initial commit of the mystery language

This commit is contained in:
Jeremy Ashkenas
2009-12-13 17:07:16 -05:00
commit 8e9d637985
10 changed files with 2339 additions and 0 deletions

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SYNTAX Normal file
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Every line is an expression. Multiple expressions on a single line can be
separated by a ";" character.
NUM: 1
1.0
STRING: "hello"
'hello'
OBJECT: {one : 1, two : 2}
ARRAY: [1, 2, 3]
CODE: a, b => a * b.
IF: return x if x > 1
if (x > 1) return x
ASSIGN: a : b
LOGICAL: x && y
x and y
x || y
x or y

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code.jaa Normal file
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# I'm a comment and I'm ok.
# Return
# Case
square: x => x * x.
sum: x, y => x + y.
odd: x => x % 2 is 0.
even: x => x % 2 aint 0.
object_literal: {one: 1, two: 2, three: 3}
multiline_object: {
pi: 3.14159
list: [1, 2, 3, 4]
three: 3
inner_obj: {
freedom: => _.freedom().
}
}
run_loop: =>
fire_events(e => e.stopPropagation().)
listen()
wait().
if submarine.shields_up
full_speed_ahead()
weapons.fire_torpedos()
else
run_away().
eldest: if 25 > 21 then liz else marge.

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documents.jaa Normal file
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# Document Model
dc.model.Document: dc.Model.extend({
constructor : attributes => this.base(attributes).
# For display, show either the highlighted search results, or the summary,
# if no highlights are available.
# The import process will take care of this in the future, but the inline
# version of the summary has all runs of whitespace squeezed out.
displaySummary : =>
text: this.get('highlight') or this.get('summary')
text ? text.replace(/\s+/g, ' ') else ''
# Return a list of the document's metadata. Think about caching this on the
# document by binding to Metadata, instead of on-the-fly.
metadata : =>
docId : this.id
_.select(Metadata.models(), (m =>
_.any(m.get('instances'), (i =>
i.document_id == docId
))
))
bookmark : pageNumber =>
bookmark : new dc.model.Bookmark({title : this.get('title'), page_number : pageNumber, document_id : this.id})
Bookmarks.create(bookmark)
# Inspect.
toString : =>
'Document ' + this.id + ' "' + this.get('title') + '"'
})
# Document Set
dc.model.DocumentSet : dc.model.RESTfulSet.extend({
resource : 'documents'
SELECTION_CHANGED : 'documents:selection_changed'
constructor : options =>
this.base(options)
_.bindAll(this, 'downloadSelectedViewers', 'downloadSelectedPDF', 'downloadSelectedFullText')
selected : => _.select(this.models(), m => m.get('selected'))
selectedIds : => _.pluck(this.selected(), 'id')
countSelected : => this.selected().length
downloadSelectedViewers : =>
dc.app.download('/download/' + this.selectedIds().join('/') + '/document_viewer.zip');
downloadSelectedPDF : =>
return window.open(this.selected()[0].get('pdf_url')) if this.countSelected() <= 1
dc.app.download('/download/' + this.selectedIds().join('/') + '/document_pdfs.zip')
downloadSelectedFullText : =>
return window.open(this.selected()[0].get('full_text_url')) if this.countSelected() <= 1
dc.app.download('/download/' + this.selectedIds().join('/') + '/document_text.zip')
# We override "_onModelEvent" to fire selection changed events when documents
# change their selected state.
_onModelEvent : e, model =>
this.base(e, model)
fire : (e == dc.Model.CHANGED and model.hasChanged('selected'))
_.defer(_(this.fire).bind(this, this.SELECTION_CHANGED, this)) if fire
}
})
# The main set of Documents, used by the search tab.
window.Documents : new dc.model.DocumentSet()
# The set of documents that is used to look at a particular label.
dc.app.LabeledDocuments : new dc.model.DocumentSet()

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class Parser
# Declare tokens produced by the lexer
token IF ELSE THEN
token NEWLINE
token NUMBER
token STRING
token TRUE FALSE NULL
token IDENTIFIER PROPERTY_ACCESS
token CODE
prechigh
nonassoc UMINUS NOT '!'
