1 Commits

Author SHA1 Message Date
Bob
e955331e8d autolegends
doesn't work yet, because you can't fit an arbitrary object into a
bounding box while maintaining aspect ratio
2022-02-21 15:52:51 -05:00
17 changed files with 212 additions and 314 deletions

View File

@@ -1,5 +1,6 @@
TODO:
* Make flat stem support default
* make flat inner shape default
* support repositioning to print on the back surface of the keycap
* implement regular polygon for skin extrusions
* switch to skin-shaped extrusions by default

View File

@@ -162,12 +162,14 @@ $double_sculpted = false;
//valign = "top" or "center" or "bottom"
// Currently does not work with thingiverse customizer, and actually breaks it
$legends = [];
$autolegends = [];
//list of front legends to place on a key format: [text, halign, valign, size]
//halign = "left" or "center" or "right"
//valign = "top" or "center" or "bottom"
// Currently does not work with thingiverse customizer, and actually breaks it
$front_legends = [];
$front_autolegends = [];
// print legends on the front of the key instead of the top
$front_print_legends = false;
@@ -175,6 +177,9 @@ $front_print_legends = false;
// how recessed inset legends / artisans are from the top of the key
$inset_legend_depth = 0.2;
// legends are not allowed to print within this many mm of the edge of the key
$legend_margin = 0.8;
// Dimensions of alps stem
$alps_stem = [4.45, 2.25];
@@ -214,12 +219,6 @@ $3d_surface_step = 10;
// "flat" / "dished" / "disable"
$inner_shape_type = "flat";
// When sculpting sides using sculpted_square, how much in should the tops come
$side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
$corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
$more_side_sculpting_factor = 0.4;
// key width functions
module u(u=1) {
@@ -515,6 +514,7 @@ module g20_row(row=3, column = 0) {
children();
}
}
// my own measurements
module hipro_row(row=3, column=0) {
$key_shape_type = "sculpted_square";
@@ -523,7 +523,7 @@ module hipro_row(row=3, column=0) {
$width_difference = ($bottom_key_width - 12.3);
$height_difference = ($bottom_key_height - 12.65);
$dish_type = "squared scoop";
$dish_type = "spherical";
$dish_depth = 0.75;
$dish_skew_x = 0;
$dish_skew_y = 0;
@@ -555,57 +555,6 @@ module hipro_row(row=3, column=0) {
children();
}
}
// This is an imperfect attempt to clone the MT3 profile
module mt3_row(row=3, column=0, deep_dish=false) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.35;
$bottom_key_height = 18.6;
$width_difference = ($bottom_key_width - 13.0);
$height_difference = ($bottom_key_height - 13.0);
$dish_type = "squared spherical";
$dish_depth = deep_dish ? 1.6 : 1.2;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
$corner_radius = 1;
$more_side_sculpting_factor = 0.75;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
if (row == 0){
// TODO I didn't change these yet
$total_depth = 14.7 + extra_height;
$top_tilt = -12.5;
children();
} else if (row == 1) {
$total_depth = 13.1 + extra_height;
$top_tilt = -6;
children();
} else if (row == 2) {
$total_depth = 10.7 + extra_height;
$top_tilt = -6;
children();
} else if (row == 3) {
$total_depth = 10.7 + extra_height;
$top_tilt = 6;
children();
} else if (row == 4){
$total_depth = 11.6 + extra_height;
$top_tilt = 12;
children();
} else if (row >= 5) {
$total_depth = 11.6 + extra_height;
$top_tilt = 0;
children();
} else {
children();
}
}
module grid_row(row=3, column = 0) {
$bottom_key_width = 18.16;
$bottom_key_height = 18.16;
@@ -843,8 +792,6 @@ module key_profile(key_profile_type, row, column=0) {
octagonal_row(row, column) children();
} else if (key_profile_type == "cherry") {
cherry_row(row, column) children();
} else if (key_profile_type == "mt3") {
mt3_row(row, column) children();
} else if (key_profile_type == "disable") {
children();
} else {
@@ -1163,6 +1110,18 @@ module front_legend(text, position=[0,0], size=undef) {
children();
}
module autolegend(texts) {
// $autolegends = [for(L=[$legends, [[text, position, font_size]]], a=L) a];
$autolegends = texts;
children();
}
module front_autolegend(texts) {
font_size = size == undef ? $font_size : size;
$front_autolegends = [for(L=[$front_legends, [[text, position, font_size]]], a=L) a];
children();
}
module bump(depth=undef) {
$key_bump = true;
$key_bump_depth = depth == undef ? $key_bump_depth : depth;
@@ -2162,11 +2121,19 @@ function skin_iso_enter_shape(size, delta, progress, thickness_difference) =
);
// rounded square shape with additional sculpting functions to better approximate
// When sculpting sides, how much in should the tops come
side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
more_side_sculpting_factor = 0.4;
// side sculpting functions
// bows the sides out on stuff like SA and DSA keycaps
function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
function side_sculpting(progress) = (1 - progress) * side_sculpting_factor;
// makes the rounded corners of the keycap grow larger as they move upwards
function corner_sculpting(progress) = pow(progress, 2) * $corner_sculpting_factor;
