you want to!
# V2.0.0 Cutover
As of February 19th, 2022, the v2.0.0 branch has been merged into master.
This branch completely rewrote key.scad to be much simpler and faster. If you're just starting out, please use master and report any bugs you find.
If you branched off this repo previously, merging to master will probably break any additions you've made. If you need the prior version of the code for whatever reason, v1.1.0 is master just before the v2.0.0 merge. I will be backporting bugfixes to the v1 branch, so if you see v1.1.1 or higher, use that instead.
## How to run
#### OpenSCAD Proper (recommended way)
@@ -17,7 +25,19 @@ If you are technically inclined at all, this is definitely the best way to run t
First, you'll need OpenSCAD: http://www.openscad.org/downloads.html. I highly recommend installing the development snapshot, as they generally support more features and are relatively stable. Development snapshots are listed in their own section on the downloads page.
After you have openSCAD installed, you need to download the code and run it. running `git clone https://github.com/rsheldiii/KeyV2.git` if you have git, or downloading [this zip](https://github.com/rsheldiii/KeyV2/archive/master.zip) and extracting the directory should do it. Then all you need to do is open `keys.scad` with openSCAD and you are set! It is possible to edit this project with an external editor by checking off Design => 'Automatic Reload and Preview' in OpenSCAD.
After you have openSCAD installed, you need to download the code and run it. running `git clone https://github.com/rsheldiii/openSCAD-projects.git` if you have git, or downloading [this zip](https://github.com/rsheldiii/openSCAD-projects/archive/master.zip) and extracting the directory should do it.
To make your own key, all you need to do is open `keys.scad` with openSCAD and modify this line:
```
dcs_row(5) legend("⇪", size=9) key();
```
To be whatever you want. For example, this is for a ctrl key on an OEM keyboard:
```u(1.25) oem_row(3) legend("ctrl", size=4.5) key();```
It is possible to edit this project with an external editor by checking off Design => 'Automatic Reload and Preview' in OpenSCAD.
All examples below assume you are running the library on your computer with OpenSCAD.
@@ -70,7 +90,7 @@ These modifier functions may not cover every use case; in that case, you may hav
new to the library and still in a beta state, layouts allows you to generate an entire layout for a keyboard!
It is recommended to use tined stem support and set `$extra_long_stem_support = true` if you plan on printing these keycaps.
It is recommended to print layouts with a brim that extends to the next key.
```
60_percent_default("dcs") key();

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@@ -14,7 +14,7 @@ At the end of the day though, all the columnular sculpting is doing is adding ex
## skin mode
SA, HiPro and DSA keycaps take _forever_ to render. This is a multifaceted issue that I don't want to get into here, but suffice to say _one_ of the reasons it takes so long is how the keycap is constructed from multiple, smaller slices. OpenSCAD takes more time to render the more objects you have, regardless of how they interact. Enter `$skin_extrude_shape = true`.
SA, HiPro and DSA keycaps take _forever_ to render. This is a multifaceted issue that I don't want to get into here, but suffice to say _one_ of the reasons it takes so long is how the keycap is constructed from multiple, smaller slices. OpenSCAD takes more time to render the more objects you have, regardless of how they interact. Enter `$hull_shape_type = "skin"`.
`skin()` is a list comprehension function available [here](https://github.com/openscad/list-comprehension-demos/blob/master/skin.scad). The gist of it is that instead of having x number of keycap slices unioned together, we give `skin()` a set of profiles and it makes a single object out of it for us. This reduces the number of objects per keycap, which makes it easier to render them.

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@@ -0,0 +1,9 @@
TODO:
* Make flat stem support default
* make flat inner shape default
* support repositioning to print on the back surface of the keycap
* implement regular polygon for skin extrusions
* switch to skin-shaped extrusions by default
* kailh choc has a non-square key unit; should I get that working for layouts etc?
* move everything over to layouts requiring a child key
* add an "errors" or "warnings" or "suggestions" echo section in key.scad, right when the key is being made, so the errors don't get lost / repeated

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@@ -1,3 +1,4 @@
// a safe theoretical distance between two vertices such that they don't collapse. hard to use
SMALLEST_POSSIBLE = 1/128;
$fs = .1;
$unit = 19.05;
$fs=0.1;
$unit=19.05;

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@@ -8,7 +8,7 @@ module 3d_surface_dish(width, height, depth, inverted) {
// skew and tilt of the top. it's a pain to calculate though
scale_factor = 1.1;
// the edges on this behave differently than with the previous dish implementations
scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([inverted ? 0:180,0,90]) polar_3d_surface(bottom=-10);
scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([inverted ? 0:180,0,180]) polar_3d_surface(bottom=-10);
/* %scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([180,0,0]) polar_3d_surface(bottom=-10); */
}

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@@ -0,0 +1,5 @@
// features are any premade self-contained objects that go on top or inside
include <features/key_bump.scad>
include <features/clearance_check.scad>
include <features/legends.scad>

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@@ -0,0 +1,24 @@
// a fake cherry keyswitch, abstracted out to maybe replace with a better one later
module cherry_keyswitch() {
union() {
hull() {
cube([15.6, 15.6, 0.01], center=true);
translate([0,1,5 - 0.01]) cube([10.5,9.5, 0.01], center=true);
}
hull() {
cube([15.6, 15.6, 0.01], center=true);
translate([0,0,-5.5]) cube([13.5,13.5,0.01], center=true);
}
}
}
//approximate (fully depressed) cherry key to check clearances
module clearance_check() {
if($stem_type == "cherry" || $stem_type == "cherry_rounded"){
color($warning_color){
translate([0,0,3.6 + $stem_inset - 5]) {
cherry_keyswitch();
}
}
}
}

26
src/features/legends.scad Normal file
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@@ -0,0 +1,26 @@
module keytext(text, position, font_size, depth) {
woffset = (top_total_key_width()/3.5) * position[0];
hoffset = (top_total_key_height()/3.5) * -position[1];
translate([woffset, hoffset, -depth]){
color($tertiary_color) linear_extrude(height=$dish_depth + depth){
text(text=text, font=$font, size=font_size, halign="center", valign="center");
}
}
}
module legends(depth=0) {
if (len($front_legends) > 0) {
front_of_key() {
for (i=[0:len($front_legends)-1]) {
rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], depth);
}
}
}
if (len($legends) > 0) {
top_of_key() {
for (i=[0:len($legends)-1]) {
keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
}
}
}
}

