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Merge pull request #241 from FranciscoMoretti/fix_informed_RRTS_ignores_obstacles
fix #233 improve check segment intersection with obstacle
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@@ -74,10 +74,9 @@ class InformedRRTStar:
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newNode = self.get_new_node(theta, nind, nearestNode)
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d = self.line_cost(nearestNode, newNode)
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isCollision = self.collision_check(newNode, self.obstacle_list)
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isCollisionEx = self.check_collision_extend(nearestNode, theta, d)
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noCollision = self.check_collision(nearestNode, theta, d)
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if isCollision and isCollisionEx:
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if noCollision:
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nearInds = self.find_near_nodes(newNode)
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newNode = self.choose_parent(newNode, nearInds)
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@@ -85,13 +84,14 @@ class InformedRRTStar:
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self.rewire(newNode, nearInds)
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if self.is_near_goal(newNode):
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solutionSet.add(newNode)
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lastIndex = len(self.node_list) - 1
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tempPath = self.get_final_course(lastIndex)
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tempPathLen = self.get_path_len(tempPath)
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if tempPathLen < pathLen:
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path = tempPath
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cBest = tempPathLen
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if self.check_segment_collision(newNode.x, newNode.y, self.goal.x , self.goal.y):
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solutionSet.add(newNode)
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lastIndex = len(self.node_list) - 1
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tempPath = self.get_final_course(lastIndex)
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tempPathLen = self.get_path_len(tempPath)
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if tempPathLen < pathLen:
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path = tempPath
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cBest = tempPathLen
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if animation:
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self.draw_graph(xCenter=xCenter,
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@@ -110,7 +110,7 @@ class InformedRRTStar:
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dy = newNode.y - self.node_list[i].y
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d = math.sqrt(dx ** 2 + dy ** 2)
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theta = math.atan2(dy, dx)
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if self.check_collision_extend(self.node_list[i], theta, d):
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if self.check_collision(self.node_list[i], theta, d):
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dList.append(self.node_list[i].cost + d)
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else:
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dList.append(float('inf'))
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@@ -194,17 +194,6 @@ class InformedRRTStar:
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minIndex = dList.index(min(dList))
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return minIndex
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@staticmethod
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def collision_check(newNode, obstacleList):
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for (ox, oy, size) in obstacleList:
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dx = ox - newNode.x
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dy = oy - newNode.y
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d = dx * dx + dy * dy
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if d <= 1.1 * size ** 2:
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return False # collision
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return True # safe
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def get_new_node(self, theta, nind, nearestNode):
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newNode = copy.deepcopy(nearestNode)
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@@ -234,21 +223,41 @@ class InformedRRTStar:
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if nearNode.cost > scost:
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theta = math.atan2(newNode.y - nearNode.y,
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newNode.x - nearNode.x)
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if self.check_collision_extend(nearNode, theta, d):
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if self.check_collision(nearNode, theta, d):
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nearNode.parent = n_node - 1
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nearNode.cost = scost
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@staticmethod
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def distance_squared_point_to_segment(v, w, p):
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# Return minimum distance between line segment vw and point p
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if (np.array_equal(v, w)):
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return (p-v).dot(p-v) # v == w case
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l2 = (w-v).dot(w-v) # i.e. |w-v|^2 - avoid a sqrt
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# Consider the line extending the segment, parameterized as v + t (w - v).
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# We find projection of point p onto the line.
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# It falls where t = [(p-v) . (w-v)] / |w-v|^2
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# We clamp t from [0,1] to handle points outside the segment vw.
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t = max(0, min(1, (p - v).dot(w - v) / l2))
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projection = v + t * (w - v) # Projection falls on the segment
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return (p-projection).dot(p-projection)
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def check_collision_extend(self, nearNode, theta, d):
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tmpNode = copy.deepcopy(nearNode)
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for i in range(int(d / self.expand_dis)):
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tmpNode.x += self.expand_dis * math.cos(theta)
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tmpNode.y += self.expand_dis * math.sin(theta)
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if not self.collision_check(tmpNode, self.obstacle_list):
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return False
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def check_segment_collision(self, x1, y1, x2, y2):
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for (ox, oy, size) in self.obstacle_list:
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dd = self.distance_squared_point_to_segment(
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np.array([x1, y1]),
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np.array([x2, y2]),
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np.array([ox, oy]))
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if dd <= size**2:
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return False # collision
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return True
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def check_collision(self, nearNode, theta, d):
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tmpNode = copy.deepcopy(nearNode)
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endx = tmpNode.x + math.cos(theta)*d
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endy = tmpNode.y + math.sin(theta)*d
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return self.check_segment_collision(tmpNode.x, tmpNode.y, endx, endy)
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def get_final_course(self, lastIndex):
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path = [[self.goal.x, self.goal.y]]
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while self.node_list[lastIndex].parent is not None:
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