27 Commits

Author SHA1 Message Date
Bob
19f0d2faad quick fix spacebar dishes
hull() was not working properly with such a wide bottom shape - since envelope was using a bottom square that was 6.25uX6.25u. that might spell trouble for 2x2 POS keycaps though... this should be changed to a skin() function down the line
2022-11-27 23:25:03 -05:00
Bob
7a5d2f00ab Merge pull request #173 from bear454/per-legend-fonts
Font can be explicitly set on a legend
2022-10-14 23:52:27 -04:00
Bob
0a29b1bff8 Merge pull request #172 from rsheldiii/fix-iso-sculpting
Add corner and side sculpting to iso_enter
2022-10-14 20:05:02 -04:00
Bob
5be792e270 add corner and side sculpting to iso_enter 2022-10-14 20:01:29 -04:00
Bob
b172788ddd Merge pull request #161 from limitium/master
Align ASA profile with the Akko implementation
2022-10-14 18:30:28 -04:00
Bob
bfed8b8779 Merge pull request #169 from RyuKojiro/hhkb
Add HHKB layout
2022-10-14 18:23:49 -04:00
Bob
46833f9e42 Merge pull request #171 from rsheldiii/hex-style
Hex style
2022-10-14 18:21:12 -04:00
Bob
8b0a6c57f1 don't use 3d surface for DSA even though its cool 2022-10-14 18:16:57 -04:00
Bob
6b444fd5d3 don't modify keys.scad 2022-10-14 18:11:12 -04:00
Bob
e88a398f7a lots of stuff
* added new hex key shape
* moved corner and side sculpting functions into special variables
* fixed negative inset stems sticking out the top
* added corner smoothing functionality to 3d surface dishes
2022-10-07 12:48:07 -04:00
Daniel Loffgren
1907b87dc5 Add HHKB layout 2022-09-21 22:06:23 -07:00
Daniel Loffgren
1935944ec5 key_types.scad uses stabilized() without including key_transformations.scad 2022-09-21 21:08:29 -07:00
Daniel Loffgren
fe960c2f2a key_types.scad uses u functions without including key_sizes.scad 2022-09-21 20:52:14 -07:00
Daniel Loffgren
9665d5d6a0 layout.scad uses thinks like lshift() without including key_types.scad 2022-09-21 20:43:58 -07:00
Daniel Loffgren
7907d2cd4e layout.scad uses u() without including key_sizes.scad 2022-09-20 23:34:30 -07:00
Daniel Loffgren
80c35b04c3 All of the key_profiles use settings without including at least the default settings 2022-09-20 23:33:32 -07:00
Daniel Loffgren
93f883036f functions.scad uses $double_sculpt_radius without including settings.scad 2022-09-20 23:16:28 -07:00
Daniel Loffgren
c4b622efc6 All of the key profiles use use side_tilt() without including functions.scad 2022-09-20 23:12:54 -07:00
Daniel Loffgren
4c6dbc4306 layout.scad uses key_transformations.scad for translate_u(), and key_transformations.scad for key_profile() 2022-09-20 22:30:54 -07:00
James Mason
8fdd3dcb43 Font can be explicitly set on a legend
... instead of using one font for all legends. Super handy for using a
clear text font alongside an icon font.
2022-08-31 19:31:48 -07:00
Sergey Belov
b0eb0d030c Update asa.scad
Remove comments
2022-05-16 13:54:59 +03:00
Sergey Belov
ca3daeec64 Merge pull request #1 from limitium/fix_asa_profile
Asa profile aligned with the Akko implementation
2022-05-16 13:51:55 +03:00
Sergey Belov
9842ce6ff4 Asa profile aligned with the Akko implementation 2022-05-16 13:51:18 +03:00
Bob
ec44ef76de Merge pull request #155 from rsheldiii/typewriter-style
Typewriter style keys
2022-02-28 02:46:50 -05:00
Bob
19de89dc6e typewriter style keys 2022-02-28 02:45:11 -05:00
Bob
2b8a238f8a TODO.md 2022-02-24 17:50:55 -05:00
Bob
ed0c201894 Merge pull request #153 from rsheldiii/3d_surface_upgrades
Use function literals to make surface functions more fun
2022-02-22 21:05:47 -05:00
32 changed files with 12677 additions and 248 deletions