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@@ -4,6 +4,8 @@ include <constants.scad>
// functions need to be explicitly included, unlike special variables, which
// just need to have been set before they are used. hence this file
function stem_height() = $total_depth - $dish_depth - $stem_inset;
// cherry stem dimensions
function outer_cherry_stem(slop) = [7.2 - slop * 2, 5.5 - slop * 2];
@@ -31,7 +33,7 @@ function top_total_key_height() = $bottom_key_height + ($unit * ($key_height - 1
function side_tilt(column) = asin($unit * column / $double_sculpt_radius);
// tan of 0 is 0, division by 0 is nan, so we have to guard
function extra_side_tilt_height(column) = side_tilt(column) ? ($double_sculpt_radius - (unit * abs(column)) / tan(abs(side_tilt(column)))) : 0;
function extra_side_tilt_height(column) = side_tilt(column) ? ($double_sculpt_radius - ($unit * abs(column)) / tan(abs(side_tilt(column)))) : 0;
// (I think) extra length of the side of the keycap due to the keytop being tilted.
// necessary for calculating flat sided keycaps
@@ -57,9 +59,14 @@ function surface_function(x,y) = 1;
function surface_function(x,y) = (sin(acos(x/$3d_surface_size)));
// spherical
function surface_function(x,y) = (sin(acos(x/$3d_surface_size))) * sin(acos(y/$3d_surface_size));
// (statically) random!
// ripples
/* function surface_function(x,y) = cos(pow(pow(x,2)+pow(y,2),0.5)*10)/4+0.75; */
// Rosenbrock's banana
/* function surface_function(x,y) = (pow(1-(x/100), 2) + 100 * pow((y/100)-pow((x/100),2),2))/200 + 0.1; */
// y=x revolved around the y axis
/* function surface_function(x,y) = 1/(pow(pow(x,2)+pow(y,2),0.5)/100 + .01); */
/* function surface_function(x,y) = sin(rands(0,90,1,x+y)[0]); */
// adds uniform rounding radius for round-anything polyRound
function add_rounding(p, radius)=[for(i=[0:len(p)-1])[p[i].x,p[i].y, radius]];
// computes millimeter length from unit length
function unit_length(length) = unit * (length - 1) + 18.16;
function unit_length(length) = $unit * (length - 1) + 18.16;

19
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@@ -0,0 +1,19 @@
include <hulls/skin.scad>
include <hulls/linear_extrude.scad>
include <hulls/hull.scad>
// basic key shape, no dish, no inside
// which is only used for dishing to cut the dish off correctly
// $height_difference used for keytop thickness
// extra_slices is a hack to make inverted dishes still work
module shape_hull(thickness_difference, depth_difference, extra_slices = 0){
render() {
if ($hull_shape_type == "skin") {
skin_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
} else if ($hull_shape_type == "linear extrude") {
linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
} else {
hull_shape_hull(thickness_difference, depth_difference, extra_slices);
}
}
}

33
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@@ -0,0 +1,33 @@
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
for (index = [0:$height_slices - 1 + extra_slices]) {
hull() {
shape_slice(index / $height_slices, thickness_difference, depth_difference);
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
skew_this_slice = $top_skew * progress;
x_skew_this_slice = $top_skew_x * progress;
depth_this_slice = ($total_depth - depth_difference) * progress;
tilt_this_slice = -$top_tilt / $key_height * progress;
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0;
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
rotate([tilt_this_slice,y_tilt_this_slice,0]){
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
}
}
}

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@@ -0,0 +1,18 @@
// corollary is hull_shape_hull
// extra_slices unused, only to match argument signatures
module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0){
height = $total_depth - depth_difference;
width_scale = top_total_key_width() / total_key_width();
height_scale = top_total_key_height() / total_key_height();
translate([0,$linear_extrude_height_adjustment,0]){
linear_extrude(height = height, scale = [width_scale, height_scale]) {
translate([0,-$linear_extrude_height_adjustment,0]){
key_shape(
[total_key_width(), total_key_height()],
[thickness_difference, thickness_difference]
);
}
}
}
}

34
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@@ -0,0 +1,34 @@
// use skin() instead of successive hulls. much more correct, and looks faster
// too, in most cases. successive hull relies on overlapping faces which are
// not good. But, skin works on vertex sets instead of shapes, which makes it
// a lot more difficult to use
module skin_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0 ) {
skin([
for (index = [0:$height_slices + extra_slices])
let(
progress = (index / $height_slices),
skew_this_slice = $top_skew * progress,
x_skew_this_slice = $top_skew_x * progress,
depth_this_slice = ($total_depth - depth_difference) * progress,
tilt_this_slice = -$top_tilt / $key_height * progress,
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0
)
skin_shape_slice(progress, thickness_difference, skew_this_slice, x_skew_this_slice, depth_this_slice, tilt_this_slice, y_tilt_this_slice)
]);
}
function skin_shape_slice(progress, thickness_difference, skew_this_slice, x_skew_this_slice, depth_this_slice, tilt_this_slice, y_tilt_this_slice) =
transform(
translation([x_skew_this_slice,skew_this_slice,depth_this_slice]),
transform(
rotation([tilt_this_slice,y_tilt_this_slice,0]),
skin_key_shape([
total_key_width(0) - thickness_difference,
total_key_height(0) - thickness_difference,
],
[$width_difference, $height_difference],
progress,
thickness_difference
)
)
);

