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Fixed bug in MMO with prime fields longer than 1024 bits.
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@@ -18,7 +18,7 @@ void MMO::zeroIV()
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{
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octet key[AES_BLK_SIZE];
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memset(key, 0, AES_BLK_SIZE * sizeof(octet));
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key[i] = i;
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key[0] = i;
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setIV(i, key);
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}
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}
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