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@@ -198,9 +198,7 @@ Prints from this library are still challenging, despite all efforts to the contr
That's it, if you have any questions feel free to open an issue or leave a comment on thingiverse!
## TODO:
* replace linear_extrude_shape_hull with skin_extrude_shape_hull or something, to enable concave extrusions
* replace current ISO enter shape with one that works for `skin()`
* generate dishes via math?
moved to [TODO doc](./TODO.md)
## Contributions welcome

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@@ -1,5 +1,11 @@
TODO:
* Make flat stem support default
* implement key_shape_at_progress which allows you to query for the exact 2d outline of the keycap at a given height
* this makes certain functions easier - building the envelope for instance
* requires breaking out shape_slice, and creating a polygon of the skin_shape_slice slices
* dishes add / remove height from keycaps, particularly spherical dishes
* a bandaid solution would be to allow you to modify where the keytop is along the progression of the keycap
* you can't just set a new total_depth because of how width_difference and height_difference work
* the true solution would be to rewrite how the dishes work to make them very graduated at the edges
* implement regular polygon for skin extrusions
* switch to skin-shaped extrusions by default
* kailh choc has a non-square key unit; should I get that working for layouts etc?

File diff suppressed because it is too large Load Diff

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@@ -6,7 +6,7 @@ module 3d_surface_dish(width, height, depth, inverted) {
// it doesn't have to be dead reckoning for anything but sculpted sides
// we know the angle of the sides from the width difference, height difference,
// skew and tilt of the top. it's a pain to calculate though
scale_factor = 1.11;
scale_factor = 1.05;
// the edges on this behave differently than with the previous dish implementations
scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth])
rotate([inverted ? 0:180,0,180])

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@@ -1,4 +1,8 @@
module spherical_dish(width, height, depth, inverted){
// these variables take into account corner_radius and corner_sculpting, resulting in a more correct dish
// they don't fix the core issue though (dishes adding / subtracting height on the edges of the keycap), so I've disabled them
// new_width = $key_shape_type == "sculpted_square" ? width - distance_between_circumscribed_and_inscribed($corner_radius + $corner_sculpting(1)) : width;
// new_height = $key_shape_type == "sculpted_square" ? height - distance_between_circumscribed_and_inscribed($corner_radius + $corner_sculpting(1)) : height;
//same thing as the cylindrical dish here, but we need the corners to just touch - so we have to find the hypotenuse of the top
chord = pow((pow(width,2) + pow(height, 2)),0.5); //getting diagonal of the top

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@@ -1,9 +1,9 @@
module keytext(text, position, font_size, depth) {
module keytext(text, position, font_size, font_face, depth) {
woffset = (top_total_key_width()/3.5) * position[0];
hoffset = (top_total_key_height()/3.5) * -position[1];
translate([woffset, hoffset, -depth]){
color($tertiary_color) linear_extrude(height=$dish_depth + depth){
text(text=text, font=$font, size=font_size, halign="center", valign="center");
text(text=text, font=font_face, size=font_size, halign="center", valign="center");
}
}
}
@@ -12,14 +12,14 @@ module legends(depth=0) {
if (len($front_legends) > 0) {
front_of_key() {
for (i=[0:len($front_legends)-1]) {
rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], depth);
rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], $front_legends[i][3], depth);
}
}
}
if (len($legends) > 0) {
top_of_key() {
for (i=[0:len($legends)-1]) {
keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
keytext($legends[i][0], $legends[i][1], $legends[i][2], $legends[i][3], depth);
}
}
}