View File

@@ -6,7 +6,8 @@ include <stems.scad>
include <stem_supports.scad>
include <dishes.scad>
include <supports.scad>
include <key_features.scad>
include <features.scad>
include <hulls.scad>
include <libraries/geodesic_sphere.scad>
@@ -19,201 +20,31 @@ use <libraries/skin.scad>
// key shape including dish. used as the ouside and inside shape in hollow_key(). allows for itself to be shrunk in depth and width / height
module shape(thickness_difference, depth_difference=0){
dished(depth_difference, $inverted_dish) {
/* %shape_hull(thickness_difference, depth_difference, $inverted_dish ? 2 : 0); */
color($primary_color) shape_hull(thickness_difference, depth_difference, $inverted_dish ? 2 : 0);
color($primary_color) shape_hull(thickness_difference, depth_difference, $inverted_dish ? 200 : 0);
}
}
// shape of the key but with soft, rounded edges. no longer includes dish
// randomly doesnt work sometimes
// the dish doesn't _quite_ reach as far as it should
// Not currently used due to CGAL errors. Rounds the shape via minkowski
module rounded_shape() {
dished(-$minkowski_radius, $inverted_dish) {
color($primary_color) minkowski(){
// half minkowski in the z direction
color($primary_color) shape_hull($minkowski_radius * 2, $minkowski_radius/2, $inverted_dish ? 2 : 0);
/* cube($minkowski_radius); */
sphere(r=$minkowski_radius, $fn=$minkowski_facets);
}
}
/* %envelope(); */
}
// this function is more correct, but takes _forever_
// the main difference is minkowski happens after dishing, meaning the dish is
// also minkowski'd
/* module rounded_shape() {
color($primary_color) minkowski(){
// half minkowski in the z direction
shape($minkowski_radius * 2, $minkowski_radius/2);
difference(){
sphere(r=$minkowski_radius, $fn=20);
translate([0,0,-$minkowski_radius]){
cube($minkowski_radius * 2, center=true);
}
minkowski_object();
}
}
// minkowski places this object at every vertex of the other object then mashes
// it all together
module minkowski_object() {
// alternative minkowski shape that needs the bottom of the keycap to be trimmed
/* sphere(1); */
difference(){
sphere(r=$minkowski_radius, $fa=360/$minkowski_facets);
translate([0,0,-$minkowski_radius]){
cube($minkowski_radius * 2, center=true);
}
}
} */
// basic key shape, no dish, no inside
// which is only used for dishing to cut the dish off correctly
// $height_difference used for keytop thickness
// extra_slices is a hack to make inverted dishes still work
module shape_hull(thickness_difference, depth_difference, extra_slices = 0){
render() {
if ($skin_extrude_shape) {
skin_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
} else if ($linear_extrude_shape) {
linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
} else {
hull_shape_hull(thickness_difference, depth_difference, extra_slices);
}
}
}
// use skin() instead of successive hulls. much more correct, and looks faster
// too, in most cases. successive hull relies on overlapping faces which are
// not good. But, skin works on vertex sets instead of shapes, which makes it
// a lot more difficult to use
module skin_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0 ) {
skin([
for (index = [0:$height_slices + extra_slices])
let(
progress = (index / $height_slices),
skew_this_slice = $top_skew * progress,
x_skew_this_slice = $top_skew_x * progress,
depth_this_slice = ($total_depth - depth_difference) * progress,
tilt_this_slice = -$top_tilt / $key_height * progress,
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0
)
skin_shape_slice(progress, thickness_difference, skew_this_slice, x_skew_this_slice, depth_this_slice, tilt_this_slice, y_tilt_this_slice)
]);
}
function skin_shape_slice(progress, thickness_difference, skew_this_slice, x_skew_this_slice, depth_this_slice, tilt_this_slice, y_tilt_this_slice) =
transform(
translation([x_skew_this_slice,skew_this_slice,depth_this_slice]),
transform(
rotation([tilt_this_slice,y_tilt_this_slice,0]),
skin_key_shape([
total_key_width(0),
total_key_height(0),
],
[$width_difference, $height_difference],
progress,
thickness_difference
)
)
);
// corollary is hull_shape_hull
// extra_slices unused, only to match argument signatures
module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0){
height = $total_depth - depth_difference;
width_scale = top_total_key_width() / total_key_width();
height_scale = top_total_key_height() / total_key_height();
translate([0,$linear_extrude_height_adjustment,0]){
linear_extrude(height = height, scale = [width_scale, height_scale]) {
translate([0,-$linear_extrude_height_adjustment,0]){
key_shape(
[total_key_width(thickness_difference), total_key_height(thickness_difference)],
[$width_difference, $height_difference]
);
}
}
}
}
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
for (index = [0:$height_slices - 1 + extra_slices]) {
hull() {
shape_slice(index / $height_slices, thickness_difference, depth_difference);
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
skew_this_slice = $top_skew * progress;
x_skew_this_slice = $top_skew_x * progress;
depth_this_slice = ($total_depth - depth_difference) * progress;
tilt_this_slice = -$top_tilt / $key_height * progress;
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0;
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
rotate([tilt_this_slice,y_tilt_this_slice,0]){
linear_extrude(height = SMALLEST_POSSIBLE){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
}
}
}
// for when you want something to only exist inside the keycap.
// used for the support structure
module inside() {
intersection() {
shape($wall_thickness, $keytop_thickness);
children();
}
}
// for when you want something to only exist outside the keycap
module outside() {
difference() {
children();
shape($wall_thickness, $keytop_thickness);
}
}
// put something at the top of the key, with no adjustments for dishing
module top_placement(depth_difference=0) {
top_tilt_by_height = -$top_tilt / $key_height;
top_tilt_y_by_length = $double_sculpted ? (-$top_tilt_y / $key_length) : 0;
minkowski_height = $rounded_key ? $minkowski_radius : 0;
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference + minkowski_height/2]){
rotate([top_tilt_by_height, top_tilt_y_by_length,0]){
children();
}
}
}
module front_placement() {
// all this math is to take top skew and tilt into account
// we need to find the new effective height and depth of the top, front lip
// of the keycap to find the angle so we can rotate things correctly into place
total_depth_difference = sin(-$top_tilt) * (top_total_key_height()/2);
total_height_difference = $top_skew + (1 - cos(-$top_tilt)) * (top_total_key_height()/2);
angle = atan2(($total_depth - total_depth_difference), ($height_difference/2 + total_height_difference));
hypotenuse = ($total_depth -total_depth_difference) / sin(angle);
translate([0,-total_key_height()/2,0]) {
rotate([-(90-angle), 0, 0]) {
translate([0,0,hypotenuse/2]){
children();
}
}
}
}
// just to DRY up the code
module _dish() {
translate([$dish_offset_x,0,0]) dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, $inverted_dish);
}
module envelope(depth_difference=0) {
@@ -226,18 +57,6 @@ module envelope(depth_difference=0) {
}
}
// I think this is unused
module dished_for_show() {
difference(){
union() {
envelope();
if ($inverted_dish) top_placement(0) color($secondary_color) _dish();
}
if (!$inverted_dish) top_placement(0) color($secondary_color) _dish();
}
}
// for when you want to take the dish out of things
// used for adding the dish to the key shape and making sure stems don't stick out the top
// creates a bounding box 1.5 times larger in width and height than the keycap.
@@ -246,38 +65,24 @@ module dished(depth_difference = 0, inverted = false) {
children();
difference(){
union() {
// envelope is needed to "fill in" the rest of the keycap
envelope(depth_difference);
if (inverted) top_placement(depth_difference) color($secondary_color) _dish();
if (inverted) top_placement(depth_difference) color($secondary_color) _dish(inverted);
}
if (!inverted) top_placement(depth_difference) color($secondary_color) _dish();
if (!inverted) top_placement(depth_difference) color($secondary_color) _dish(inverted);
/* %top_placement(depth_difference) _dish(); */
}
}
}
// puts it's children at the center of the dishing on the key, including dish height
// more user-friendly than top_placement
module top_of_key(){
// if there is a dish, we need to account for how much it digs into the top
dish_depth = ($dish_type == "disable") ? 0 : $dish_depth;
// if the dish is inverted, we need to account for that too. in this case we do half, otherwise the children would be floating on top of the dish
corrected_dish_depth = ($inverted_dish) ? -dish_depth / 2 : dish_depth;
top_placement(corrected_dish_depth) {
children();
}
}
module keytext(text, position, font_size, depth) {
woffset = (top_total_key_width()/3.5) * position[0];