left '*' '/' '%'
left '+' '-'
left '<=' '<' '>' '>='
right '==' '!=' IS AINT
left '&&' '||' AND OR
right '-=' '+=' '/=' '*='
preclow
rule
# All rules are declared in this format:
#
# RuleName:
# OtherRule TOKEN AnotherRule { code to run when this matches }
# | OtherRule { ... }
# ;
#
# In the code section (inside the {...} on the right):
# - Assign to "result" the value returned by the rule.
# - Use val[index of expression] to reference expressions on the left.
# All parsing will end in this rule, being the trunk of the AST.
Root:
/* nothing */ { result = Nodes.new([]) }
| Expressions { result = val[0] }
;
# Any list of expressions or method body, seperated by line breaks.
Expressions:
Expression { result = Nodes.new(val) }
| Expressions Terminator Expression { result = val[0] << val[2] }
| Expressions Terminator { result = Nodes.new([val[0]]) }
| Terminator Expressions { result = Nodes.new([val[1]]) }
;
# All types of expressions in our language
Expression:
Literal
| Variable
| Call
| Assign
| Object
| Code
| Operation
| Array
| If
;
# All tokens that can terminate an expression
Terminator:
"\n"
| ";"
;
# All hard-coded values
Literal:
NUMBER { result = LiteralNode.new(val[0]) }
| STRING { result = LiteralNode.new(val[0]) }
| TRUE { result = LiteralNode.new(true) }
| FALSE { result = LiteralNode.new(false) }
| NULL { result = LiteralNode.new(nil) }
;
# Assign to a variable
Assign:
Variable ":" Expression { result = AssignNode.new(val[0], val[2]) }
;
# Assignment within an object literal.
AssignObj:
IDENTIFIER ":" Expression { result = AssignNode.new(val[0], val[2], :object) }
;
# Arithmetic and logical operators
# For Ruby's Operator precedence, see:
# https://www.cs.auckland.ac.nz/references/ruby/ProgrammingRuby/language.html
Operation:
'!' Expression { result = OpNode.new(val[0], val[1]) }
| '-' Expression = UMINUS { result = OpNode.new(val[0], val[1]) }
| NOT Expression { result = OpNode.new(val[0], val[1]) }
| Expression '*' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '/' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '%' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '+' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '-' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '<=' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '<' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '>' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '>=' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '==' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '!=' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression IS Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression AINT Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '&&' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '||' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression AND Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression OR Expression { result = OpNode.new(val[1], val[0], val[2]) }
# Add ternary?
| Expression '-=' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '+=' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '/=' Expression { result = OpNode.new(val[1], val[0], val[2]) }
| Expression '*=' Expression { result = OpNode.new(val[1], val[0], val[2]) }
# Add ||= &&=
;
# Method definition
Code:
"=>" Expressions "." { result = CodeNode.new([], val[1]) }
| ParamList
"=>" Expressions "." { result = CodeNode.new(val[0], val[2]) }
;
ParamList:
/* nothing */ { result = [] }
| IDENTIFIER { result = val }
| ParamList "," IDENTIFIER { result = val[0] << val[2] }
;
Variable:
IDENTIFIER { result = VariableNode.new(val) }
| Variable PROPERTY_ACCESS IDENTIFIER { result = val[0] << val[2] }
;
Object:
"{" "}" { result = ObjectNode.new([]) }
| "{" AssignList "}" { result = ObjectNode.new(val[1]) }
| "{" Terminator AssignList
Terminator "}" { result = ObjectNode.new(val[2]) }
;
AssignList:
/* nothing */ { result = []}
| AssignObj { result = val }
| AssignList "," AssignObj { result = val[0] << val[2] }
| AssignList Terminator AssignObj { result = val[0] << val[2] }
;
# A method call.
Call:
Variable "(" ArgList ")" { result = CallNode.new(val[0], val[2]) }
;
# An Array.
Array:
"[" ArgList "]" { result = ArrayNode.new(val[1]) }
;
