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Adjust multiple mappings if needed when applying screen deltas
If there are multiple mappings following the start row of the delta that span fewer screen rows than the delta, we collapse mappings to 0 screen rows until we have removed the number of rows specified by the delta. Expanding positive deltas expands the first mapping following the start row as it did previously.
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@@ -156,3 +156,26 @@ describe "RowMap", ->
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expect(map.bufferRowRangeForScreenRow(11)).toEqual [15, 20]
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expect(map.bufferRowRangeForScreenRow(5)).toEqual [5, 10]
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expect(map.bufferRowRangeForScreenRow(21)).toEqual [25, 30]
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describe ".applyScreenDelta(startScreenRow, delta)", ->
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describe "when applying a positive delta", ->
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it "can enlarge the screen side of existing mappings", ->
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map.mapBufferRowRange(5, 6, 3) # wrapped line
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map.applyScreenDelta(5, 2) # wrap it twice more
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expect(map.screenRowRangeForBufferRow(5)).toEqual [5, 10]
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describe "when applying a negative delta", ->
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it "can collapse the screen side of multiple mappings to 0 until the entire delta has been applied", ->
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map.mapBufferRowRange(5, 10, 1) # inner fold 1
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map.mapBufferRowRange(11, 13, 1) # inner fold 2
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map.mapBufferRowRange(15, 20, 1) # inner fold 3
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map.mapBufferRowRange(22, 27, 1) # following fold
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map.applyScreenDelta(6, -5)
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expect(map.screenRowRangeForBufferRow(5)).toEqual [5, 6]
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expect(map.screenRowRangeForBufferRow(9)).toEqual [5, 6]
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expect(map.screenRowRangeForBufferRow(10)).toEqual [6, 6]
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expect(map.screenRowRangeForBufferRow(19)).toEqual [6, 6]
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expect(map.screenRowRangeForBufferRow(22)).toEqual [8, 9]
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expect(map.screenRowRangeForBufferRow(26)).toEqual [8, 9]
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@@ -50,9 +50,18 @@ class RowMap
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{ mapping } = @traverseToBufferRow(startBufferRow)
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mapping?.bufferRows += delta
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applyScreenDelta: (startBufferRow, delta) ->
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{ mapping } = @traverseToScreenRow(startBufferRow)
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mapping?.screenRows += delta
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applyScreenDelta: (startScreenRow, delta) ->
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{ index } = @traverseToScreenRow(startScreenRow)
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until delta == 0
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{ bufferRows, screenRows } = @mappings[index]
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screenRows += delta
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if screenRows < 0
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delta = screenRows
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screenRows = 0
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else
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delta = 0
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@mappings[index] = { bufferRows, screenRows }
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index++
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traverseToBufferRow: (targetBufferRow) ->
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bufferRow = 0
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