hoffset = (top_total_key_height()/3.5) * -position[1];
translate([woffset, hoffset, -depth]){
color($tertiary_color) linear_extrude(height=$dish_depth){
text(text=text, font=$font, size=font_size, halign="center", valign="center");
}
}
// just to DRY up the code
// TODO is putting special vars in function signatures legal
module _dish(inverted=$inverted_dish) {
translate([$dish_offset_x,0,0]) color($secondary_color)
dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, inverted);
}
// puts its children at each keystem position provided
module keystem_positions(positions) {
for (connector_pos = positions) {
translate(connector_pos) {
@@ -296,131 +101,156 @@ module support_for(positions, stem_type) {
module stems_for(positions, stem_type) {
keystem_positions(positions) {
color($tertiary_color) stem(stem_type, $total_depth, $stem_slop, $stem_throw);
color($tertiary_color) stem(stem_type, stem_height(), $stem_slop, $stem_throw);
if ($stem_support_type != "disable") {
color($quaternary_color) stem_support($stem_support_type, stem_type, $stem_support_height, $stem_slop);
}
}
}
// a fake cherry keyswitch, abstracted out to maybe replace with a better one later
module cherry_keyswitch() {
union() {
hull() {
cube([15.6, 15.6, 0.01], center=true);
translate([0,1,5 - 0.01]) cube([10.5,9.5, 0.01], center=true);
}
hull() {
cube([15.6, 15.6, 0.01], center=true);
translate([0,0,-5.5]) cube([13.5,13.5,0.01], center=true);
// put something at the top of the key, with no adjustments for dishing
module top_placement(depth_difference=0) {
top_tilt_by_height = -$top_tilt / $key_height;
top_tilt_y_by_length = $double_sculpted ? (-$top_tilt_y / $key_length) : 0;
minkowski_height = $rounded_key ? $minkowski_radius : 0;
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference + minkowski_height/2]){
rotate([top_tilt_by_height, top_tilt_y_by_length,0]){
children();
}
}
}
//approximate (fully depressed) cherry key to check clearances
module clearance_check() {
if($stem_type == "cherry" || $stem_type == "cherry_rounded"){
color($warning_color){
translate([0,0,3.6 + $stem_inset - 5]) {
cherry_keyswitch();
// puts its children at the center of the dishing on the key, including dish height
// more user-friendly than top_placement
module top_of_key(){
// if there is a dish, we need to account for how much it digs into the top
dish_depth = ($dish_type == "disable") ? 0 : $dish_depth;
// if the dish is inverted, we need to account for that too. in this case we do half, otherwise the children would be floating on top of the dish
corrected_dish_depth = ($inverted_dish) ? -dish_depth / 2 : dish_depth;
top_placement(corrected_dish_depth) {
children();
}
}
module front_of_key() {
// all this math is to take top skew and tilt into account
// we need to find the new effective height and depth of the top, front lip
// of the keycap to find the angle so we can rotate things correctly into place
total_depth_difference = sin(-$top_tilt) * (top_total_key_height()/2);
total_height_difference = $top_skew + (1 - cos(-$top_tilt)) * (top_total_key_height()/2);
angle = atan2(($total_depth - total_depth_difference), ($height_difference/2 + total_height_difference));
hypotenuse = ($total_depth -total_depth_difference) / sin(angle);
translate([0,-total_key_height()/2,0]) {
rotate([-(90-angle), 0, 0]) {
translate([0,0,hypotenuse/2]){
children();
}
}
}
}
module legends(depth=0) {
if (len($front_legends) > 0) {
front_placement() {
if (len($front_legends) > 0) {
for (i=[0:len($front_legends)-1]) {
rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], depth);
}
}
}
}
if (len($legends) > 0) {
top_of_key() {
// outset legend
if (len($legends) > 0) {
for (i=[0:len($legends)-1]) {
keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
}
}
}
module outer_shape() {
if ($rounded_key == true) {
rounded_shape();
} else {
shape(0, 0);
}
}
// legends / artisan support
module artisan(depth) {
module inner_shape(extra_wall_thickness = 0, extra_keytop_thickness = 0) {
if ($inner_shape_type == "flat") {
/* $key_shape_type="square"; */
$height_slices = 1;
// if inner_shape is flat, keytop_thickness will be dish_depth less than it should be, since the dish digs in that far.
// so, we add dish_depth here
color($primary_color) shape_hull($wall_thickness + extra_wall_thickness, $keytop_thickness + extra_keytop_thickness + $dish_depth, 0);
} else {
shape($wall_thickness + extra_wall_thickness, $keytop_thickness + extra_keytop_thickness);
}
}
// additive objects at the top of the key
module additive_features(inset) {
top_of_key() {
// artisan objects / outset shape legends
color($secondary_color) children();
if($key_bump) keybump($key_bump_depth, $key_bump_edge);
if(!inset && $children > 0) color($secondary_color) children();
}
if($outset_legends) legends(0);
// render the clearance check if it's enabled, but don't have it intersect with anything
if ($clearance_check) %clearance_check();
}
// subtractive objects at the top of the key
module subtractive_features(inset) {
top_of_key() {
if (inset && $children > 0) color($secondary_color) children();
}
if(!$outset_legends) legends($inset_legend_depth);
// subtract the clearance check if it's enabled, letting the user see the
// parts of the keycap that will hit the cherry switch
// this is a little confusing as it eats the stem too
/* if ($clearance_check) clearance_check(); */
}
// features inside the key itself (stem, supports, etc)
module inside_features() {
// Stems and stabilizers are not "inside features" unless they are fully
// contained inside the cap. otherwise they'd be cut off when they are
// differenced with the outside shape. this only matters if $stem_inset
// is negative
if ($stem_inset >= 0) stems_and_stabilizers();
if ($support_type != "disable") translate([0, 0, $stem_inset]) support_for($stem_positions, $stem_type);
if ($stabilizer_type != "disable") translate([0, 0, $stem_inset]) support_for($stabilizers, $stabilizer_type);
}
// all stems and stabilizers
module stems_and_stabilizers() {
translate([0, 0, $stem_inset]) {
if ($stabilizer_type != "disable") stems_for($stabilizers, $stabilizer_type);
if ($stem_type != "disable") stems_for($stem_positions, $stem_type);
}
}
// key with hollowed inside but no stem
module hollow_key() {
difference(){
if ($rounded_key) {
rounded_shape();
} else {
shape(0, 0);
}
// translation purely for aesthetic purposes, to get rid of that awful lattice
translate([0,0,-SMALLEST_POSSIBLE]) {
shape($wall_thickness, $keytop_thickness);
}
// helpers for doubleshot keycaps for now
module inner_total_shape() {
difference() {
inner_shape();
inside_features();
}
}
module outer_total_shape(inset=false) {
outer_shape();
additive_features(inset) {
children();
};
}
// The final, penultimate key generation function.
// takes all the bits and glues them together. requires configuration with special variables.
module key(inset = false) {
difference() {
union(){
// the shape of the key, inside and out
hollow_key();
if($key_bump) top_of_key() keybump($key_bump_depth, $key_bump_edge);
// additive objects at the top of the key
// outside() makes them stay out of the inside. it's a bad name
if(!inset && $children > 0) outside() artisan(0) children();
if($outset_legends) legends(0);
// render the clearance check if it's enabled, but don't have it intersect with anything
if ($clearance_check) %clearance_check();
}
module key(inset=false) {
difference(){
outer_total_shape(inset);
// subtractive objects at the top of the key
// no outside() - I can't think of a use for it. will save render time
if (inset && $children > 0) artisan($inset_legend_depth) children();
if(!$outset_legends) legends($inset_legend_depth);
// subtract the clearance check if it's enabled, letting the user see the
// parts of the keycap that will hit the cherry switch
if ($clearance_check) %clearance_check();
}
// both stem and support are optional
if ($stem_type != "disable" || ($stabilizers != [] && $stabilizer_type != "disable")) {
dished($keytop_thickness, $inverted_dish) {
translate([0, 0, $stem_inset]) {
if ($stabilizer_type != "disable") stems_for($stabilizers, $stabilizer_type);
if ($stem_type != "disable") stems_for($stem_positions, $stem_type);
if ($inner_shape_type != "disable") {
translate([0,0,-SMALLEST_POSSIBLE]) {
inner_total_shape();
}
}
subtractive_features(inset) {
children();
};
}
if ($support_type != "disable"){
inside() {
translate([0, 0, $stem_inset]) {
if ($stabilizer_type != "disable") support_for($stabilizers, $stabilizer_type);
// always render stem support even if there isn't a stem.
// rendering flat support w/no stem is much more common than a hollow keycap
// so if you want a hollow keycap you'll have to turn support off entirely
support_for($stem_positions, $stem_type);
}
}
// if $stem_inset is less than zero, we add the
if ($stem_inset < 0) {
stems_and_stabilizers();
}
}