# A list of arguments to a method call.
ArgList:
/* nothing */ { result = [] }
| Expression { result = val }
| ArgList "," Expression { result = val[0] << val[2] }
;
If:
IF Expression
THEN Expression "." { result = TernaryNode.new(val[1], val[3]) }
| IF Expression Terminator
Expressions "." { result = IfNode.new(val[1], val[3]) }
| IF Expression
THEN Expression
ELSE Expression "." { result = TernaryNode.new(val[1], val[3], val[5]) }
| IF Expression Terminator
Expressions Terminator
ELSE Expressions "." { result = IfNode.new(val[1], val[3], val[6]) }
;
end
---- header
require "lexer"
require "nodes"
---- inner
def parse(code, show_tokens=false)
# @yydebug = true
@tokens = Lexer.new.tokenize(code)
puts @tokens.inspect if show_tokens
do_parse
end
def next_token
@tokens.shift
end

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class Lexer
KEYWORDS = ["if", "else", "then",
"true", "false", "null",
"and", "or", "is", "aint", "not"]
IDENTIFIER = /\A([a-zA-Z$_]\w*)/
NUMBER = /\A([0-9]+(\.[0-9]+)?)/
STRING = /\A["'](.*?)["']/
OPERATOR = /\A([+\*&|\/\-%=<>]+)/
WHITESPACE = /\A([ \t\r]+)/
NEWLINE = /\A([\r\n]+)/
COMMENT = /\A(#[^\r\n]*)/
CODE = /\A(=>)/
# This is how to implement a very simple scanner.
# Scan one caracter at the time until you find something to parse.
def tokenize(code)
@code = code.chomp # Cleanup code by remove extra line breaks
@i = 0 # Current character position we're parsing
@tokens = [] # Collection of all parsed tokens in the form [:TOKEN_TYPE, value]
while @i < @code.length
@chunk = @code[@i..-1]
extract_next_token
end
@tokens
end
def extract_next_token
return if identifier_token
return if number_token
return if string_token
return if remove_comment
return if whitespace_token
return literal_token
end
# Matching if, print, method names, etc.
def identifier_token
return false unless identifier = @chunk[IDENTIFIER, 1]
# Keywords are special identifiers tagged with their own name, 'if' will result
# in an [:IF, "if"] token
tag = KEYWORDS.include?(identifier) ? identifier.upcase.to_sym : :IDENTIFIER
if tag == :IDENTIFIER && @tokens[-1] && @tokens[-1][1] == '.'
@tokens[-1] = [:PROPERTY_ACCESS, '.']
end
@tokens << [tag, identifier]
@i += identifier.length
end
def number_token
return false unless number = @chunk[NUMBER, 1]
float = number.include?('.')
@tokens << [:NUMBER, float ? number.to_f : number.to_i]
@i += number.length
end
def string_token
return false unless string = @chunk[STRING, 1]
@tokens << [:STRING, string]
@i += string.length + 2
end
def remove_comment
return false unless comment = @chunk[COMMENT, 1]
@i += comment.length
end
# Ignore whitespace
def whitespace_token
return false unless whitespace = @chunk[WHITESPACE, 1]
@i += whitespace.length
end
# We treat all other single characters as a token. Eg.: ( ) , . !
# Multi-character operators are also literal tokens, so that Racc can assign
# the proper order of operations. Multiple newlines get merged.
def literal_token
value = @chunk[NEWLINE, 1]
if value
@tokens << ["\n", "\n"] unless @tokens.last && @tokens.last[0] == "\n"
return @i += value.length
end
value = @chunk[OPERATOR, 1]
value ||= @chunk[0,1]
@tokens << [value, value]
@i += value.length
end
end

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require "lexer"
p Lexer.new.tokenize(File.read('code.jaa'))

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# Tabs are two spaces for pretty-printing.
TAB = ' '
# Collection of nodes each one representing an expression.
class Nodes
attr_reader :nodes
def initialize(nodes)
@nodes = nodes
end
def <<(node)
@nodes << node
self
end
# Flatten redundant nested node lists until we have multiple nodes on the
# same level to work with.
def reduce
return nodes.first.reduce if nodes.length == 1 && nodes.first.is_a?(Nodes)
nodes
end
def compile(indent='')
reduce.map { |node|
indent + node.compile(indent) + (node.is_a?(IfNode) ? '' : ';')
}.join("\n")
end
end
# Literals are static values that have a Ruby representation, eg.: a string, a number,
# true, false, nil, etc.
class LiteralNode
def initialize(value)
@value = value
end
def compile(indent)
@value.to_s
end
end
# Node of a method call or local variable access, can take any of these forms:
#
# method # this form can also be a local variable
# method(argument1, argument2)
# receiver.method
# receiver.method(argument1, argument2)
#
class CallNode
def initialize(variable, arguments=[])
@variable, @arguments = variable, arguments
end
def compile(indent)
args = @arguments.map{|a| a.compile(indent) }.join(', ')
"#{@variable.compile(indent)}(#{args})"
end
end
class VariableNode
def initialize(name)
@name = name
@properties = []
end
def <<(other)
@properties << other
self
end
def compile(indent)
[@name, @properties].flatten.join('.')