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@@ -1,10 +1,11 @@
include <constants.scad>
include <settings.scad>
// I use functions when I need to compute special variables off of other special variables
// functions need to be explicitly included, unlike special variables, which
// just need to have been set before they are used. hence this file
function stem_height() = $total_depth - $dish_depth - $stem_inset;
function stem_height() = $total_depth - ($dish_depth * ($inverted_dish ? -1 : 1)) - $stem_inset;
// cherry stem dimensions
function outer_cherry_stem(slop) = [7.2 - slop * 2, 5.5 - slop * 2];
@@ -23,6 +24,10 @@ function cherry_cross(slop, extra_vertical = 0) = [
[1.15 + slop / 3, 4.23 + extra_vertical + slop / 3 + SMALLEST_POSSIBLE],
];
// TODO add side_sculpting
function key_width_at_progress(progress = 0) = $bottom_key_width + ($unit * ($key_length - 1)) - $width_difference;
function key_height_at_progress(progress = 0) = $bottom_key_height + ($unit * ($key_height - 1)) - $height_difference + $side_sculpting(progress);
// actual mm key width and height
function total_key_width(delta = 0) = $bottom_key_width + $unit * ($key_length - 1) - delta;
function total_key_height(delta = 0) = $bottom_key_height + $unit * ($key_height - 1) - delta;
@@ -47,3 +52,7 @@ function extra_keytop_length_for_flat_sides() = ($width_difference * vertical_in
function add_rounding(p, radius)=[for(i=[0:len(p)-1])[p[i].x,p[i].y, radius]];
// computes millimeter length from unit length
function unit_length(length) = $unit * (length - 1) + 18.16;
// if you have a radius of an inscribed circle, this function gives you the extra length for the radius of the circumscribed circle
// and vice versa. used to find the edge of a rounded_square
function distance_between_circumscribed_and_inscribed(radius) = (pow(2, 0.5) - 1) * radius;

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@@ -17,7 +17,7 @@ use <libraries/scad-utils/lists.scad>
use <libraries/scad-utils/shapes.scad>
use <libraries/skin.scad>
// key shape including dish. used as the ouside and inside shape in hollow_key(). allows for itself to be shrunk in depth and width / height
// key shape including dish. used as the outside and inside shape in hollow_key(). allows for itself to be shrunk in depth and width / height
module shape(thickness_difference, depth_difference=0){
dished(depth_difference, $inverted_dish) {
color($primary_color) shape_hull(thickness_difference, depth_difference, $inverted_dish ? 200 : 0);
@@ -46,12 +46,13 @@ module minkowski_object() {
}
}
module envelope(depth_difference=0) {
s = 1.5;
module envelope(depth_difference=0, extra_floor_depth=0) {
size = 1.5;
hull(){
cube([total_key_width() * s, total_key_height() * s, 0.01], center = true);
translate([0,0,extra_floor_depth]) cube([key_width_at_progress(extra_floor_depth / $total_depth) * size, key_height_at_progress(extra_floor_depth / $total_depth) * size, 0.01], center = true);
top_placement(SMALLEST_POSSIBLE + depth_difference){
cube([top_total_key_width() * s, top_total_key_height() * s, 0.01], center = true);
cube([top_total_key_width() * size, top_total_key_height() * size, 0.01], center = true);
}
}
}
@@ -64,12 +65,12 @@ module dished(depth_difference = 0, inverted = false) {
children();
difference(){
union() {
// envelope is needed to "fill in" the rest of the keycap
envelope(depth_difference);
// envelope is needed to "fill in" the rest of the keycap. intersections with small objects are much faster than differences with large objects
envelope(depth_difference, $stem_inset);
if (inverted) top_placement(depth_difference) color($secondary_color) _dish(inverted);
}
if (!inverted) top_placement(depth_difference) color($secondary_color) _dish(inverted);
/* %top_placement(depth_difference) _dish(); */
// %top_placement(depth_difference) _dish();
}
}
}
@@ -79,6 +80,7 @@ module dished(depth_difference = 0, inverted = false) {
module _dish(inverted=$inverted_dish) {
translate([$dish_offset_x,0,0]) color($secondary_color)
dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, inverted);
// %dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, inverted);
}
// puts its children at each keystem position provided
@@ -239,7 +241,7 @@ module key(inset=false) {
};
if ($inner_shape_type != "disable") {
translate([0,0,-SMALLEST_POSSIBLE]) {
translate([0,0,-SMALLEST_POSSIBLE]) { // avoids moire
inner_total_shape();
}
}
@@ -249,10 +251,12 @@ module key(inset=false) {
};
}
// if $stem_inset is less than zero, we add the
// semi-hack to make sure negative inset stems don't poke through the top of the keycap
if ($stem_inset < 0) {
stems_and_stabilizers();
}
dished(0, $inverted_dish) {
stems_and_stabilizers();
}
}
}
// actual full key with space carved out and keystem/stabilizer connectors