View File

@@ -9,6 +9,7 @@ include <key_profiles/sa.scad>
include <key_profiles/g20.scad>
include <key_profiles/hipro.scad>
include <key_profiles/grid.scad>
include <key_profiles/regular_polygon.scad>
include <key_profiles/cherry.scad>
include <key_profiles/dss.scad>
@@ -30,6 +31,10 @@ module key_profile(key_profile_type, row, column=0) {
hipro_row(row, column) children();
} else if (key_profile_type == "grid") {
grid_row(row, column) children();
} else if (key_profile_type == "hexagon") {
hexagonal_row(row, column) children();
} else if (key_profile_type == "octagon") {
octagonal_row(row, column) children();
} else if (key_profile_type == "cherry") {
cherry_row(row, column) children();
} else if (key_profile_type == "disable") {

View File

@@ -11,7 +11,7 @@ module grid_row(row=3, column = 0) {
$dish_skew_x = 0;
$dish_skew_y = 0;
$linear_extrude_shape = true;
$hull_shape_type = "linear extrude";
$dish_overdraw_width = -6.5;

View File

@@ -0,0 +1,66 @@
include <../constants.scad>
// Regular polygon shapes CIRCUMSCRIBE the sphere of diameter $bottom_key_width
// This is to make tiling them easier, like in the case of hexagonal keycaps etc
// this function doesn't set the key shape, so you can't use it directly without some fiddling
module regular_polygon_row(n=3, column=0) {
$bottom_key_width = $unit - 0.5;
$bottom_key_height = $unit - 0.5;
$width_difference = 0;
$height_difference = 0;
$dish_type = "spherical";
$dish_depth = 0.85;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 1;
$corner_radius = 1;
// this is _incredibly_ intensive
/* $rounded_key = true; */
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
base_depth = 7.5;
if (n <= 1){
$total_depth = base_depth + 2.5 + extra_height;
$top_tilt = -13;
children();
} else if (n == 2) {
$total_depth = base_depth + 0.5 + extra_height;
$top_tilt = -7;
children();
} else if (n == 3) {
$total_depth = base_depth + extra_height;
$top_tilt = 0;
children();
} else if (n == 4){
$total_depth = base_depth + 0.5 + extra_height;
$top_tilt = 7;
children();
} else {
$total_depth = base_depth + extra_height;
$top_tilt = 0;
children();
}
}
module hexagonal_row(n=3, column=0) {
$key_shape_type = "hexagon";
regular_polygon_row(n,column) {
children();
}
}
module octagonal_row(n=3, column=0) {
$key_shape_type = "octagon";
regular_polygon_row(n, column) {
children();
}
}

View File

@@ -1,10 +1,9 @@
// kind of a catch-all at this point for any directive that doesn't fit in the other files
//TODO duplicate def to not make this a special var. maybe not worth it
unit = 19.05;
include <constants.scad>
module translate_u(x=0, y=0, z=0){
translate([x * unit, y*unit, z*unit]) children();
translate([x * $unit, y*$unit, z*$unit]) children();
}
module no_stem_support() {
@@ -92,30 +91,58 @@ module blank() {
children();
}
module cherry(slop) {
$stem_slop = slop ? slop : $stem_slop;
module cherry(slop = undef) {
$stem_slop = slop != undef ? slop : $stem_slop;
$stem_type = "cherry";
children();
}
module alps(slop) {
$stem_slop = slop ? slop : $stem_slop;
module alps(slop = undef) {
$stem_slop = slop != undef ? slop : $stem_slop;
$stem_type = "alps";
children();
}
module rounded_cherry(slop) {
$stem_slop = slop ? slop : $stem_slop;
module rounded_cherry(slop = undef) {
$stem_slop = slop != undef ? slop : $stem_slop;
$stem_type = "rounded_cherry";
children();
}
module box_cherry(slop) {
$stem_slop = slop ? slop : $stem_slop;
module box_cherry(slop = undef) {
$stem_slop = slop != undef ? slop : $stem_slop;
$stem_type = "box_cherry";
children();
}
module choc(slop = 0.05) {
echo("WARN:\n\n * choc support is experimental.\n * $stem_slop is overridden.\n * it is also recommended to print them upside down if you can\n\n");
$stem_throw = 3;
$stem_slop = slop;
$bottom_key_width = 18;
$bottom_key_height = 17;
$stem_type = "choc";
children();
}
// a hacky way to make "low profile" keycaps
module low_profile() {
$width_difference = $width_difference / 1.5;
$height_difference = $height_difference / 1.5;
// helps tilted keycaps not have holes if worst comes to worst
$inner_shape_type = "dished";
$top_tilt = $top_tilt / 1.25;
$total_depth = ($total_depth / 2) < 7 ? 7 : $total_depth / 2;
// just to make sure
$stem_throw = 3;
children();
}
module flared_support() {
$support_type = "flared";
children();
@@ -183,3 +210,16 @@ module debug() {
%children();
}
// auto-place children in a grid.
// For this to work all children have to be single keys, no for loops etc
module auto_place() {
num_children = $children;
row_size = round(pow(num_children, 0.5));
for (child_index = [0:num_children-1]) {
x = child_index % row_size;
y = floor(child_index / row_size);
translate_u(x,-y) children(child_index);
}
}

View File

@@ -1,8 +1,8 @@
include <functions.scad>
module spacebar() {
$inverted_dish = true;
$dish_type = "sideways cylindrical";
$inverted_dish = $dish_type != "disable";
$dish_type = $dish_type != "disable" ? "sideways cylindrical" : "disable";
6_25u() stabilized(mm=50) children();
}
@@ -50,13 +50,14 @@ module iso_enter() {
/* $top_tilt = 0; */
$stem_support_type = "disable";
$key_shape_type = "iso_enter";
/* $linear_extrude_shape = true; */
$hull_shape_type = "skin";
$linear_extrude_height_adjustment = 19.05 * 0.5;
// this equals (unit_length(1.5) - unit_length(1.25)) / 2
/* $dish_overdraw_width = 2.38125; */
stabilized(vertical=true) {
children();
render() {
stabilized(vertical=true) {
children();
}
}
}