function corner_sculpting(progress) = pow(progress, 2) * corner_sculpting_factor;
module sculpted_square_shape(size, delta, progress) {
width = size[0];
@@ -2191,7 +2158,7 @@ module sculpted_square_shape(size, delta, progress) {
offset(r = extra_corner_radius_this_slice, $fa=360/$shape_facets) {
offset(r = -extra_corner_radius_this_slice) {
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
side_rounded_square(square_size, r = more_side_sculpting_factor * progress);
}
}
}
@@ -2246,7 +2213,7 @@ function skin_sculpted_square_shape(size, delta, progress, thickness_difference)
width - extra_width_this_slice - thickness_difference,
height - extra_height_this_slice - thickness_difference
]
) new_side_rounded_square(square_size, $more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
) new_side_rounded_square(square_size, more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
module side_rounded_square(size, r) {
@@ -4665,62 +4632,6 @@ module spherical_dish(width, height, depth, inverted){
}
}
}
module squared_spherical_dish(width, height, depth, inverted=false) {
chord = pow(pow(height / 2, 2) + pow(width / 2, 2),0.5);
direction = inverted ? -1 : 1;
r=max(height,width,chord) / 5;
// ^^^^^ Nothing special about this code to figure out r.
// I just modeled up 1u, 1.25u, 1.5u, 2u, 2.25u, and 2.75u
// keys and messed around until I came up with something that
// looked reasonable for all key sizes. This just seems to work
// well for all sizes
translate([-width / 2, -height / 2, 0 * direction]) {
resize([width, height, depth])
hull() {
cube([chord,chord,0.001]);
// Use something larger in this translate than -depth
// (like -chord) if you want more of a defined circle
// in the keywell
translate([chord/2, chord/2, -depth])
sphere(r=r, $fn=128);
}
}
}
module squared_scoop_dish(height, width, depth, r=0.5, inverted=false, num=4, den=5){
// changable numerator/denoninator on where to place the square's corners
// for example, num=2, den=3 means the dish will happen at 1/3 and 2/3 the
// width and the height. Defaults to 4/5. Customizable when calling
// this module
//
// This was initially intended for the scoop on the HiPro, since that's what
// it uses. Use "hipro_row()" if that's what you'd like. However, I do NOT
// know how close the inner square is for the HiPro keycaps. In fact, it could
// just be a sphere, in which the "squared spherical" scoop is more appropriate.
// If, however, it the "squared scoop" makes sense, you can adjust where the square
// lands with the num (numerator) and den (denominator) variables. For instance,
// "3" and "4" mean 3/4 of the width/height is where the flat part starts.
chord = pow(pow(height/2, 2) + pow(width/2, 2),0.5);
direction = inverted ? -1 : 1;
//This is the set of points to hull around for the scoop
points=[
[height/den - height/2, width/den - width/2, -chord],
[num*height/den - height/2, width/den - width/2, -chord],
[height/den - height/2, num*width/den - width/2, -chord],
[num*height/den - height/2, num*width/den - width/2, -chord]
];
resize([height,width,depth])
hull() {
shape_slice(1,0,0);
for(i=[0:len(points)-1]) {
translate(points[i])
sphere(r=r,$fn=64);
}
}
}
module flat_dish(width, height, depth, inverted){
cube([width + 100,height + 100, depth], center=true);
}
@@ -4898,9 +4809,11 @@ geodesic=false;
module dish(width, height, depth, inverted) {
if($dish_type == "cylindrical"){
cylindrical_dish(width, height, depth, inverted);
} else if ($dish_type == "spherical") {
}
else if ($dish_type == "spherical") {
spherical_dish(width, height, depth, inverted);
} else if ($dish_type == "sideways cylindrical"){
}
else if ($dish_type == "sideways cylindrical"){
sideways_cylindrical_dish(width, height, depth, inverted);
} else if ($dish_type == "old spherical") {
old_spherical_dish(width, height, depth, inverted);
@@ -4910,10 +4823,6 @@ module dish(width, height, depth, inverted) {
flat_dish(width, height, depth, inverted);
} else if ($dish_type == "disable") {
// else no dish
} else if ($dish_type == "squared spherical") {
squared_spherical_dish(width, height, depth, inverted=inverted);
} else if ($dish_type == "squared scoop") {
squared_scoop_dish(width, height, depth, inverted=inverted);
} else {
echo("WARN: $dish_type unsupported");
}
@@ -5142,6 +5051,45 @@ module legends(depth=0) {
}
}
}
module autolegends(depth=0) {
if (len($front_autolegends) > 0) {
front_of_key() {
for (i=[0:len($front_legends)-1]) {
rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], depth);
}
}
}
if (len($autolegends) > 0) {
// legends are printed in a square grid - 1, 4, 9 legends, etc
grid_size = len($autolegends)^0.5;
echo("grid_size", grid_size);
max_width = (top_total_key_width() - $legend_margin * (grid_size + 1)) / grid_size;
max_height = (top_total_key_height() - $legend_margin * (grid_size + 1)) / grid_size;
top_of_key() {
for (column=[0:grid_size-1]) {
for (row=[0:grid_size-1]) {
top_left_corner = [-top_total_key_width()/2, top_total_key_height()/2];
centering_offset = [max_width / 2, -max_height / 2];
position_offset = [(max_width + $legend_margin) * column, (-max_height-$legend_margin) * row];