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@@ -14,6 +14,8 @@ include <key_profiles/regular_polygon.scad>
include <key_profiles/cherry.scad>
include <key_profiles/dss.scad>
include <key_profiles/asa.scad>
include <key_profiles/typewriter.scad>
include <key_profiles/hex.scad>
// man, wouldn't it be so cool if functions were first order
module key_profile(key_profile_type, row, column=0) {
@@ -35,6 +37,10 @@ module key_profile(key_profile_type, row, column=0) {
hipro_row(row, column) children();
} else if (key_profile_type == "grid") {
grid_row(row, column) children();
} else if (key_profile_type == "typewriter") {
typewriter_row(row, column) children();
} else if (key_profile_type == "hex") { // reddit.com/r/MechanicalKeyboards/comments/kza7ji
hex_row(row, column) children();
} else if (key_profile_type == "hexagon") {
hexagonal_row(row, column) children();
} else if (key_profile_type == "octagon") {

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@@ -1,42 +1,44 @@
use <../functions.scad>
include <../settings.scad>
module asa_row(row=3, column = 0) {
$key_shape_type = "sculpted_square";
$bottom_key_height = 18.06;
$bottom_key_width = 18.05; // Default (R3)
$total_depth = 10.35; // Default (R3)
$key_shape_type = "sculpted_square";
$bottom_key_height = 18.15;
$bottom_key_width = 18.10; // Default (R3)
$total_depth = 10.75; // Default (R3)
$top_tilt = 1.5; // Default (R3)
$width_difference = 5.05;
$height_difference = 5.56;
$width_difference = 6.20;
$height_difference = 6.55;
$dish_type = "spherical";
$dish_depth = 1.2;
$dish_depth = 1.3;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 1.75;
$stem_inset = 1.2;
$height_slices = 10;
$corner_radius = 1;
$more_side_sculpting_factor = 0.4;
$side_sculpting = function(progress) (1 - progress) * 4.5;
$corner_sculpting = function(progress) pow(progress, 2);
// this is _incredibly_ intensive
//$rounded_key = true;
if (row == 1){
$bottom_key_width = 17.95;
$width_difference = 4.95;
$total_depth = 10.65;
$top_tilt = 7;
$total_depth = 10.5;
$top_tilt = 9.33;
children();
} else if (row == 2) {
$bottom_key_width = 18.17;
$width_difference = 5.17;
$total_depth = 9.65;
$top_tilt = 3.25;
$total_depth = 9.95;
$top_tilt = 4;
children();
} else if (row == 4){
$bottom_key_width = 18.02;
$width_difference = 5.02;
$total_depth = 11.9;
$total_depth = 12.55;
$top_tilt = 0.43;
children();
} else {
}else{
children();
}
}
}

