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a fix according to @protolambda comments
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@@ -253,7 +253,7 @@ class BeaconBlockBody(Container):
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voluntary_exits: List[SignedVoluntaryExit, MAX_VOLUNTARY_EXITS]
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# Custody game
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chunk_challenges: List[CustodyChunkChallenge, MAX_CUSTODY_CHUNK_CHALLENGES]
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chunk_challenge_responses: List[CustodyChunkChallenge, MAX_CUSTODY_CHUNK_CHALLENGE_RESPONSES]
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chunk_challenge_responses: List[CustodyChunkResponse, MAX_CUSTODY_CHUNK_CHALLENGE_RESPONSES]
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custody_key_reveals: List[CustodyKeyReveal, MAX_CUSTODY_KEY_REVEALS]
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early_derived_secret_reveals: List[EarlyDerivedSecretReveal, MAX_EARLY_DERIVED_SECRET_REVEALS]
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custody_slashings: List[SignedCustodySlashing, MAX_CUSTODY_SLASHINGS]
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@@ -302,7 +302,7 @@ def process_custody_game_operations(state: BeaconState, body: BeaconBlockBody) -
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fn(state, operation)
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for_ops(body.chunk_challenges, process_chunk_challenge)
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for_ops(body.chunk_challenge_responses, process_chunk_challenge)
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for_ops(body.chunk_challenge_responses, process_chunk_challenge_response)
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for_ops(body.custody_key_reveals, process_custody_key_reveal)
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for_ops(body.early_derived_secret_reveals, process_early_derived_secret_reveal)
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for_ops(body.custody_slashings, process_custody_slashing)
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