mirror of
https://github.com/AtsushiSakai/PythonRobotics.git
synced 2026-01-13 02:08:03 -05:00
Limit play area in RRT (#540)
* add support for limiting the play area * plot the play area * Update rrt.py * fix param list * fix code style * fix more code style * fix code style even more
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@@ -32,6 +32,15 @@ class RRT:
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self.path_y = []
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self.parent = None
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class AreaBounds:
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def __init__(self, area):
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self.xmin = float(area[0])
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self.xmax = float(area[1])
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self.ymin = float(area[2])
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self.ymax = float(area[3])
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def __init__(self,
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start,
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goal,
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@@ -40,7 +49,9 @@ class RRT:
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expand_dis=3.0,
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path_resolution=0.5,
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goal_sample_rate=5,
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max_iter=500):
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max_iter=500,
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play_area=None
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):
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"""
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Setting Parameter
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@@ -48,12 +59,17 @@ class RRT:
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goal:Goal Position [x,y]
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obstacleList:obstacle Positions [[x,y,size],...]
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randArea:Random Sampling Area [min,max]
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play_area:stay inside this area [xmin,xmax,ymin,ymax]
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"""
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self.start = self.Node(start[0], start[1])
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self.end = self.Node(goal[0], goal[1])
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self.min_rand = rand_area[0]
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self.max_rand = rand_area[1]
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if play_area is not None:
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self.play_area = self.AreaBounds(play_area)
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else:
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self.play_area = None
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self.expand_dis = expand_dis
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self.path_resolution = path_resolution
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self.goal_sample_rate = goal_sample_rate
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@@ -76,7 +92,8 @@ class RRT:
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new_node = self.steer(nearest_node, rnd_node, self.expand_dis)
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if self.check_collision(new_node, self.obstacle_list):
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if self.check_if_outside_play_area(new_node, self.play_area) and \
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self.check_collision(new_node, self.obstacle_list):
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self.node_list.append(new_node)
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if animation and i % 5 == 0:
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@@ -163,6 +180,15 @@ class RRT:
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for (ox, oy, size) in self.obstacle_list:
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self.plot_circle(ox, oy, size)
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if self.play_area is not None:
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plt.plot([self.play_area.xmin, self.play_area.xmax,
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self.play_area.xmax, self.play_area.xmin,
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self.play_area.xmin],
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[self.play_area.ymin, self.play_area.ymin,
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self.play_area.ymax, self.play_area.ymax,
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self.play_area.ymin],
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"-k")
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plt.plot(self.start.x, self.start.y, "xr")
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plt.plot(self.end.x, self.end.y, "xr")
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plt.axis("equal")
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@@ -186,6 +212,18 @@ class RRT:
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return minind
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@staticmethod
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def check_if_outside_play_area(node, play_area):
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if play_area is None:
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return True # no play_area was defined, every pos should be ok
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if node.x < play_area.xmin or node.x > play_area.xmax or \
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node.y < play_area.ymin or node.y > play_area.ymax:
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return False # outside - bad
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else:
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return True # inside - ok
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@staticmethod
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def check_collision(node, obstacleList):
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@@ -222,7 +260,9 @@ def main(gx=6.0, gy=10.0):
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start=[0, 0],
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goal=[gx, gy],
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rand_area=[-2, 15],
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obstacle_list=obstacleList)
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obstacle_list=obstacleList,
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# play_area=[0, 10, 0, 14]
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)
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path = rrt.planning(animation=show_animation)
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if path is None:
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