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
// based off GMK keycap set
module cherry_row(row=3, column=0) {

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
module dcs_row(row=3, column=0) {
$bottom_key_width = 18.16;
$bottom_key_height = 18.16;

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
module dsa_row(row=3, column = 0) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.24; // 18.4;
@@ -11,8 +14,12 @@ module dsa_row(row=3, column = 0) {
$dish_skew_x = 0;
$dish_skew_y = 0;
$height_slices = 10;
$enable_side_sculpting = true;
$side_sculpting = function(progress) (1 - progress) * 4.5;
$corner_sculpting = function(progress) pow(progress, 2);
$corner_radius = 1;
$more_side_sculpting_factor = 0.4;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
module dss_row(n=3, column=0) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.24;
@@ -10,10 +13,13 @@ module dss_row(n=3, column=0) {
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
$enable_side_sculpting = true;
// might wanna change this if you don't minkowski
// do you even minkowski bro
$corner_radius = 1;
$more_side_sculpting_factor = 0.4;
$side_sculpting = function(progress) (1 - progress) * 4.5;
$corner_sculpting = function(progress) pow(progress, 2);
// this is _incredibly_ intensive
/* $rounded_key = true; */

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
module g20_row(row=3, column = 0) {
$bottom_key_width = 18.16;
$bottom_key_height = 18.16;

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
module grid_row(row=3, column = 0) {
$bottom_key_width = 18.16;
$bottom_key_height = 18.16;

62
src/key_profiles/hex.scad Normal file
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@@ -0,0 +1,62 @@
include <../constants.scad>
// Regular polygon shapes CIRCUMSCRIBE the sphere of diameter $bottom_key_width
// This is to make tiling them easier, like in the case of hexagonal keycaps etc
// this function doesn't set the key shape, so you can't use it directly without some fiddling
module hex_row(n=3, column=0) {
$bottom_key_width = $unit - 0.5;
$bottom_key_height = $unit - 0.5;
$width_difference = 0;
$height_difference = 0;
$dish_type = "spherical";
$key_shape_type = "hexagon";
$stem_inset = -2.5;
$stem_throw = 3;
// $dish_depth = 1;
$top_skew = 0;
$height_slices = 1;
$stem_support_type = "disable";
$dish_overdraw_width = -8.25;
$dish_overdraw_height = -8.25;
// $corner_radius = 1;
// this is _incredibly_ intensive
/* $rounded_key = true; */
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
base_depth = 4;
if (n <= 1){
$total_depth = base_depth + 2.5 + extra_height;
$top_tilt = -13;
children();
} else if (n == 2) {
$total_depth = base_depth + 0.5 + extra_height;
$top_tilt = -7;
children();
} else if (n == 3) {
$total_depth = base_depth + extra_height;
$top_tilt = 0;
children();
} else if (n == 4){
$total_depth = base_depth + 0.5 + extra_height;
$top_tilt = 7;
children();
} else {
$total_depth = base_depth + extra_height;
$top_tilt = 0;
children();
}
}

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
module hipro_row(row=3, column=0) {
$key_shape_type = "sculpted_square";
@@ -12,7 +15,12 @@ module hipro_row(row=3, column=0) {
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
$corner_radius = 1;
$more_side_sculpting_factor = 0.4;
$side_sculpting = function(progress) (1 - progress) * 4.5;
$corner_sculpting = function(progress) pow(progress, 2);
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
// This is an imperfect attempt to clone the MT3 profile
module mt3_row(row=3, column=0, deep_dish=false) {
$key_shape_type = "sculpted_square";
@@ -14,11 +17,13 @@ module mt3_row(row=3, column=0, deep_dish=false) {
$top_skew = 0;
$height_slices = 10;
$corner_sculpting_factor = 2;
$corner_radius = 0.0125;
$more_side_sculpting_factor = 0.75;
$side_sculpting = function(progress) (1 - progress) * 4.5;
$corner_sculpting = function(progress) pow(progress, 2) * 2;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
module oem_row(row=3, column = 0) {
$bottom_key_width = 18.05;
$bottom_key_height = 18.05;