margin_offset = [$legend_margin, -$legend_margin];
translate(top_left_corner + centering_offset + position_offset + margin_offset) {
translate([0,0,-depth]) {
color($tertiary_color) linear_extrude(height=$dish_depth + depth){
// resize([0, max_height, 0]) {
resize([max_width, 0], auto=true) {
text(text=$autolegends[row * grid_size + column], font=$font, halign="center", valign="center");
}
// }
}
}
}
}
}
}
}
}
// use skin() instead of successive hulls. much more correct, and looks faster
// too, in most cases. successive hull relies on overlapping faces which are
// not good. But, skin works on vertex sets instead of shapes, which makes it
@@ -5197,13 +5145,13 @@ module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_s
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
for (index = [0:$height_slices - 1 + extra_slices]) {
hull() {
placed_shape_slice(index / $height_slices, thickness_difference, depth_difference);
placed_shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
shape_slice(index / $height_slices, thickness_difference, depth_difference);
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
}
}
}
module placed_shape_slice(progress, thickness_difference, depth_difference) {
module shape_slice(progress, thickness_difference, depth_difference) {
skew_this_slice = $top_skew * progress;
x_skew_this_slice = $top_skew_x * progress;
@@ -5214,24 +5162,20 @@ module placed_shape_slice(progress, thickness_difference, depth_difference) {
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
rotate([tilt_this_slice,y_tilt_this_slice,0]){
shape_slice(progress, thickness_difference, depth_difference);
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
}
// basic key shape, no dish, no inside
// which is only used for dishing to cut the dish off correctly
// $height_difference used for keytop thickness
@@ -6198,6 +6142,7 @@ module shape(thickness_difference, depth_difference=0){
}
}
// Not currently used due to CGAL errors. Rounds the shape via minkowski
module rounded_shape() {
color($primary_color) minkowski(){
// half minkowski in the z direction
@@ -6286,9 +6231,9 @@ module top_placement(depth_difference=0) {
top_tilt_by_height = -$top_tilt / $key_height;
top_tilt_y_by_length = $double_sculpted ? (-$top_tilt_y / $key_length) : 0;
// minkowski_height = $rounded_key ? $minkowski_radius : 0;
minkowski_height = $rounded_key ? $minkowski_radius : 0;
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference + minkowski_height/2]){
rotate([top_tilt_by_height, top_tilt_y_by_length,0]){
children();
}
@@ -6353,7 +6298,10 @@ module additive_features(inset) {
if($key_bump) keybump($key_bump_depth, $key_bump_edge);
if(!inset && $children > 0) color($secondary_color) children();
}
if($outset_legends) legends(0);
if($outset_legends) {
legends(0);
autolegends(0);
}
// render the clearance check if it's enabled, but don't have it intersect with anything
if ($clearance_check) %clearance_check();
}
@@ -6363,7 +6311,10 @@ module subtractive_features(inset) {
top_of_key() {
if (inset && $children > 0) color($secondary_color) children();
}
if(!$outset_legends) legends($inset_legend_depth);
if(!$outset_legends) {
legends($inset_legend_depth);
autolegends($inset_legend_depth);
}
// subtract the clearance check if it's enabled, letting the user see the
// parts of the keycap that will hit the cherry switch
// this is a little confusing as it eats the stem too
@@ -6408,9 +6359,7 @@ module outer_total_shape(inset=false) {
// takes all the bits and glues them together. requires configuration with special variables.
module key(inset=false) {
difference(){
outer_total_shape(inset) {
children();
};
outer_total_shape(inset);
if ($inner_shape_type != "disable") {
translate([0,0,-SMALLEST_POSSIBLE]) {
@@ -6581,12 +6530,14 @@ $double_sculpted = false;
//valign = "top" or "center" or "bottom"
// Currently does not work with thingiverse customizer, and actually breaks it
$legends = [];
$autolegends = [];
//list of front legends to place on a key format: [text, halign, valign, size]
//halign = "left" or "center" or "right"
//valign = "top" or "center" or "bottom"
// Currently does not work with thingiverse customizer, and actually breaks it
$front_legends = [];
$front_autolegends = [];
// print legends on the front of the key instead of the top
$front_print_legends = false;
@@ -6594,6 +6545,9 @@ $front_print_legends = false;
// how recessed inset legends / artisans are from the top of the key
$inset_legend_depth = 0.2;
// legends are not allowed to print within this many mm of the edge of the key
$legend_margin = 0.8;
// Dimensions of alps stem
$alps_stem = [4.45, 2.25];
@@ -6632,13 +6586,7 @@ $3d_surface_step = 10;
// "flat" / "dished" / "disable"
$inner_shape_type = "flat";
// When sculpting sides using sculpted_square, how much in should the tops come
$side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
$corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
$more_side_sculpting_factor = 0.4; key();
key();
}
if (!$using_customizer) {