end
end
# Setting the value of a local variable.
class AssignNode
def initialize(variable, value, context=nil)
@variable, @value, @context = variable, value, context
end
def compile(indent)
return "#{@variable}: #{@value.compile(indent + TAB)}" if @context == :object
"var #{@variable.compile(indent)} = #{@value.compile(indent)}"
end
end
# Simple Arithmetic and logical operations
class OpNode
CONVERSIONS = {
"==" => "===",
"!=" => "!==",
'and' => '&&',
'or' => '||',
'is' => '===',
"aint" => "!==",
'not' => '!',
}
def initialize(operator, first, second=nil)
@first, @second = first, second
@operator = CONVERSIONS[operator] || operator
end
def unary?
@second.nil?
end
def compile(indent)
"(#{@first.compile(indent)} #{@operator} #{@second.compile(indent)})"
end
end
# Method definition.
class CodeNode
def initialize(params, body)
@params = params
@body = body
end
def compile(indent)
nodes = @body.reduce
exprs = nodes.map {|n| n.compile(indent + TAB) }
exprs[-1] = "return #{exprs[-1]};"
exprs = exprs.map {|e| indent + TAB + e }
"function(#{@params.join(', ')}) {\n#{exprs.join(";\n")}\n#{indent}}"
end
end
class ObjectNode
def initialize(properties = [])
@properties = properties
end
def compile(indent)
props = @properties.map {|p| indent + TAB + p.compile(indent) }.join(",\n")
"{\n#{props}\n#{indent}}"
end
end
class ArrayNode
def initialize(objects=[])
@objects = objects
end
def compile(indent)
objects = @objects.map {|o| o.compile(indent) }.join(', ')
"[#{objects}]"
end
end
# "if-else" control structure. Look at this node if you want to implement other control
# structures like while, for, loop, etc.
class IfNode
def initialize(condition, body, else_body=nil)
@condition, @body, @else_body = condition, body, else_body
end
def compile(indent)
if_part = "if (#{@condition.compile(indent)}) {\n#{@body.compile(indent + TAB)}\n#{indent}}"
else_part = @else_body ? " else {\n#{@else_body.compile(indent + TAB)}\n#{indent}}" : ''
if_part + else_part
end
end
class TernaryNode
def initialize(condition, body, else_body=nil)
@condition, @body, @else_body = condition, body, else_body
end
def compile(indent)
if_part = "#{@condition.compile(indent)} ? #{@body.compile(indent)}"
else_part = @else_body ? "#{@else_body.compile(indent)}" : 'null'
"#{if_part} : #{else_part}"
end
end

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# Recompile the Parser.
# With debugging and verbose: -v -g
`racc -o parser.rb grammar.y`
# Parse and print "code.jaa".
require "parser.rb"
js = Parser.new.parse(File.read('code.jaa')).compile
puts "\n\n"
puts js
# Pipe compiled JS through JSLint.
puts "\n\n"
require 'open3'
stdin, stdout, stderr = Open3.popen3('/Users/jashkenas/Library/Application\ Support/TextMate/Bundles/JavaScript\ Tools.tmbundle/Support/bin/jsl -nologo -stdin')
stdin.write(js)
stdin.close
puts stdout.read
stdout.close
stderr.close

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# Underscore.js
# (c) 2009 Jeremy Ashkenas, DocumentCloud Inc.
# Underscore is freely distributable under the terms of the MIT license.
# Portions of Underscore are inspired by or borrowed from Prototype.js,
# Oliver Steele's Functional, and John Resig's Micro-Templating.
# For all details and documentation:
# http://documentcloud.github.com/underscore/
=>
# ------------------------- Baseline setup ---------------------------------
# Establish the root object, "window" in the browser, or "global" on the server.
root = this
# Save the previous value of the "_" variable.
previousUnderscore = root._
# If Underscore is called as a function, it returns a wrapped object that
# can be used OO-style. This wrapper holds altered versions of all the
# underscore functions. Wrapped objects may be chained.
wrapper = (obj => this._wrapped = obj)
# Establish the object that gets thrown to break out of a loop iteration.
breaker = typeof StopIteration !== 'undefined' ? StopIteration : '__break__'