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@@ -1,3 +1,5 @@
use <../functions.scad>
include <../settings.scad>
include <../constants.scad>
// Regular polygon shapes CIRCUMSCRIBE the sphere of diameter $bottom_key_width
// This is to make tiling them easier, like in the case of hexagonal keycaps etc

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@@ -1,3 +1,6 @@
use <../functions.scad>
include <../settings.scad>
module sa_row(n=3, column=0) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.4;
@@ -10,7 +13,12 @@ module sa_row(n=3, column=0) {
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
$corner_radius = 1;
$more_side_sculpting_factor = 0.4;
$side_sculpting = function(progress) (1 - progress) * 4.5;
$corner_sculpting = function(progress) pow(progress, 2);
// this is _incredibly_ intensive
/* $rounded_key = true; */

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@@ -0,0 +1,59 @@
use <../functions.scad>
include <../settings.scad>
include <../constants.scad>
// Regular polygon shapes CIRCUMSCRIBE the sphere of diameter $bottom_key_width
// This is to make tiling them easier, like in the case of hexagonal keycaps etc
// this function doesn't set the key shape, so you can't use it directly without some fiddling
module typewriter_row(n=3, column=0) {
$bottom_key_width = $unit - 0.5;
$bottom_key_height = $unit - 0.5;
$width_difference = 0;
$height_difference = 0;
$dish_type = "spherical";
$key_shape_type = "circular";
$inverted_dish = true;
$stem_inset = -4.5;
$stem_throw = 5;
$dish_depth = 4;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 1;
$stem_support_type = "disable";
// $corner_radius = 1;
// this is _incredibly_ intensive
/* $rounded_key = true; */
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
base_depth = 3.5;
if (n <= 1){
$total_depth = base_depth + 2.5 + extra_height;
$top_tilt = -13;
children();
} else if (n == 2) {
$total_depth = base_depth + 0.5 + extra_height;
$top_tilt = -7;
children();
} else if (n == 3) {
$total_depth = base_depth + extra_height;
$top_tilt = 0;
children();
} else if (n == 4){
$total_depth = base_depth + 0.5 + extra_height;
$top_tilt = 7;
children();
} else {
$total_depth = base_depth + extra_height;
$top_tilt = 0;
children();
}
}

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@@ -158,15 +158,17 @@ module flat_support() {
children();
}
module legend(text, position=[0,0], size=undef) {
module legend(text, position=[0,0], size=undef, font=undef) {
font_size = size == undef ? $font_size : size;
$legends = [for(L=[$legends, [[text, position, font_size]]], a=L) a];
font_face = font == undef ? $font : font;
$legends = [for(L=[$legends, [[text, position, font_size, font_face]]], a=L) a];
children();
}
module front_legend(text, position=[0,0], size=undef) {
module front_legend(text, position=[0,0], size=undef, font=undef) {
font_size = size == undef ? $font_size : size;
$front_legends = [for(L=[$front_legends, [[text, position, font_size]]], a=L) a];
font_face = font == undef ? $font : font;
$front_legends = [for(L=[$front_legends, [[text, position, font_size, font_face]]], a=L) a];
children();
}
@@ -206,7 +208,7 @@ module sideways() {
* then we extend the line created by the slope of the keytop to that line
* the angle of the latter line off the ground is $top_tilt, and
* you can create a right triangle with the adjacent edge being $bottom_key_height/2
* raised up $total_depth. this gets you x, the component of the extended
* raised up $total_depth. this gets you x, the component of the extended
* keytop slope line, and y, a component of the first perpendicular line.
* by a very similar triangle you get r and s, where x is the hypotenuse of that
* right triangle and the right angle is again against the first perpendicular line
@@ -229,7 +231,7 @@ module backside() {
s = cos(-$top_tilt) * x;
q = atan2(s, (y + b - r));
translate([0,0,cos(q) * total_key_height()/2])
rotate([-90 - q, 0,0]) children();
}
@@ -285,4 +287,4 @@ module resin() {
$stem_inner_slop = 0;
$stem_support_type = "disable";
children();
}
}