View File

@@ -9,8 +9,11 @@ include <./includes.scad>
// example key
dcs_row(5) legend("⇪", size=9) key();
$stem_inner_slop = 0;
dcs_row(5) autolegend(["q", "w", "a", "z", "e", "r", "t", "", "hoobastank"]) {
$stem_positions = [[2,2]];
key();
}
// example row
/* for (x = [0:1:4]) {
translate_u(0,-x) dcs_row(x) key();

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@@ -4,8 +4,6 @@ include <dishes/cylindrical.scad>
include <dishes/old_spherical.scad>
include <dishes/sideways_cylindrical.scad>
include <dishes/spherical.scad>
include <dishes/squared_spherical.scad>
include <dishes/squared_scoop.scad>
include <dishes/flat.scad>
include <dishes/3d_surface.scad>
@@ -16,9 +14,11 @@ geodesic=false;
module dish(width, height, depth, inverted) {
if($dish_type == "cylindrical"){
cylindrical_dish(width, height, depth, inverted);
} else if ($dish_type == "spherical") {
}
else if ($dish_type == "spherical") {
spherical_dish(width, height, depth, inverted);
} else if ($dish_type == "sideways cylindrical"){
}
else if ($dish_type == "sideways cylindrical"){
sideways_cylindrical_dish(width, height, depth, inverted);
} else if ($dish_type == "old spherical") {
old_spherical_dish(width, height, depth, inverted);
@@ -28,10 +28,6 @@ module dish(width, height, depth, inverted) {
flat_dish(width, height, depth, inverted);
} else if ($dish_type == "disable") {
// else no dish
} else if ($dish_type == "squared spherical") {
squared_spherical_dish(width, height, depth, inverted=inverted);
} else if ($dish_type == "squared scoop") {
squared_scoop_dish(width, height, depth, inverted=inverted);
} else {
echo("WARN: $dish_type unsupported");
}

