Files
PythonRobotics/scripts/PathPlanning/RRT/simple_rrt.py
2017-05-06 10:28:39 -07:00

170 lines
4.5 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
u"""
@brief: Path Planning Sample Code with Randamized Rapidly-Exploring Random Trees (RRT)
@author: AtsushiSakai
@license: MIT
"""
import random
import math
import copy
class RRT():
u"""
Class for RRT Planning
"""
def __init__(self, start, goal, obstacleList,
randArea, expandDis=1.0, goalSampleRate=5, maxIter=500):
u"""
Setting Parameter
start:Start Position [x,y]
goal:Goal Position [x,y]
obstacleList:obstacle Positions [[x,y,size],...]
randArea:Ramdom Samping Area [min,max]
"""
self.start = Node(start[0], start[1])
self.end = Node(goal[0], goal[1])
self.minrand = randArea[0]
self.maxrand = randArea[1]
self.expandDis = expandDis
self.goalSampleRate = goalSampleRate
self.maxIter = maxIter
def Planning(self, animation=True):
u"""
Pathplanning
animation: flag for animation on or off
"""
self.nodeList = [self.start]
while True:
# Random Sampling
if random.randint(0, 100) > self.goalSampleRate:
rnd = [random.uniform(self.minrand, self.maxrand), random.uniform(
self.minrand, self.maxrand)]
else:
rnd = [self.end.x, self.end.y]
# Find nearest node
nind = self.GetNearestListIndex(self.nodeList, rnd)
# print(nind)
# expand tree
nearestNode = self.nodeList[nind]
theta = math.atan2(rnd[1] - nearestNode.y, rnd[0] - nearestNode.x)
newNode = copy.deepcopy(nearestNode)
newNode.x += self.expandDis * math.cos(theta)
newNode.y += self.expandDis * math.sin(theta)
newNode.parent = nind
if not self.__CollisionCheck(newNode, obstacleList):
continue
self.nodeList.append(newNode)
# check goal
dx = newNode.x - self.end.x
dy = newNode.y - self.end.y
d = math.sqrt(dx * dx + dy * dy)
if d <= self.expandDis:
print("Goal!!")
break
if animation:
self.DrawGraph(rnd)
path = [[self.end.x, self.end.y]]
lastIndex = len(self.nodeList) - 1
while self.nodeList[lastIndex].parent is not None:
node = self.nodeList[lastIndex]
path.append([node.x, node.y])
lastIndex = node.parent
path.append([self.start.x, self.start.y])
return path
def DrawGraph(self, rnd=None):
u"""
Draw Graph
"""
import matplotlib.pyplot as plt
plt.clf()
if rnd is not None:
plt.plot(rnd[0], rnd[1], "^k")
for node in self.nodeList:
if node.parent is not None:
plt.plot([node.x, self.nodeList[node.parent].x], [
node.y, self.nodeList[node.parent].y], "-g")
for (ox, oy, size) in obstacleList:
plt.plot(ox, oy, "ok", ms=30 * size)
plt.plot(self.start.x, self.start.y, "xr")
plt.plot(self.end.x, self.end.y, "xr")
plt.axis([-2, 15, -2, 15])
plt.grid(True)
plt.pause(0.01)
def GetNearestListIndex(self, nodeList, rnd):
dlist = [(node.x - rnd[0]) ** 2 + (node.y - rnd[1])
** 2 for node in nodeList]
minind = dlist.index(min(dlist))
return minind
def __CollisionCheck(self, node, obstacleList):
for (ox, oy, size) in obstacleList:
dx = ox - node.x
dy = oy - node.y
d = math.sqrt(dx * dx + dy * dy)
if d <= size:
return False # collision
return True # safe
class Node():
u"""
RRT Node
"""
def __init__(self, x, y):
self.x = x
self.y = y
self.parent = None
if __name__ == '__main__':
import matplotlib.pyplot as plt
# ====Search Path with RRT====
obstacleList = [
(5, 5, 1),
(3, 6, 2),
(3, 8, 2),
(3, 10, 2),
(7, 5, 2),
(9, 5, 2)
] # [x,y,size]
# Set Initial parameters
rrt = RRT(start=[0, 0], goal=[5, 10],
randArea=[-2, 15], obstacleList=obstacleList)
path = rrt.Planning(animation=True)
# Draw final path
rrt.DrawGraph()
plt.plot([x for (x, y) in path], [y for (x, y) in path], '-r')
plt.grid(True)
plt.pause(0.01) # Need for Mac
plt.show()