add control flag for search until maxiter

This commit is contained in:
Atsushi Sakai
2019-06-19 22:25:54 +09:00
parent ec38da46b3
commit 1ee4ceae0a

View File

@@ -1,3 +1,6 @@
"""
Path Planning Sample Code with RRT*
@@ -14,6 +17,15 @@ import matplotlib.pyplot as plt
show_animation = True
class Node():
def __init__(self, x, y):
self.x = x
self.y = y
self.cost = 0.0
self.parent = None
class RRT():
"""
Class for RRT Planning
@@ -39,11 +51,12 @@ class RRT():
self.maxIter = maxIter
self.obstacleList = obstacleList
def Planning(self, animation=True):
def Planning(self, animation=True, search_until_maxiter=True):
"""
Pathplanning
rrt path planning
animation: flag for animation on or off
search_until_maxiter: search until max iteration for path improving or not
"""
self.nodeList = [self.start]
@@ -51,35 +64,39 @@ class RRT():
rnd = self.get_random_point()
nind = self.GetNearestListIndex(self.nodeList, rnd)
newNode = self.steer(rnd, nind)
# print(newNode.cost)
new_node = self.steer(rnd, nind)
if self.__CollisionCheck(newNode, self.obstacleList):
nearinds = self.find_near_nodes(newNode)
newNode = self.choose_parent(newNode, nearinds)
self.nodeList.append(newNode)
self.rewire(newNode, nearinds)
if self.__CollisionCheck(new_node, self.obstacleList):
nearinds = self.find_near_nodes(new_node)
new_node = self.choose_parent(new_node, nearinds)
self.nodeList.append(new_node)
self.rewire(new_node, nearinds)
if animation and i % 5 == 0:
self.DrawGraph(rnd)
# generate coruse
lastIndex = self.get_best_last_index()
if lastIndex is None:
continue
path = self.gen_final_course(lastIndex)
return path
# generate course
if not search_until_maxiter:
lastIndex = self.get_best_last_index()
if lastIndex:
return self.gen_final_course(lastIndex)
print("reached max iteration")
lastIndex = self.get_best_last_index()
if lastIndex:
return self.gen_final_course(lastIndex)
return None
def choose_parent(self, newNode, nearinds):
def choose_parent(self, new_node, nearinds):
if not nearinds:
return newNode
return new_node
dlist = []
for i in nearinds:
dx = newNode.x - self.nodeList[i].x
dy = newNode.y - self.nodeList[i].y
dx = new_node.x - self.nodeList[i].x
dy = new_node.y - self.nodeList[i].y
d = math.sqrt(dx ** 2 + dy ** 2)
theta = math.atan2(dy, dx)
if self.check_collision_extend(self.nodeList[i], theta, d):
@@ -92,30 +109,30 @@ class RRT():
if mincost == float("inf"):
print("mincost is inf")
return newNode
return new_node
newNode.cost = mincost
newNode.parent = minind
new_node.cost = mincost
new_node.parent = minind
return newNode
return new_node
def steer(self, rnd, nind):
# expand tree
nearestNode = self.nodeList[nind]
theta = math.atan2(rnd[1] - nearestNode.y, rnd[0] - nearestNode.x)
newNode = Node(rnd[0], rnd[1])
nearest_node = self.nodeList[nind]
theta = math.atan2(rnd[1] - nearest_node.y, rnd[0] - nearest_node.x)
new_node = Node(rnd[0], rnd[1])
currentDistance = math.sqrt(
(rnd[1] - nearestNode.y) ** 2 + (rnd[0] - nearestNode.x) ** 2)
(rnd[1] - nearest_node.y) ** 2 + (rnd[0] - nearest_node.x) ** 2)
# Find a point within expandDis of nind, and closest to rnd
if currentDistance <= self.expandDis:
pass
else:
newNode.x = nearestNode.x + self.expandDis * math.cos(theta)
newNode.y = nearestNode.y + self.expandDis * math.sin(theta)
newNode.cost = float("inf")
newNode.parent = None
return newNode
new_node.x = nearest_node.x + self.expandDis * math.cos(theta)
new_node.y = nearest_node.y + self.expandDis * math.sin(theta)
new_node.cost = float("inf")
new_node.parent = None
return new_node
def get_random_point(self):
@@ -155,25 +172,24 @@ class RRT():
def calc_dist_to_goal(self, x, y):
return np.linalg.norm([x - self.end.x, y - self.end.y])
def find_near_nodes(self, newNode):
def find_near_nodes(self, new_node):
nnode = len(self.nodeList)
r = 50.0 * math.sqrt((math.log(nnode) / nnode))
# r = self.expandDis * 5.0
dlist = [(node.x - newNode.x) ** 2 +
(node.y - newNode.y) ** 2 for node in self.nodeList]
dlist = [(node.x - new_node.x) ** 2 +
(node.y - new_node.y) ** 2 for node in self.nodeList]
nearinds = [dlist.index(i) for i in dlist if i <= r ** 2]
return nearinds
def rewire(self, newNode, nearinds):
def rewire(self, new_node, nearinds):
nnode = len(self.nodeList)
for i in nearinds:
nearNode = self.nodeList[i]
dx = newNode.x - nearNode.x
dy = newNode.y - nearNode.y
dx = new_node.x - nearNode.x
dy = new_node.y - nearNode.y
d = math.sqrt(dx ** 2 + dy ** 2)
scost = newNode.cost + d
scost = new_node.cost + d
if nearNode.cost > scost:
theta = math.atan2(dy, dx)
@@ -232,18 +248,6 @@ class RRT():
return True # safe
class Node():
"""
RRT Node
"""
def __init__(self, x, y):
self.x = x
self.y = y
self.cost = 0.0
self.parent = None
def main():
print("Start " + __file__)
@@ -260,7 +264,7 @@ def main():
# Set Initial parameters
rrt = RRT(start=[0, 0], goal=[10, 10],
randArea=[-2, 15], obstacleList=obstacleList)
path = rrt.Planning(animation=show_animation)
path = rrt.Planning(animation=show_animation, search_until_maxiter=False)
if path is None:
print("Cannot find path")
@@ -278,3 +282,4 @@ def main():
if __name__ == '__main__':
main()