View File

@@ -1,7 +1,7 @@
include <../layout.scad>
// negative numbers are used for spacing
lets_split_mapping = [
lets_split_layout = [
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
@@ -9,5 +9,5 @@ lets_split_mapping = [
];
module lets_split_default(profile) {
layout(lets_split_mapping, profile, row_sculpting_offset=1) children();
layout(lets_split_layout, profile, row_sculpting_offset=1) children();
}

View File

@@ -74,14 +74,11 @@ $rounded_cherry_stem_d = 5.5;
// How much higher the stem is than the bottom of the keycap.
// Inset stem requires support but is more accurate in some profiles
// can be negative to make outset stems!
$stem_inset = 0;
// How many degrees to rotate the stems. useful for sideways keycaps, maybe
$stem_rotation = 0;
// enable to have stem support extend past the keycap bottom, to (hopefully) the next
// keycap. only works on tines right now
$extra_long_stem_support = false;
/* [Shape] */
// Key shape type, determines the shape of the key. default is 'rounded square'
@@ -122,12 +119,10 @@ $font="DejaVu Sans Mono:style=Book";
// Whether or not to render fake keyswitches to check clearances
$clearance_check = false;
// Should be faster, also required for concave shapes
// Use linear_extrude instead of hull slices to make the shape of the key
$linear_extrude_shape = false;
// warns in trajectory.scad but it looks benign
// brand new, more correct, hopefully faster, lots more work
$skin_extrude_shape = false;
// what kind of extrusion we use to create the keycap. "hull" is standard, "linear extrude" is legacy, "skin" is new and not well supported.
$hull_shape_type = "hull"; // ["hull", "linear extrude", "skin"]
// This doesn't work very well, but you can try
$rounded_key = false;
//minkowski radius. radius of sphere used in minkowski sum for minkowski_key function. 1.75 for G20
@@ -168,6 +163,9 @@ $inset_legend_depth = 0.2;
// Dimensions of alps stem
$alps_stem = [4.45, 2.25];
// Dimensions of choc stem
$choc_stem = [1.2, 3];
// Enable stabilizer stems, to hold onto your cherry or costar stabilizers
$stabilizer_type = "costar_stabilizer"; // [costar_stabilizer, cherry_stabilizer, disable]
@@ -197,3 +195,6 @@ $shape_facets =30;
$3d_surface_size = 100;
// resolution in each axis. 10 = 10 divisions per x/y = 100 points total
$3d_surface_step = 10;
// "flat" / "dished" / "disable"
$inner_shape_type = "flat";

View File

@@ -1,11 +1,10 @@
$fs=.1;
unit = 19.05;
include <constants.scad>
include <shapes/ISO_enter.scad>
include <shapes/sculpted_square.scad>
include <shapes/rounded_square.scad>
include <shapes/square.scad>
include <shapes/oblong.scad>
include <shapes/regular_polygon.scad>
// size: at progress 0, the shape is supposed to be this size
// delta: at progress 1, the keycap is supposed to be size - delta
@@ -25,6 +24,10 @@ module key_shape(size, delta, progress = 0) {
square_shape(size, delta, progress);
} else if ($key_shape_type == "oblong") {
oblong_shape(size, delta, progress);
} else if ($key_shape_type == "hexagon") {
regular_polygon_shape(size, delta, progress);
} else if ($key_shape_type == "octagon") {
regular_polygon_shape(size, delta, progress, sides=8);
} else {
echo("Warning: unsupported $key_shape_type");
}

View File

@@ -5,6 +5,7 @@ width_ratio = unit_length(1.25) / unit_length(1.5);
height_ratio = unit_length(1) / unit_length(2);
module ISO_enter_shape(size, delta, progress){
width = size[0];
height = size[1];
@@ -37,12 +38,12 @@ module ISO_enter_shape(size, delta, progress){
}
function iso_enter_vertices(size, delta, progress, thickness_difference) = [
[ 0-delta.x/2 * progress - thickness_difference/2, 0 - delta.y / 2 * progress - thickness_difference/2], // top right
[ 0-delta.x/2 * progress - thickness_difference/2, -size[1] + delta.y / 2 * progress + thickness_difference/2], // bottom right
[-size[0] * width_ratio + delta.x/2 * progress + thickness_difference/2, -size[1] + delta.y / 2 * progress + thickness_difference/2], // bottom left
[-size[0] * width_ratio + delta.x/2 * progress + thickness_difference/2,-size[1] * height_ratio + delta.y / 2 * progress + thickness_difference/2], // inner middle point
[ -size[0] + delta.x/2 * progress + thickness_difference/2,-size[1] * height_ratio + delta.y / 2 * progress + thickness_difference/2], // outer middle point
[ -size[0] + delta.x/2 * progress + thickness_difference/2, 0 - delta.y / 2 * progress - thickness_difference/2] // top left
[ 0-delta.x/2 * progress - thickness_difference/8, 0 - delta.y / 2 * progress - thickness_difference/8], // top right
[ 0-delta.x/2 * progress - thickness_difference/8, -size[1] + delta.y / 2 * progress + thickness_difference/8], // bottom right
[-size[0] * width_ratio + delta.x/2 * progress + thickness_difference/8, -size[1] + delta.y / 2 * progress + thickness_difference/8], // bottom left
[-size[0] * width_ratio + delta.x/2 * progress + thickness_difference/8,-size[1] * height_ratio + delta.y / 2 * progress + thickness_difference/2], // inner middle point
[ -size[0] + delta.x/2 * progress + thickness_difference/8,-size[1] * height_ratio + delta.y / 2 * progress + thickness_difference/2], // outer middle point
[ -size[0] + delta.x/2 * progress + thickness_difference/8, 0 - delta.y / 2 * progress - thickness_difference/8] // top left
] + [
[(size[0] * width_ratio)/2, size[1]/2 ],
[(size[0] * width_ratio)/2, size[1]/2 ],

View File

@@ -0,0 +1,14 @@
// we do this weird key_shape_type check here because rounded_square uses
// square_shape, and we want flat sides to work for that too.
// could be refactored, idk
module regular_polygon_shape(size, delta, progress, sides=6){
// https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/undersized_circular_objects
fudge = 1/cos(180/sides);
diameter = (size.x - delta.x * progress - $corner_radius*2) * fudge;
offset(r=$corner_radius) rotate([0,0,360/sides/2]) circle(d = diameter, $fn=sides);
}
// TODO not implemented
function skin_regular_polygon_shape(size, delta, progress, thickness_difference, sides=6) = echo("skin regular polygon not implemented");