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@@ -1,4 +1,6 @@
include <functions.scad>
use <key_sizes.scad>
use <key_transformations.scad>
module spacebar() {
$inverted_dish = $dish_type != "disable";

View File

@@ -0,0 +1,21 @@
include <../layout.scad>
hhkb_layout = [
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1.5,1,1,1,1,1,1,1,1,1,1,1,1,1.5],
[1.75,1,1,1,1,1,1,1,1,1,1,1,2.25],
[2.25,1,1,1,1,1,1,1,1,1,1,1.75,1],
[-1.5,1,1.5,6,1.5,1]
];
hhkb_legends = [
["Esc", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "=", "\\", "`"],
["Tab", "q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "[", "]", "Delete"],
["Ctrl", "a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "Return"],
["Shift", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/", "Shift", "Fn"],
["", "Alt", "Cmd", "", "Cmd", "Alt"],
];
module hhkb_default(profile) {
layout(hhkb_layout, profile, hhkb_legends) children();
}

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@@ -1,3 +1,8 @@
use <../key_transformations.scad>
use <../key_profiles.scad>
use <../key_sizes.scad>
use <../key_types.scad>
// sums all values, unless a value is negative, in which case it makes it positive
// dirty hack to allow for large gaps in keysets
function abs_sum(list, x=0) =

View File

@@ -3,7 +3,7 @@
include <../functions.scad>
module 3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SMALLEST_POSSIBLE){
function p(x, y) = [ x, y, max(0,$surface_function(x, y)) ];
function p(x, y) = [ x, y, max(0,$surface_function(x, y) * $corner_smoothing_surface_function(x,y)) ];
function p0(x, y) = [ x, y, bottom ];
function rev(b, v) = b ? v : [ v[3], v[2], v[1], v[0] ];
function face(x, y) = [ p(x, y + step), p(x + step, y + step), p(x + step, y), p(x + step, y), p(x, y), p(x, y + step) ];
@@ -41,7 +41,7 @@ module polar_3d_surface(size, step, bottom=-SMALLEST_POSSIBLE){
function p(x, y) = [
$surface_distribution_function(to_polar(x, size), size),
$surface_distribution_function(to_polar(y, size), size),
max(0,$surface_function($surface_distribution_function(to_polar(x, size), size), $surface_distribution_function(to_polar(y, size), size)))
max(0,$surface_function($surface_distribution_function(to_polar(x, size), size), $surface_distribution_function(to_polar(y, size), size)) * $corner_smoothing_surface_function($surface_distribution_function(to_polar(x, size), size), $surface_distribution_function(to_polar(y, size), size)))
];
function p0(x, y) = [ x, y, bottom ];
function rev(b, v) = b ? v : [ v[3], v[2], v[1], v[0] ];