View File

@@ -1,34 +0,0 @@
module squared_scoop_dish(height, width, depth, r=0.5, inverted=false, num=4, den=5){
// changable numerator/denoninator on where to place the square's corners
// for example, num=2, den=3 means the dish will happen at 1/3 and 2/3 the
// width and the height. Defaults to 4/5. Customizable when calling
// this module
//
// This was initially intended for the scoop on the HiPro, since that's what
// it uses. Use "hipro_row()" if that's what you'd like. However, I do NOT
// know how close the inner square is for the HiPro keycaps. In fact, it could
// just be a sphere, in which the "squared spherical" scoop is more appropriate.
// If, however, it the "squared scoop" makes sense, you can adjust where the square
// lands with the num (numerator) and den (denominator) variables. For instance,
// "3" and "4" mean 3/4 of the width/height is where the flat part starts.
chord = pow(pow(height/2, 2) + pow(width/2, 2),0.5);
direction = inverted ? -1 : 1;
//This is the set of points to hull around for the scoop
points=[
[height/den - height/2, width/den - width/2, -chord],
[num*height/den - height/2, width/den - width/2, -chord],
[height/den - height/2, num*width/den - width/2, -chord],
[num*height/den - height/2, num*width/den - width/2, -chord]
];
resize([height,width,depth])
hull() {
shape_slice(1,0,0);
for(i=[0:len(points)-1]) {
translate(points[i])
sphere(r=r,$fn=64);
}
}
}

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@@ -1,22 +0,0 @@
module squared_spherical_dish(width, height, depth, inverted=false) {
chord = pow(pow(height / 2, 2) + pow(width / 2, 2),0.5);
direction = inverted ? -1 : 1;
r=max(height,width,chord) / 5;
// ^^^^^ Nothing special about this code to figure out r.
// I just modeled up 1u, 1.25u, 1.5u, 2u, 2.25u, and 2.75u
// keys and messed around until I came up with something that
// looked reasonable for all key sizes. This just seems to work
// well for all sizes
translate([-width / 2, -height / 2, 0 * direction]) {
resize([width, height, depth])
hull() {
cube([chord,chord,0.001]);
// Use something larger in this translate than -depth
// (like -chord) if you want more of a defined circle
// in the keywell
translate([chord/2, chord/2, -depth])
sphere(r=r, $fn=128);
}
}
}

View File

@@ -3,3 +3,4 @@
include <features/key_bump.scad>
include <features/clearance_check.scad>
include <features/legends.scad>
include <features/autolegends.scad>

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@@ -0,0 +1,39 @@
module autolegends(depth=0) {
if (len($front_autolegends) > 0) {
front_of_key() {
for (i=[0:len($front_legends)-1]) {
rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], depth);
}
}
}
if (len($autolegends) > 0) {
// legends are printed in a square grid - 1, 4, 9 legends, etc
grid_size = len($autolegends)^0.5;
echo("grid_size", grid_size);
max_width = (top_total_key_width() - $legend_margin * (grid_size + 1)) / grid_size;
max_height = (top_total_key_height() - $legend_margin * (grid_size + 1)) / grid_size;
top_of_key() {
for (column=[0:grid_size-1]) {
for (row=[0:grid_size-1]) {
top_left_corner = [-top_total_key_width()/2, top_total_key_height()/2];
centering_offset = [max_width / 2, -max_height / 2];
position_offset = [(max_width + $legend_margin) * column, (-max_height-$legend_margin) * row];
margin_offset = [$legend_margin, -$legend_margin];
translate(top_left_corner + centering_offset + position_offset + margin_offset) {
translate([0,0,-depth]) {
color($tertiary_color) linear_extrude(height=$dish_depth + depth){
// resize([0, max_height, 0]) {
resize([max_width, 0], auto=true) {
text(text=$autolegends[row * grid_size + column], font=$font, halign="center", valign="center");
}
// }
}
}
}
}
}
}
}
}