View File

@@ -1,18 +1,18 @@
// rounded square shape with additional sculpting functions to better approximate
// When sculpting sides, how much in should the tops come
$side_sculpting_factor = 4.5;
side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
$corner_sculpting_factor = 1;
corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
$more_side_sculpting_factor = 0.4;
more_side_sculpting_factor = 0.4;
// side sculpting functions
// bows the sides out on stuff like SA and DSA keycaps
function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
function side_sculpting(progress) = (1 - progress) * side_sculpting_factor;
// makes the rounded corners of the keycap grow larger as they move upwards
function corner_sculpting(progress) = pow(progress, 2) * $corner_sculpting_factor;
function corner_sculpting(progress) = pow(progress, 2) * corner_sculpting_factor;
module sculpted_square_shape(size, delta, progress) {
width = size[0];
@@ -37,7 +37,7 @@ module sculpted_square_shape(size, delta, progress) {
offset(r = extra_corner_radius_this_slice, $fa=360/$shape_facets) {
offset(r = -extra_corner_radius_this_slice) {
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
side_rounded_square(square_size, r = more_side_sculpting_factor * progress);
}
}
}
@@ -92,7 +92,7 @@ function skin_sculpted_square_shape(size, delta, progress, thickness_difference)
width - extra_width_this_slice - thickness_difference,
height - extra_height_this_slice - thickness_difference
]
) new_side_rounded_square(square_size, $more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
) new_side_rounded_square(square_size, more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
module side_rounded_square(size, r) {

View File

@@ -16,12 +16,12 @@ module brim_support(stem_type, stem_support_height, slop) {
}
}
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
} else if (stem_type == "rounded_cherry") {
difference() {
cylinder(d=$rounded_cherry_stem_d * 2, h=stem_support_height);
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
} else if (stem_type == "box_cherry") {
difference() {
@@ -31,7 +31,7 @@ module brim_support(stem_type, stem_support_height, slop) {
}
}
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
} else if (stem_type == "cherry_stabilizer") {
difference() {
@@ -41,7 +41,19 @@ module brim_support(stem_type, stem_support_height, slop) {
}
}
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
} else if(stem_type == "choc") {
translate([-5.7/2,0,0]) linear_extrude(height=stem_support_height) {
offset(r=1){
square($choc_stem + [3,3], center=true);
}
}
translate([5.7/2,0,0]) linear_extrude(height=stem_support_height) {
offset(r=1){
square($choc_stem + [3,3], center=true);
}
}
}
}

View File

@@ -1,17 +1,20 @@
include <../functions.scad>
include <../stems/cherry.scad>
/* NOTE: every reference to total_key_width and total_key_height
* is multiplied by two in order to account for offset stems
*/
module centered_tines(stem_support_height) {
if ($key_length < 2) {
translate([0,0,$stem_support_height / 2]) {
cube([total_key_width(), 0.5, $stem_support_height], center = true);
cube([total_key_width()*2, 0.5, $stem_support_height], center = true);
}
}
translate([0,0,$stem_support_height / 2]) {
cube([
1,
total_key_height(),
total_key_height()*2,
$stem_support_height
],
center = true);
@@ -19,16 +22,13 @@ module centered_tines(stem_support_height) {
}
module tines_support(stem_type, stem_support_height, slop) {
extra_height = $extra_long_stem_support ? ($unit - total_key_height()) + 0.1 : -$wall_thickness/4; // fudge
extra_width = $extra_long_stem_support ? ($unit - total_key_width()) + 0.1 : -$wall_thickness/4;
if (stem_type == "cherry" || stem_type == "costar_stabilizer") {
difference () {
union() {
if ($key_length < 2) {
translate([0,0,$stem_support_height / 2]) {
cube([
total_key_width() + extra_width*2,
total_key_width()*2,
0.5,
$stem_support_height
], center = true);
@@ -40,14 +40,14 @@ module tines_support(stem_type, stem_support_height, slop) {
translate([x,0,$stem_support_height / 2]) {
cube([
0.5,
total_key_height() + extra_height*2, // this is to extend past
total_key_height()*2, // this is to extend past
$stem_support_height
], center = true);
}
}
}
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
} else if (stem_type == "cherry_stabilizer") {
difference () {
@@ -55,7 +55,7 @@ module tines_support(stem_type, stem_support_height, slop) {
translate([x,0,$stem_support_height / 2]) {
cube([
1,
total_key_height($wall_thickness),
total_key_height()*2,
$stem_support_height
], center = true);
}
@@ -67,15 +67,19 @@ module tines_support(stem_type, stem_support_height, slop) {
difference () {
centered_tines(stem_support_height);
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
} else if (stem_type == "rounded_cherry") {
difference () {
centered_tines(stem_support_height);
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
} else if (stem_type == "alps"){
centered_tines(stem_support_height);
} else if (stem_type == "choc"){
if ($key_length < 2) translate([0,0,$stem_support_height / 2]) cube([total_key_width(), 0.42, $stem_support_height], center = true);
/* translate([-5.7/2,0,$stem_support_height / 2]) cube([0.5, total_key_height(), $stem_support_height], center = true); */
/* translate([5.7/2,0,$stem_support_height / 2]) cube([0.5, total_key_height(), $stem_support_height], center = true); */
}
}

View File

@@ -4,7 +4,7 @@ include <stems/box_cherry.scad>
include <stems/alps.scad>
include <stems/filled.scad>
include <stems/cherry_stabilizer.scad>
include <stems/custom.scad>
include <stems/choc.scad>
//whole stem, alps or cherry, trimmed to fit
@@ -21,6 +21,8 @@ module stem(stem_type, depth, slop, throw){
filled_stem();
} else if (stem_type == "cherry_stabilizer") {
cherry_stabilizer_stem(depth, slop, throw);
} else if (stem_type == "choc") {
choc_stem(depth, slop, throw);
} else if (stem_type == "disable") {
children();
} else {

View File

@@ -11,6 +11,6 @@ module box_cherry_stem(depth, slop, throw) {
}
// inside cross
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
}

View File

@@ -4,11 +4,11 @@ include <../functions.scad>
// splits the stem into halves - allows easier fitment
extra_vertical = 0.6;
module inside_cherry_stabilizer_cross(slop) {
module inside_cherry_stabilizer_cross(slop, throw) {
// inside cross
// translation purely for aesthetic purposes, to get rid of that awful lattice
translate([0,0,-SMALLEST_POSSIBLE]) {
linear_extrude(height = $stem_throw) {
linear_extrude(height = throw) {
square(cherry_cross(slop, extra_vertical)[0], center=true);
square(cherry_cross(slop, extra_vertical)[1], center=true);
}
@@ -24,6 +24,6 @@ module cherry_stabilizer_stem(depth, slop, throw) {
}
}
inside_cherry_stabilizer_cross(slop);
inside_cherry_stabilizer_cross(slop, throw);
}
}