# Create a safe reference to the Underscore object for reference below.
_ = root._ = obj => new wrapper(obj)
# Export the Underscore object for CommonJS.
exports._ = _ if typeof exports !== 'undefined'
# Create quick reference variables for speed access to core prototypes.
slice = Array.prototype.slice
unshift = Array.prototype.unshift
toString = Object.prototype.toString
hasOwnProperty = Object.prototype.hasOwnProperty
propertyIsEnumerable = Object.prototype.propertyIsEnumerable
# Current version.
_.VERSION = '0.5.1'
# ------------------------ Collection Functions: ---------------------------
# The cornerstone, an each implementation.
# Handles objects implementing forEach, arrays, and raw objects.
_.each = obj, iterator, context =>
index = 0
try
return obj.forEach(iterator, context) if obj.forEach
canLoop = _.isArray(obj) or _.isArguments(obj)
return for (i=0, l=obj.length; i<l; i++) iterator.call(context, obj[i], i, obj) if canLoop
keys = _.keys(obj)
l = keys.length
for (var i=0; i<l; i++) iterator.call(context, obj[keys[i]], keys[i], obj)
catch(e)
throw e if (e != breaker)
return obj;
# Return the results of applying the iterator to each element. Use JavaScript
# 1.6's version of map, if possible.
_.map = obj, iterator, context =>
return obj.map(iterator, context) if (obj and _.isFunction(obj.map))
results = []
_.each(obj, (value, index, list =>
results.push(iterator.call(context, value, index, list))
))
results
# Reduce builds up a single result from a list of values. Also known as
# inject, or foldl. Uses JavaScript 1.8's version of reduce, if possible.
_.reduce = obj, memo, iterator, context =>
return obj.reduce(_.bind(iterator, context), memo) if (obj and _.isFunction(obj.reduce))
_.each(obj, (value, index, list =>
memo = iterator.call(context, memo, value, index, list)
))
memo
# The right-associative version of reduce, also known as foldr. Uses
# JavaScript 1.8's version of reduceRight, if available.
_.reduceRight = function(obj, memo, iterator, context) {
if (obj && _.isFunction(obj.reduceRight)) return obj.reduceRight(_.bind(iterator, context), memo);
var reversed = _.clone(_.toArray(obj)).reverse();
_.each(reversed, function(value, index) {
memo = iterator.call(context, memo, value, index, obj);
});
return memo;
};
# Return the first value which passes a truth test.
_.detect = function(obj, iterator, context) {
var result;
_.each(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) {
result = value;
_.breakLoop();
}
});
return result;
};
# Return all the elements that pass a truth test. Use JavaScript 1.6's
# filter(), if it exists.
_.select = function(obj, iterator, context) {
if (obj && _.isFunction(obj.filter)) return obj.filter(iterator, context);
var results = [];
_.each(obj, function(value, index, list) {
iterator.call(context, value, index, list) && results.push(value);
});
return results;
};
# Return all the elements for which a truth test fails.
_.reject = function(obj, iterator, context) {
var results = [];
_.each(obj, function(value, index, list) {
!iterator.call(context, value, index, list) && results.push(value);
});
return results;
};
# Determine whether all of the elements match a truth test. Delegate to
# JavaScript 1.6's every(), if it is present.
_.all = function(obj, iterator, context) {
iterator = iterator || _.identity;
if (obj && _.isFunction(obj.every)) return obj.every(iterator, context);
var result = true;
_.each(obj, function(value, index, list) {
if (!(result = result && iterator.call(context, value, index, list))) _.breakLoop();
});
return result;
};
# Determine if at least one element in the object matches a truth test. Use
# JavaScript 1.6's some(), if it exists.
_.any = function(obj, iterator, context) {
iterator = iterator || _.identity;
if (obj && _.isFunction(obj.some)) return obj.some(iterator, context);
var result = false;
_.each(obj, function(value, index, list) {
if (result = iterator.call(context, value, index, list)) _.breakLoop();
});
return result;
};
# Determine if a given value is included in the array or object,
# based on '==='.
_.include = function(obj, target) {
if (_.isArray(obj)) return _.indexOf(obj, target) != -1;
var found = false;
_.each(obj, function(value) {
if (found = value === target) _.breakLoop();
});
return found;
};
# Invoke a method with arguments on every item in a collection.
_.invoke = function(obj, method) {
var args = _.rest(arguments, 2);
return _.map(obj, function(value) {
return (method ? value[method] : value).apply(value, args);
});
};