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@@ -1,13 +1,13 @@
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
for (index = [0:$height_slices - 1 + extra_slices]) {
hull() {
placed_shape_slice(index / $height_slices, thickness_difference, depth_difference);
placed_shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
shape_slice(index / $height_slices, thickness_difference, depth_difference);
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
}
}
}
module placed_shape_slice(progress, thickness_difference, depth_difference) {
module shape_slice(progress, thickness_difference, depth_difference) {
skew_this_slice = $top_skew * progress;
x_skew_this_slice = $top_skew_x * progress;
@@ -18,20 +18,16 @@ module placed_shape_slice(progress, thickness_difference, depth_difference) {
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
rotate([tilt_this_slice,y_tilt_this_slice,0]){
shape_slice(progress, thickness_difference, depth_difference);
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
}

View File

@@ -24,6 +24,7 @@ module shape(thickness_difference, depth_difference=0){
}
}
// Not currently used due to CGAL errors. Rounds the shape via minkowski
module rounded_shape() {
color($primary_color) minkowski(){
// half minkowski in the z direction
@@ -112,9 +113,9 @@ module top_placement(depth_difference=0) {
top_tilt_by_height = -$top_tilt / $key_height;
top_tilt_y_by_length = $double_sculpted ? (-$top_tilt_y / $key_length) : 0;
// minkowski_height = $rounded_key ? $minkowski_radius : 0;
minkowski_height = $rounded_key ? $minkowski_radius : 0;
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference + minkowski_height/2]){
rotate([top_tilt_by_height, top_tilt_y_by_length,0]){
children();
}
@@ -179,7 +180,10 @@ module additive_features(inset) {
if($key_bump) keybump($key_bump_depth, $key_bump_edge);
if(!inset && $children > 0) color($secondary_color) children();
}
if($outset_legends) legends(0);
if($outset_legends) {
legends(0);
autolegends(0);
}
// render the clearance check if it's enabled, but don't have it intersect with anything
if ($clearance_check) %clearance_check();
}
@@ -189,7 +193,10 @@ module subtractive_features(inset) {
top_of_key() {
if (inset && $children > 0) color($secondary_color) children();
}
if(!$outset_legends) legends($inset_legend_depth);
if(!$outset_legends) {
legends($inset_legend_depth);
autolegends($inset_legend_depth);
}
// subtract the clearance check if it's enabled, letting the user see the
// parts of the keycap that will hit the cherry switch
// this is a little confusing as it eats the stem too
@@ -234,9 +241,7 @@ module outer_total_shape(inset=false) {
// takes all the bits and glues them together. requires configuration with special variables.
module key(inset=false) {
difference(){
outer_total_shape(inset) {
children();
};
outer_total_shape(inset);
if ($inner_shape_type != "disable") {
translate([0,0,-SMALLEST_POSSIBLE]) {

View File

@@ -8,7 +8,6 @@ include <key_profiles/dsa.scad>
include <key_profiles/sa.scad>
include <key_profiles/g20.scad>
include <key_profiles/hipro.scad>
include <key_profiles/mt3.scad>
include <key_profiles/grid.scad>
include <key_profiles/regular_polygon.scad>
include <key_profiles/cherry.scad>
@@ -38,8 +37,6 @@ module key_profile(key_profile_type, row, column=0) {
octagonal_row(row, column) children();
} else if (key_profile_type == "cherry") {
cherry_row(row, column) children();
} else if (key_profile_type == "mt3") {
mt3_row(row, column) children();
} else if (key_profile_type == "disable") {
children();
} else {

View File

@@ -1,3 +1,4 @@
// my own measurements
module hipro_row(row=3, column=0) {
$key_shape_type = "sculpted_square";
@@ -6,7 +7,7 @@ module hipro_row(row=3, column=0) {
$width_difference = ($bottom_key_width - 12.3);
$height_difference = ($bottom_key_height - 12.65);
$dish_type = "squared scoop";
$dish_type = "spherical";
$dish_depth = 0.75;
$dish_skew_x = 0;
$dish_skew_y = 0;

