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Editor event documentation
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@@ -53,9 +53,45 @@ TextMateScopeSelector = require('first-mate').ScopeSelector
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#
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# ## Events
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#
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# ### path-changed
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#
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# Essential: Emit when the buffer's path, and therefore title, has changed.
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#
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# ### title-changed
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#
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# Essential: Emit when the buffer's path, and therefore title, has changed.
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#
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# ### modified-status-changed
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#
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# Extended: Emit when the result of {::isModified} changes.
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#
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# ### soft-wrap-changed
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#
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# Extended: Emit when soft wrap was enabled or disabled.
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#
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# * `softWrap` {Boolean} indicating whether soft wrap is enabled or disabled.
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#
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# ### grammar-changed
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#
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# Extended: Emit when the grammar that interprets and colorizes the text has
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# been changed.
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#
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#
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#
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# ### contents-modified
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#
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# Essential: Emit when the buffer's contents change. It is emit asynchronously
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# 300ms after the last buffer change. This is a good place to handle changes to
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# the buffer without compromising typing performance.
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#
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# ### contents-conflicted
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#
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# Extended: Emitted when the buffer's underlying file changes on disk at a
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# moment when the result of {::isModified} is true.
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#
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# ### will-insert-text
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#
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# Emit before the text has been inserted.
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# Extended: Emit before the text has been inserted.
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#
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# * `event` event {Object}
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# * `text` {String} text to be inserted
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@@ -63,10 +99,85 @@ TextMateScopeSelector = require('first-mate').ScopeSelector
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#
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# ### did-insert-text
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#
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# Emit after the text has been inserted.
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# Extended: Emit after the text has been inserted.
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#
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# * `event` event {Object}
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# * `text` {String} text to be inserted
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#
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#
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#
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# ### cursor-moved
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#
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# Essential: Emit when a cursor has been moved. If there are multiple cursors,
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# it will be emit for each cursor.
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#
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# * `event` {Object}
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# * `oldBufferPosition` {Point}
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# * `oldScreenPosition` {Point}
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# * `newBufferPosition` {Point}
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# * `newScreenPosition` {Point}
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# * `textChanged` {Boolean}
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#
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# ### cursor-added
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#
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# Extended: Emit when a cursor has been added.
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#
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# * `cursor` {Cursor} that was added
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#
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# ### cursor-removed
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#
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# Extended: Emit when a cursor has been removed.
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#
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# * `cursor` {Cursor} that was removed
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#
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#
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#
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# ### selection-screen-range-changed
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#
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# Essential: Emit when a selection's screen range changes.
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#
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# * `selection`: {Selection} object that has a changed range
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#
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# ### selection-added
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#
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# Extended: Emit when a selection's was added.
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#
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# * `selection`: {Selection} object that was added
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#
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# ### selection-removed
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#
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# Extended: Emit when a selection's was removed.
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#
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# * `selection`: {Selection} object that was removed
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#
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#
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#
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# ### decoration-added
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#
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# Extended: Emit when a {Decoration} is added to the editor.
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#
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# * `decoration` {Decoration} that was added
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#
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# ### decoration-removed
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#
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# Extended: Emit when a {Decoration} is removed from the editor.
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#
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# * `decoration` {Decoration} that was removed
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#
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# ### decoration-changed
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#
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# Extended: Emit when a {Decoration}'s underlying marker changes. Say the user
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# inserts newlines above a decoration. That action will move the marker down,
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# and fire this event.
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#
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# * `decoration` {Decoration} that was added
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#
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# ### decoration-updated
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#
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# Extended: Emit when a {Decoration} is updated via the {Decoration::update} method.
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#
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# * `decoration` {Decoration} that was updated
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#
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module.exports =
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class Editor extends Model
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Serializable.includeInto(this)
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@@ -595,16 +706,6 @@ class Editor extends Model
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# Public: For each selection, replace the selected text with the given text.
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#
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# ## Events
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#
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# * `will-insert-text` Emit before the text has been inserted.
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# * `event` event {Object}
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# * `text` {String} text to be inserted
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# * `cancel` {Function} Call to prevent the text from being inserted
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# * `did-insert-text` Emit after the text has been inserted.
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# * `event` event {Object}
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# * `text` {String} text to be inserted
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#
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# * `text` A {String} representing the text to insert.
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# * `options` See {Selection::insertText}.
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#
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@@ -1447,6 +1548,7 @@ class Editor extends Model
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# Remove the given cursor from this editor.
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removeCursor: (cursor) ->
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_.remove(@cursors, cursor)
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@emit 'cursor-removed', cursor
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# Public: Move the cursor to the given position in screen coordinates.
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#
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