# Convenience version of a common use case of map: fetching a property.
_.pluck = function(obj, key) {
return _.map(obj, function(value){ return value[key]; });
};
# Return the maximum item or (item-based computation).
_.max = function(obj, iterator, context) {
if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
var result = {computed : -Infinity};
_.each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed >= result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
# Return the minimum element (or element-based computation).
_.min = function(obj, iterator, context) {
if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
var result = {computed : Infinity};
_.each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed < result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
# Sort the object's values by a criteria produced by an iterator.
_.sortBy = function(obj, iterator, context) {
return _.pluck(_.map(obj, function(value, index, list) {
return {
value : value,
criteria : iterator.call(context, value, index, list)
};
}).sort(function(left, right) {
var a = left.criteria, b = right.criteria;
return a < b ? -1 : a > b ? 1 : 0;
}), 'value');
};
# Use a comparator function to figure out at what index an object should
# be inserted so as to maintain order. Uses binary search.
_.sortedIndex = function(array, obj, iterator) {
iterator = iterator || _.identity;
var low = 0, high = array.length;
while (low < high) {
var mid = (low + high) >> 1;
iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
}
return low;
};
# Convert anything iterable into a real, live array.
_.toArray = function(iterable) {
if (!iterable) return [];
if (iterable.toArray) return iterable.toArray();
if (_.isArray(iterable)) return iterable;
if (_.isArguments(iterable)) return slice.call(iterable);
return _.map(iterable, function(val){ return val; });
};
# Return the number of elements in an object.
_.size = function(obj) {
return _.toArray(obj).length;
};
/*-------------------------- Array Functions: ------------------------------*/
# Get the first element of an array. Passing "n" will return the first N
# values in the array. Aliased as "head". The "guard" check allows it to work
# with _.map.
_.first = function(array, n, guard) {
return n && !guard ? slice.call(array, 0, n) : array[0];
};
# Returns everything but the first entry of the array. Aliased as "tail".
# Especially useful on the arguments object. Passing an "index" will return
# the rest of the values in the array from that index onward. The "guard"
//check allows it to work with _.map.
_.rest = function(array, index, guard) {
return slice.call(array, _.isUndefined(index) || guard ? 1 : index);
};
# Get the last element of an array.
_.last = function(array) {
return array[array.length - 1];
};
# Trim out all falsy values from an array.
_.compact = function(array) {
return _.select(array, function(value){ return !!value; });
};
# Return a completely flattened version of an array.
_.flatten = function(array) {
return _.reduce(array, [], function(memo, value) {
if (_.isArray(value)) return memo.concat(_.flatten(value));
memo.push(value);
return memo;
});
};
# Return a version of the array that does not contain the specified value(s).
_.without = function(array) {
var values = _.rest(arguments);
return _.select(array, function(value){ return !_.include(values, value); });
};
# Produce a duplicate-free version of the array. If the array has already
# been sorted, you have the option of using a faster algorithm.
_.uniq = function(array, isSorted) {
return _.reduce(array, [], function(memo, el, i) {
if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) memo.push(el);
return memo;
});
};
# Produce an array that contains every item shared between all the
# passed-in arrays.
_.intersect = function(array) {
var rest = _.rest(arguments);
return _.select(_.uniq(array), function(item) {
return _.all(rest, function(other) {
return _.indexOf(other, item) >= 0;
});
});
};
# Zip together multiple lists into a single array -- elements that share
# an index go together.
_.zip = function() {
var args = _.toArray(arguments);
var length = _.max(_.pluck(args, 'length'));
var results = new Array(length);
for (var i=0; i<length; i++) results[i] = _.pluck(args, String(i));
return results;
};
# If the browser doesn't supply us with indexOf (I'm looking at you, MSIE),
# we need this function. Return the position of the first occurence of an
# item in an array, or -1 if the item is not included in the array.
_.indexOf = function(array, item) {
if (array.indexOf) return array.indexOf(item);
for (var i=0, l=array.length; i<l; i++) if (array[i] === item) return i;
return -1;
};