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@@ -1,51 +0,0 @@
// This is an imperfect attempt to clone the MT3 profile
module mt3_row(row=3, column=0, deep_dish=false) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.35;
$bottom_key_height = 18.6;
$width_difference = ($bottom_key_width - 13.0);
$height_difference = ($bottom_key_height - 13.0);
$dish_type = "squared spherical";
$dish_depth = deep_dish ? 1.6 : 1.2;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
$corner_radius = 1;
$more_side_sculpting_factor = 0.75;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
if (row == 0){
// TODO I didn't change these yet
$total_depth = 14.7 + extra_height;
$top_tilt = -12.5;
children();
} else if (row == 1) {
$total_depth = 13.1 + extra_height;
$top_tilt = -6;
children();
} else if (row == 2) {
$total_depth = 10.7 + extra_height;
$top_tilt = -6;
children();
} else if (row == 3) {
$total_depth = 10.7 + extra_height;
$top_tilt = 6;
children();
} else if (row == 4){
$total_depth = 11.6 + extra_height;
$top_tilt = 12;
children();
} else if (row >= 5) {
$total_depth = 11.6 + extra_height;
$top_tilt = 0;
children();
} else {
children();
}
}

View File

@@ -170,6 +170,18 @@ module front_legend(text, position=[0,0], size=undef) {
children();
}
module autolegend(texts) {
// $autolegends = [for(L=[$legends, [[text, position, font_size]]], a=L) a];
$autolegends = texts;
children();
}
module front_autolegend(texts) {
font_size = size == undef ? $font_size : size;
$front_autolegends = [for(L=[$front_legends, [[text, position, font_size]]], a=L) a];
children();
}
module bump(depth=undef) {
$key_bump = true;
$key_bump_depth = depth == undef ? $key_bump_depth : depth;

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@@ -17,5 +17,5 @@ include <../layout.scad>
];
module 60_percent_default(profile) {
layout(60_percent_default_layout, profile, 60_percent_legends, row_sculpting_offset=1) children();
layout(60_percent_default_layout, profile, 60_percent_legends) children();
}

View File

@@ -147,12 +147,14 @@ $double_sculpted = false;
//valign = "top" or "center" or "bottom"
// Currently does not work with thingiverse customizer, and actually breaks it
$legends = [];
$autolegends = [];
//list of front legends to place on a key format: [text, halign, valign, size]
//halign = "left" or "center" or "right"
//valign = "top" or "center" or "bottom"
// Currently does not work with thingiverse customizer, and actually breaks it
$front_legends = [];
$front_autolegends = [];
// print legends on the front of the key instead of the top
$front_print_legends = false;
@@ -160,6 +162,9 @@ $front_print_legends = false;
// how recessed inset legends / artisans are from the top of the key
$inset_legend_depth = 0.2;
// legends are not allowed to print within this many mm of the edge of the key
$legend_margin = 0.8;
// Dimensions of alps stem
$alps_stem = [4.45, 2.25];
@@ -198,10 +203,3 @@ $3d_surface_step = 10;
// "flat" / "dished" / "disable"
$inner_shape_type = "flat";
// When sculpting sides using sculpted_square, how much in should the tops come
$side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
$corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
$more_side_sculpting_factor = 0.4;

View File

@@ -1,10 +1,18 @@
// rounded square shape with additional sculpting functions to better approximate
// When sculpting sides, how much in should the tops come
side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
more_side_sculpting_factor = 0.4;
// side sculpting functions
// bows the sides out on stuff like SA and DSA keycaps
function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
function side_sculpting(progress) = (1 - progress) * side_sculpting_factor;
// makes the rounded corners of the keycap grow larger as they move upwards
function corner_sculpting(progress) = pow(progress, 2) * $corner_sculpting_factor;
function corner_sculpting(progress) = pow(progress, 2) * corner_sculpting_factor;
module sculpted_square_shape(size, delta, progress) {
width = size[0];
@@ -29,7 +37,7 @@ module sculpted_square_shape(size, delta, progress) {
offset(r = extra_corner_radius_this_slice, $fa=360/$shape_facets) {
offset(r = -extra_corner_radius_this_slice) {
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
side_rounded_square(square_size, r = more_side_sculpting_factor * progress);
}
}
}
@@ -84,7 +92,7 @@ function skin_sculpted_square_shape(size, delta, progress, thickness_difference)
width - extra_width_this_slice - thickness_difference,
height - extra_height_this_slice - thickness_difference
]
) new_side_rounded_square(square_size, $more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
) new_side_rounded_square(square_size, more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
module side_rounded_square(size, r) {