17
src/stems/choc.scad Normal file
View File

@@ -0,0 +1,17 @@
separation = 5.7;
positions = [
[separation/2, 0],
[-separation/2, 0],
];
// TODO throw not used
module choc_stem(depth, slop, throw){
for (position=positions) {
translate([position.x,position.y, depth/2]) single_choc_stem(depth, slop);
}
}
module single_choc_stem(depth, slop) {
cube([$choc_stem.x - slop, $choc_stem.y - slop, depth], center=true);
}

View File

@@ -7,6 +7,6 @@ module rounded_cherry_stem(depth, slop, throw) {
// inside cross
// translation purely for aesthetic purposes, to get rid of that awful lattice
inside_cherry_cross(slop);
inside_cherry_cross($stem_inner_slop);
}
}

View File

@@ -40,6 +40,14 @@ module flared(stem_type, loft, height) {
square(outer_cherry_stabilizer_stem($stem_slop) - [2,2], center=true);
}
}
} else if (stem_type == "choc") {
// single support, just the stem
new_choc_scale = [scale_for_45(height, $choc_stem[0] + 5.7 - $stem_slop), scale_for_45(height, $choc_stem[1])];
translate([0,0,0]) linear_extrude(height=height, scale = new_choc_scale){
// TODO make a choc_stem() function so it can build in the slop
square([$choc_stem[0] + 5.7 - $stem_slop, $choc_stem[1] - $stem_slop], center=true);
}
} else {
// always render cherry if no stem type. this includes stem_type = false!
// this avoids a bug where the keycap is rendered filled when not desired

View File

@@ -445,12 +445,12 @@ copy-descriptor@^0.1.0:
integrity sha1-Z29us8OZl8LuGsOpJP1hJHSPV40=
copy-props@^2.0.1:
version "2.0.4"
resolved "https://registry.yarnpkg.com/copy-props/-/copy-props-2.0.4.tgz#93bb1cadfafd31da5bb8a9d4b41f471ec3a72dfe"
integrity sha512-7cjuUME+p+S3HZlbllgsn2CDwS+5eCCX16qBgNC4jgSTf49qR1VKy/Zhl400m0IQXl/bPGEVqncgUUMjrr4s8A==
version "2.0.5"
resolved "https://registry.yarnpkg.com/copy-props/-/copy-props-2.0.5.tgz#03cf9ae328d4ebb36f8f1d804448a6af9ee3f2d2"
integrity sha512-XBlx8HSqrT0ObQwmSzM7WE5k8FxTV75h1DX1Z3n6NhQ/UYYAvInWYmG06vFt7hQZArE2fuO62aihiWIVQwh1sw==
dependencies:
each-props "^1.3.0"
is-plain-object "^2.0.1"
each-props "^1.3.2"
is-plain-object "^5.0.0"
core-util-is@~1.0.0:
version "1.0.2"
@@ -538,7 +538,7 @@ duplexify@^3.6.0:
readable-stream "^2.0.0"
stream-shift "^1.0.0"
each-props@^1.3.0:
each-props@^1.3.2:
version "1.3.2"
resolved "https://registry.yarnpkg.com/each-props/-/each-props-1.3.2.tgz#ea45a414d16dd5cfa419b1a81720d5ca06892333"
integrity sha512-vV0Hem3zAGkJAyU7JSjixeU66rwdynTAa1vofCrSA5fEln+m67Az9CcnkVD776/fsN/UjIWmBDoNRS6t6G9RfA==
@@ -1013,9 +1013,9 @@ homedir-polyfill@^1.0.1:
parse-passwd "^1.0.0"
hosted-git-info@^2.1.4:
version "2.8.8"
resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.8.tgz#7539bd4bc1e0e0a895815a2e0262420b12858488"
integrity sha512-f/wzC2QaWBs7t9IYqB4T3sR1xviIViXJRJTWBlx2Gf3g0Xi5vI7Yy4koXQ1c9OYDGHN9sBy1DQ2AB8fqZBWhUg==
version "2.8.9"
resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.9.tgz#dffc0bf9a21c02209090f2aa69429e1414daf3f9"
integrity sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw==
inflight@^1.0.4:
version "1.0.6"
@@ -1178,6 +1178,11 @@ is-plain-object@^2.0.1, is-plain-object@^2.0.3, is-plain-object@^2.0.4:
dependencies:
isobject "^3.0.1"
is-plain-object@^5.0.0:
version "5.0.0"
resolved "https://registry.yarnpkg.com/is-plain-object/-/is-plain-object-5.0.0.tgz#4427f50ab3429e9025ea7d52e9043a9ef4159344"
integrity sha512-VRSzKkbMm5jMDoKLbltAkFQ5Qr7VDiTFGXxYFXXowVj387GeGNOCsOH6Msy00SGZ3Fp84b1Naa1psqgcCIEP5Q==
is-relative@^1.0.0:
version "1.0.0"
resolved "https://registry.yarnpkg.com/is-relative/-/is-relative-1.0.0.tgz#a1bb6935ce8c5dba1e8b9754b9b2dcc020e2260d"
@@ -1624,9 +1629,9 @@ path-is-absolute@^1.0.0:
integrity sha1-F0uSaHNVNP+8es5r9TpanhtcX18=
path-parse@^1.0.6:
version "1.0.6"
resolved "https://registry.yarnpkg.com/path-parse/-/path-parse-1.0.6.tgz#d62dbb5679405d72c4737ec58600e9ddcf06d24c"
integrity sha512-GSmOT2EbHrINBf9SR7CDELwlJ8AENk3Qn7OikK4nFYAu3Ote2+JYNVvkpAEQm3/TLNEJFD/xZJjzyxg3KBWOzw==
version "1.0.7"
resolved "https://registry.yarnpkg.com/path-parse/-/path-parse-1.0.7.tgz#fbc114b60ca42b30d9daf5858e4bd68bbedb6735"
integrity sha512-LDJzPVEEEPR+y48z93A0Ed0yXb8pAByGWo/k5YYdYgpY2/2EsOsksJrq7lOHxryrVOn1ejG6oAp8ahvOIQD8sw==
path-root-regex@^0.1.0:
version "0.1.2"
@@ -2348,9 +2353,9 @@ xtend@~4.0.0, xtend@~4.0.1:
integrity sha512-LKYU1iAXJXUgAXn9URjiu+MWhyUXHsvfp7mcuYm9dSUKK0/CjtrUwFAxD82/mCWbtLsGjFIad0wIsod4zrTAEQ==
y18n@^3.2.1:
version "3.2.1"
resolved "https://registry.yarnpkg.com/y18n/-/y18n-3.2.1.tgz#6d15fba884c08679c0d77e88e7759e811e07fa41"
integrity sha1-bRX7qITAhnnA136I53WegR4H+kE=
version "3.2.2"
resolved "https://registry.yarnpkg.com/y18n/-/y18n-3.2.2.tgz#85c901bd6470ce71fc4bb723ad209b70f7f28696"
integrity sha512-uGZHXkHnhF0XeeAPgnKfPv1bgKAYyVvmNL1xlKsPYZPaIHxGti2hHqvOCQv71XMsLxu1QjergkqogUnms5D3YQ==
yargs-parser@^5.0.0:
version "5.0.1"