# Provide JavaScript 1.6's lastIndexOf, delegating to the native function,
# if possible.
_.lastIndexOf = function(array, item) {
if (array.lastIndexOf) return array.lastIndexOf(item);
var i = array.length;
while (i--) if (array[i] === item) return i;
return -1;
};
# Generate an integer Array containing an arithmetic progression. A port of
# the native Python range() function. See:
# http://docs.python.org/library/functions.html#range
_.range = function(start, stop, step) {
var a = _.toArray(arguments);
var solo = a.length <= 1;
var start = solo ? 0 : a[0], stop = solo ? a[0] : a[1], step = a[2] || 1;
var len = Math.ceil((stop - start) / step);
if (len <= 0) return [];
var range = new Array(len);
for (var i = start, idx = 0; true; i += step) {
if ((step > 0 ? i - stop : stop - i) >= 0) return range;
range[idx++] = i;
}
};
/* ----------------------- Function Functions: -----------------------------*/
# Create a function bound to a given object (assigning 'this', and arguments,
# optionally). Binding with arguments is also known as 'curry'.
_.bind = function(func, obj) {
var args = _.rest(arguments, 2);
return function() {
return func.apply(obj || root, args.concat(_.toArray(arguments)));
};
};
# Bind all of an object's methods to that object. Useful for ensuring that
# all callbacks defined on an object belong to it.
_.bindAll = function(obj) {
var funcs = _.rest(arguments);
if (funcs.length == 0) funcs = _.functions(obj);
_.each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
return obj;
};
# Delays a function for the given number of milliseconds, and then calls
# it with the arguments supplied.
_.delay = function(func, wait) {
var args = _.rest(arguments, 2);
return setTimeout(function(){ return func.apply(func, args); }, wait);
};
# Defers a function, scheduling it to run after the current call stack has
# cleared.
_.defer = function(func) {
return _.delay.apply(_, [func, 1].concat(_.rest(arguments)));
};
# Returns the first function passed as an argument to the second,
# allowing you to adjust arguments, run code before and after, and
# conditionally execute the original function.
_.wrap = function(func, wrapper) {
return function() {
var args = [func].concat(_.toArray(arguments));
return wrapper.apply(wrapper, args);
};
};
# Returns a function that is the composition of a list of functions, each
# consuming the return value of the function that follows.
_.compose = function() {
var funcs = _.toArray(arguments);
return function() {
var args = _.toArray(arguments);
for (var i=funcs.length-1; i >= 0; i--) {
args = [funcs[i].apply(this, args)];
}
return args[0];
};
};
/* ------------------------- Object Functions: ---------------------------- */
# Retrieve the names of an object's properties.
_.keys = function(obj) {
if(_.isArray(obj)) return _.range(0, obj.length);
var keys = [];
for (var key in obj) if (hasOwnProperty.call(obj, key)) keys.push(key);
return keys;
};
# Retrieve the values of an object's properties.
_.values = function(obj) {
return _.map(obj, _.identity);
};
# Return a sorted list of the function names available in Underscore.
_.functions = function(obj) {
return _.select(_.keys(obj), function(key){ return _.isFunction(obj[key]); }).sort();
};
# Extend a given object with all of the properties in a source object.
_.extend = function(destination, source) {
for (var property in source) destination[property] = source[property];
return destination;
};
# Create a (shallow-cloned) duplicate of an object.
_.clone = function(obj) {
if (_.isArray(obj)) return obj.slice(0);
return _.extend({}, obj);
};
# Perform a deep comparison to check if two objects are equal.
_.isEqual = function(a, b) {
# Check object identity.
if (a === b) return true;
# Different types?
var atype = typeof(a), btype = typeof(b);
if (atype != btype) return false;
# Basic equality test (watch out for coercions).
if (a == b) return true;
# One is falsy and the other truthy.
if ((!a && b) || (a && !b)) return false;
# One of them implements an isEqual()?
if (a.isEqual) return a.isEqual(b);
# Check dates' integer values.
if (_.isDate(a) && _.isDate(b)) return a.getTime() === b.getTime();
# Both are NaN?
if (_.isNaN(a) && _.isNaN(b)) return true;
# Compare regular expressions.
if (_.isRegExp(a) && _.isRegExp(b))
return a.source === b.source &&
a.global === b.global &&
a.ignoreCase === b.ignoreCase &&
a.multiline === b.multiline;
# If a is not an object by this point, we can't handle it.
if (atype !== 'object') return false;
# Check for different array lengths before comparing contents.
if (a.length && (a.length !== b.length)) return false;
# Nothing else worked, deep compare the contents.
var aKeys = _.keys(a), bKeys = _.keys(b);
# Different object sizes?
if (aKeys.length != bKeys.length) return false;
# Recursive comparison of contents.
for (var key in a) if (!_.isEqual(a[key], b[key])) return false;
return true;
};
