Update playground to use generators

This commit is contained in:
Andrew Morris
2023-06-01 13:18:35 +10:00
parent 7e22dbeba0
commit 9786625d97
9 changed files with 80 additions and 174 deletions

View File

@@ -365,9 +365,17 @@ impl ModuleCompiler {
use swc_ecma_ast::ExportSpecifier::*;
use swc_ecma_ast::ModuleExportName;
if en.type_only {
return;
}
for specifier in &en.specifiers {
match specifier {
Named(named) => {
if named.is_type_only {
continue;
}
let orig_name = match &named.orig {
ModuleExportName::Ident(ident) => ident,
ModuleExportName::Str(_) => {

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@@ -1,38 +1,9 @@
export default function main() {
return [...new Range(0, 10)];
return [...range(0, 10)];
}
class Range {
start: number;
end: number;
constructor(start: number, end: number) {
this.start = start;
this.end = end;
}
[Symbol.iterator]() {
return new RangeIterator(this.start, this.end);
}
}
class RangeIterator {
value: number;
end: number;
constructor(value: number, end: number) {
this.value = value;
this.end = end;
}
next() {
const done = this.value >= this.end;
const res = { value: this.value, done };
if (!done) {
this.value++;
}
return res;
function* range(start: number, end: number) {
for (let i = start; i < end; i++) {
yield i;
}
}

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@@ -1,4 +1,4 @@
import type { NotNullish } from "../lib/util.ts";
import type { NotNullish } from "../lib/mod.ts";
export default function main() {
let a = new SmallQueue(["item1"]);

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@@ -20,21 +20,21 @@ export default class BinaryTree<T extends NotNullish> {
}
}
toArray() {
let res: T[] = [];
*[Symbol.iterator](): Generator<T> {
if (this.left) {
res.push(...this.left.toArray());
for (const value of this.left) {
yield value;
}
}
if (this.value !== undefined) {
res.push(this.value);
if (this.value) {
yield this.value;
}
if (this.right) {
res.push(...this.right.toArray());
for (const value of this.right) {
yield value;
}
}
return res;
}
}

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@@ -0,0 +1,5 @@
export { default as BinaryTree } from "./BinaryTree.ts";
export { type NotNullish } from "./util.ts";
export { factorize, factorizeAsPowers, primes, isPrime } from "./primes.ts";
// Note: `export *` would be used here, but it isn't implemented yet.

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@@ -1,159 +1,85 @@
export function factorize(n: number): number[] {
let factors: number[] = [];
let p = 2;
export function* factorize(n: number) {
for (const p of primes()) {
if (p * p > n) {
yield n;
return;
}
while (true) {
while (n % p === 0) {
factors.push(p);
yield p;
n /= p;
}
if (n === 1) {
return factors;
}
p = nextOddPrime(p);
if (p * p > n) {
factors.push(n);
return factors;
return;
}
}
}
export function factorizeAsPowers(n: number): [number, number][] {
export function* factorizeAsPowers(n: number) {
const factors = factorize(n);
if (factors.length === 0) {
return [];
}
const result: [number, number][] = [];
let currentFactor = factors[0];
let currentFactor: number | undefined;
let currentPower = 1;
for (let i = 1; i < factors.length; i++) {
const factor = factors[i];
for (const factor of factors) {
currentFactor = factor;
break;
}
if (currentFactor === undefined) {
return;
}
for (const factor of factors) {
if (factor === currentFactor) {
currentPower += 1;
} else {
result.push([currentFactor, currentPower]);
yield [currentFactor, currentPower];
currentFactor = factor;
currentPower = 1;
}
}
result.push([currentFactor, currentPower]);
return result;
yield [currentFactor, currentPower];
}
export function nextOddPrime(n: number): number {
n += 1 + (n % 2); // Next odd number
export function* primes() {
yield 2;
yield 3;
yield 5;
yield 7;
yield 11;
yield 13;
yield 17;
yield 19;
yield 23;
yield 29;
while (!isOddPrime(n)) {
n += 2;
}
let base = 30;
let offsets = [1, 7, 11, 13, 17, 19, 23, 29];
return n;
}
export function isOddPrime(n: number): boolean {
let i = 3;
while (i * i <= n) {
if (n % i === 0) {
return false;
}
i += 2;
}
return true;
}
export class PrimeGenerator {
pcg: PrimeCandidatesGenerator;
constructor() {
this.pcg = new PrimeCandidatesGenerator();
}
next() {
while (true) {
const candidate = this.pcg.next();
while (true) {
for (const offset of offsets) {
let candidate = base + offset;
if (isPrime(candidate)) {
return candidate;
yield candidate;
}
}
base += 30;
}
}
export function isPrime(n: number) {
let pcg = new PrimeCandidatesGenerator();
while (true) {
const pc = pcg.next();
if (pc * pc > n) {
for (const p of primes()) {
if (p * p > n) {
return true;
}
if (n % pc === 0) {
if (n % p === 0) {
return false;
}
}
}
export class PrimeCandidatesGenerator {
gen: Gen235 | GenMod30;
constructor() {
this.gen = new Gen235();
}
next() {
let c = this.gen.next();
if (c !== undefined) {
return c;
}
this.gen = new GenMod30();
return this.gen.next();
}
}
class Gen235 {
nums: number[];
i: number;
constructor() {
this.nums = [2, 3, 5];
this.i = 0;
}
next() {
return this.nums[this.i++];
}
}
class GenMod30 {
nums: number[];
i: number;
constructor() {
this.nums = [1, 7, 11, 13, 17, 19, 23, 29];
this.i = 1;
}
next() {
const rem = this.i % 8;
const rounds = (this.i - rem) / 8;
this.i++;
return 30 * rounds + this.nums[rem];
}
}