View File

@@ -76,8 +76,10 @@ $rounded_cherry_stem_d = 5.5;
// Inset stem requires support but is more accurate in some profiles
// can be negative to make outset stems!
$stem_inset = 0;
// How many degrees to rotate the stems. useful for sideways keycaps, maybe
// How many degrees to rotate the stems. useful for sideways keycaps
$stem_rotation = 0;
// How many degrees to rotate the keycap, but _not_ inside features (the stem).
$keycap_rotation = 0;
/* [Shape] */
@@ -195,29 +197,29 @@ $shape_facets =30;
// "flat" / "dished" / "disable"
$inner_shape_type = "flat";
// When sculpting sides using sculpted_square, how much in should the tops come
$side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
$corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
$more_side_sculpting_factor = 0.4;
// default side_sculpting function, linear
$side_sculpting = function(progress) 0;
$corner_sculpting = function(progress) 0;
// you probably shouldn't touch this, it's internal to sculpted_square
// modify side sculpting with the $side_sculpting function in the key profile files
$more_side_sculpting_factor = 0;
// 3d surface functions (still in beta)
// 3d surface settings
// unused for now
$3d_surface_size = 20;
// resolution in each axis. 10 = 10 divisions per x/y = 100 points total.
// 5 = 20 divisions per x/y
$3d_surface_step = 1;
$3d_surface_size = 1;
// 3d surface point resolution. $3d_surface_size / $3d_surface_step = steps per x / y
$3d_surface_step = 1/20;
// monotonically increasing function that distributes the points of the surface mesh
// only for polar_3d_surface right now
// if it's linear it's a grid. sin(dim) * size concentrates detail around the edges
sinusoidal_surface_distribution = function(dim,size) sin(dim) * size;
linear_surface_distribution = function(dim,size) sin(dim) * size;
linear_surface_distribution = function(dim,size) dim;
$surface_distribution_function = linear_surface_distribution;
$surface_distribution_function = sinusoidal_surface_distribution;
// the function that actually determines what the surface is.
// feel free to override, the last one wins
@@ -236,6 +238,10 @@ bumps_surface = function(x,y) sin(20*x)*cos(20*y)/3+1;
$surface_function = bumps_surface; // bumps_surface;
// can be used to smooth the corners of the 3d surface function, to make the dishes add / subtract less height. can really do anything it's just multiplying, but that's what I use it for
$corner_smoothing_surface_function = function(x,y) 1;
// $corner_smoothing_surface_function = function(x,y) (1 - pow(abs(x), 5)/$3d_surface_size) * (1 - pow(abs(y),5)/$3d_surface_size);
// ripples
/*
// Rosenbrock's banana

View File

@@ -28,6 +28,8 @@ module key_shape(size, delta, progress = 0) {
regular_polygon_shape(size, delta, progress);
} else if ($key_shape_type == "octagon") {
regular_polygon_shape(size, delta, progress, sides=8);
} else if ($key_shape_type == "circular") {
regular_polygon_shape(size, delta, progress, sides=36);
} else {
echo("Warning: unsupported $key_shape_type");
}

View File

@@ -59,11 +59,11 @@ function skin_iso_enter_shape(size, delta, progress, thickness_difference) =
add_rounding(
iso_enter_vertices(
size,
delta,
[delta.x - $side_sculpting(progress), delta.y - $side_sculpting(progress)],
progress,
thickness_difference
),
$corner_radius
$corner_radius + $corner_sculpting(progress)
),
$shape_facets
);

View File

@@ -13,9 +13,9 @@ module sculpted_square_shape(size, delta, progress) {
width_difference = delta[0];
height_difference = delta[1];
// makes the sides bow
extra_side_size = side_sculpting(progress);
extra_side_size = $side_sculpting(progress);
// makes the rounded corners of the keycap grow larger as they move upwards
extra_corner_size = corner_sculpting(progress);
extra_corner_size = $corner_sculpting(progress);
// computed values for this slice
extra_width_this_slice = (width_difference - extra_side_size) * progress;
@@ -71,9 +71,9 @@ function skin_sculpted_square_shape(size, delta, progress, thickness_difference)
width_difference = delta[0],
height_difference = delta[1],
// makes the sides bow
extra_side_size = side_sculpting(progress),
extra_side_size = $side_sculpting(progress),
// makes the rounded corners of the keycap grow larger as they move upwards
extra_corner_size = corner_sculpting(progress),
extra_corner_size = $corner_sculpting(progress),
// computed values for this slice
extra_width_this_slice = (width_difference - extra_side_size) * progress,