# Is a given array or object empty?
_.isEmpty = function(obj) {
return _.keys(obj).length == 0;
};
# Is a given value a DOM element?
_.isElement = function(obj) {
return !!(obj && obj.nodeType == 1);
};
# Is a given variable an arguments object?
_.isArguments = function(obj) {
return obj && _.isNumber(obj.length) && !_.isArray(obj) && !propertyIsEnumerable.call(obj, 'length');
};
# Is the given value NaN -- this one is interesting. NaN != NaN, and
# isNaN(undefined) == true, so we make sure it's a number first.
_.isNaN = function(obj) {
return _.isNumber(obj) && isNaN(obj);
};
# Is a given value equal to null?
_.isNull = function(obj) {
return obj === null;
};
# Is a given variable undefined?
_.isUndefined = function(obj) {
return typeof obj == 'undefined';
};
# Invokes interceptor with the obj, and then returns obj.
# The primary purpose of this method is to "tap into" a method chain, in order to perform operations on intermediate results within the chain.
_.tap = function(obj, interceptor) {
interceptor(obj);
return obj;
}
# Define the isArray, isDate, isFunction, isNumber, isRegExp, and isString
# functions based on their toString identifiers.
var types = ['Array', 'Date', 'Function', 'Number', 'RegExp', 'String'];
for (var i=0, l=types.length; i<l; i++) {
(function() {
var identifier = '[object ' + types[i] + ']';
_['is' + types[i]] = function(obj) { return toString.call(obj) == identifier; };
})();
}
/* -------------------------- Utility Functions: -------------------------- */
# Run Underscore.js in noConflict mode, returning the '_' variable to its
# previous owner. Returns a reference to the Underscore object.
_.noConflict = function() {
root._ = previousUnderscore;
return this;
};
# Keep the identity function around for default iterators.
_.identity = function(value) {
return value;
};
# Break out of the middle of an iteration.
_.breakLoop = function() {
throw breaker;
};
# Generate a unique integer id (unique within the entire client session).
# Useful for temporary DOM ids.
var idCounter = 0;
_.uniqueId = function(prefix) {
var id = idCounter++;
return prefix ? prefix + id : id;
};
# JavaScript templating a-la ERB, pilfered from John Resig's
# "Secrets of the JavaScript Ninja", page 83.
_.template = function(str, data) {
var fn = new Function('obj',
'var p=[],print=function(){p.push.apply(p,arguments);};' +
'with(obj){p.push(\'' +
str
.replace(/[\r\t\n]/g, " ")
.split("<%").join("\t")
.replace(/((^|%>)[^\t]*)'/g, "$1\r")
.replace(/\t=(.*?)%>/g, "',$1,'")
.split("\t").join("');")
.split("%>").join("p.push('")
.split("\r").join("\\'")
+ "');}return p.join('');");
return data ? fn(data) : fn;
};
/*------------------------------- Aliases ----------------------------------*/
_.forEach = _.each;
_.foldl = _.inject = _.reduce;
_.foldr = _.reduceRight;
_.filter = _.select;
_.every = _.all;
_.some = _.any;
_.head = _.first;
_.tail = _.rest;
_.methods = _.functions;
/*------------------------ Setup the OOP Wrapper: --------------------------*/
# Helper function to continue chaining intermediate results.
var result = function(obj, chain) {
return chain ? _(obj).chain() : obj;
};
# Add all of the Underscore functions to the wrapper object.
_.each(_.functions(_), function(name) {
var method = _[name];
wrapper.prototype[name] = function() {
unshift.call(arguments, this._wrapped);
return result(method.apply(_, arguments), this._chain);
};
});
# Add all mutator Array functions to the wrapper.
_.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
var method = Array.prototype[name];
wrapper.prototype[name] = function() {
method.apply(this._wrapped, arguments);
return result(this._wrapped, this._chain);
};
});
# Add all accessor Array functions to the wrapper.
_.each(['concat', 'join', 'slice'], function(name) {
var method = Array.prototype[name];
wrapper.prototype[name] = function() {
return result(method.apply(this._wrapped, arguments), this._chain);
};
});
# Start chaining a wrapped Underscore object.
wrapper.prototype.chain = function() {
this._chain = true;
return this;
};
# Extracts the result from a wrapped and chained object.
wrapper.prototype.value = function() {
return this._wrapped;
};
()