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@@ -7,7 +7,7 @@
// language itself. In JavaScript you'd need to carefully follow the functional
// rules, but in ValueScript it's free.
import BinaryTree from "../lib/BinaryTree.ts";
import { BinaryTree } from "../lib/mod.ts";
export default function main() {
let tree = new BinaryTree<number>();
@@ -21,7 +21,7 @@ export default function main() {
tree.insert(3);
tree.insert(4);
return [treeSnapshot.toArray(), tree.toArray()];
return [[...treeSnapshot], [...tree]];
// JavaScript: [[1, 2, 3, 4, 5], [1, 2, 3, 4, 5]]
// ValueScript: [[1, 2, 5], [1, 2, 3, 4, 5]]
}

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@@ -15,7 +15,7 @@ export default function () {
nums.sort(), // [1, 10, 3]
"b" + "a" + +"a" + "a", // "baNaNa"
];
// JavaScript and ValueScript agree on these.
// JavaScript and ValueScript agree on these.
}
// We're not sure yet where exactly to draw this line. Another notable example

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@@ -2,28 +2,24 @@
//
// In this example, we import `factorize` from the primes module. In the
// assembly, you can see `factorize` has been included, as well as the
// `nextOddPrime` and `isOddPrime` functions it depends on.
// `primes` and `isPrime` functions it depends on.
//
// However, the primes module also defines:
// - `factorizeAsPowers`
// - `PrimeGenerator`
// - `PrimeCandidatesGenerator`
// - `Gen235`
// - `GenMod30`
//
// These definitions are not included, because the definitions exported by this
// module do not need them. Omitting those unused definitions reduces the
// bytecode for this module from 1,091 to 295 bytes.
// bytecode for this module from 1,071 to 413 bytes.
import { factorize } from "../lib/primes.ts";
import { factorize } from "../lib/mod.ts";
// It's not just the default export that matters. If you uncomment this line,
// the assembly will also include `PrimeCandidatesGenerator`, even though it's
// not used anywhere else.
// export { PrimeCandidatesGenerator } from "../lib/primes";
// the assembly will also include `BinaryTree`, even though it's not used
// anywhere else.
// export { BinaryTree } from "../lib/mod.ts";
export default function main() {
return factorize(18); // [2, 3, 3], because 2 * 3 * 3 = 18
return [...factorize(18)]; // [2, 3, 3], because 2 * 3 * 3 = 18
}
// These functions are also not in the assembly, because none of our exports use