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* Add RandaoRevealSlashing for early Randao reveals * add some randao reveal slashing tests * Unifying RANDAO reveal slashing and Custody reveal slashing; implemented more lenient penalty for not-to-early reveals * Fix custody reveal domain * Also test exposed_randao_reveals * Re-add exposed_randao_reveals to validator initialization * Fix tests * Unified Randao Reveal slashing mechanism and Custody Reveal, CUSTODY_PERIOD_TO_RANDAO_PADDING = EPOCHS_PER_CUSTODY_PERIOD * Move exposed_randao_reveals into separate data structure to keep validator record clean * new shiny staggered custody periods * Fixes style and type hinting * removes whitespace * Cleans up multi-line conditionals * Make RANDAO key reveal penalties proportional to block rewards * Minor typos * Minor typos * Fixes off-by one error * Removes unnecicary whitepsace * Clean up comments; add test for key reveal too far in the future * Reduce the CUSTODY_PERIOD_TO_RANDAO_PADDING again * Fix max_proposer_slot_reward * Fix types * Move test * Fix RandaoKeyReveal tests * Move all RANDAO key reveal to phase 1 * Factor out signature checking * Some fixes * Update specs/core/1_custody-game.md Co-Authored-By: dankrad <dankrad@ethereum.org> * Addressing Vitalik's suggestions: Separate RANDAO and Custody key reveals; append the cleanup of RANDAO reveals instead of adding a new function * Remove remnants of verify_custody_key * RandaoKeyReveal -> EarlyDerivedSecretReveal * Make penalty proportional to number of secrets already exposed * Update specs/core/1_custody-game.md Co-Authored-By: dankrad <dankrad@ethereum.org> * Update specs/core/1_custody-game.md Co-Authored-By: dankrad <dankrad@ethereum.org> * Update specs/core/1_custody-game.md Co-Authored-By: dankrad <dankrad@ethereum.org>
RANDAO reveal slashing, custody period staggering and integration of custody and RANDAO reveals (#880)
RANDAO reveal slashing, custody period staggering and integration of custody and RANDAO reveals (#880)
Ethereum 2.0 Specifications
To learn more about sharding and eth2.0/Serenity, see the sharding FAQ and the research compendium.
This repo hosts the current eth2.0 specifications. Discussions about design rationale and proposed changes can be brought up and discussed as issues. Solidified, agreed upon changes to spec can be made through pull requests.
Specs
Core specifications for eth2.0 client validation can be found in specs/core. These are divided into phases. Each subsequent phase depends upon the prior. The current phases specified are:
Phase 0
Phase 1
Accompanying documents can be found in specs and include:
- SimpleSerialize (SSZ) spec
- BLS signature verification
- General test format
- Merkle proof formats
- Light client syncing protocol
Design goals
The following are the broad design goals for Ethereum 2.0:
- to minimize complexity, even at the cost of some losses in efficiency
- to remain live through major network partitions and when very large portions of nodes go offline
- to select all components such that they are either quantum secure or can be easily swapped out for quantum secure counterparts when available
- to utilize crypto and design techniques that allow for a large participation of validators in total and per unit time
- to allow for a typical consumer laptop with
O(C)resources to process/validateO(1)shards (including any system level validation such as the beacon chain)
For spec contributors
Documentation on the different components used during spec writing can be found here:
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