mirror of
https://github.com/darkrenaissance/darkfi.git
synced 2026-01-07 22:04:03 -05:00
app: final bg vid tweaks for release. darken bg on actual chats with a subtle gradient, diff sizes for mobile and desktop.
This commit is contained in:
@@ -39,23 +39,23 @@ linux-release: build-release
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-mv darkfi-app darkfi-app.linux
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linux-debug: build-debug
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-mv darkfi-app darkfi-app_debug.linux
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win-release: $(SRC) fonts forest.zip
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win-release: $(SRC) fonts
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$(CARGO) build --release $(RELEASE_FEATURES)
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-mv target/release/darkfi-app.exe .
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win-debug: $(SRC) fonts forest.zip
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win-debug: $(SRC) fonts
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$(CARGO) build $(DEBUG_FEATURES)
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-mv target/debug/darkfi-app.exe .
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android-release: $(SRC) fonts forest.zip
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android-release: $(SRC) fonts forest_720x1080
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podman run -v $(shell pwd)/../../:/root/darkfi -w /root/darkfi/bin/app/ -t apk cargo quad-apk build --release $(RELEASE_FEATURES)
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-mv $(RELEASE_APK) darkfi-app.apk
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android-debug: $(SRC) fonts
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android-debug: $(SRC) fonts forest_720x1080
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podman run -v $(shell pwd)/../../:/root/darkfi -w /root/darkfi/bin/app/ -t apk cargo quad-apk build $(DEBUG_FEATURES)
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-mv $(DEBUG_APK) darkfi-app_debug.apk
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build-release: $(SRC) fonts forest.zip
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build-release: $(SRC) fonts forest_1920x1080
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$(CARGO) build --release $(RELEASE_FEATURES)
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-mv target/release/darkfi-app .
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build-debug: $(SRC) fonts forest.zip
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build-debug: $(SRC) fonts forest_1920x1080
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$(CARGO) build $(DEBUG_FEATURES)
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-mv target/debug/darkfi-app .
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@@ -69,18 +69,28 @@ ibm-plex-mono-regular.otf:
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NotoColorEmoji.ttf:
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wget -c https://codeberg.org/darkrenaissance/darkfi/raw/branch/data/NotoColorEmoji.ttf
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forest.zip:
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wget -c https://codeberg.org/darkrenaissance/darkfi/raw/branch/data/forest.zip
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cd assets && unzip ../forest.zip
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forest_1920x1080.zip:
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wget -c https://codeberg.org/darkrenaissance/darkfi/raw/branch/data/forest_1920x1080.zip
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assets/forest_1920x1080/000.qoi:
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cd assets && unzip ../forest_1920x1080.zip
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forest_1920x1080: forest_1920x1080.zip assets/forest_1920x1080/000.qoi
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rm -fr assets/forest_729x1280/
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forest_720x1280.zip:
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wget -c https://codeberg.org/darkrenaissance/darkfi/raw/branch/data/forest_720x1280.zip
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assets/forest_720x1280/000.qoi:
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cd assets && unzip ../forest_720x1280.zip
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forest_720x1280: forest_720x1280.zip assets/forest_720x1280/000.qoi
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rm -fr assets/forest_1920x1080/
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# Developer targets
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dev: $(SRC) fonts forest.zip
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dev: $(SRC) fonts forest_1920x1080
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$(CARGO) lbuild $(DEV_FEATURES)
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-mv target/debug/darkfi-app .
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./darkfi-app
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apk: $(SRC) fonts forest.zip
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apk: $(SRC) fonts forest_720x1280
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podman run -v $(shell pwd)/../../:/root/darkfi -w /root/darkfi/bin/app/ -t apk cargo quad-apk build $(DEV_FEATURES)
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$(MAKE) install-apk
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Before Width: | Height: | Size: 2.6 MiB |
@@ -231,6 +231,27 @@ pub async fn make(
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let layer_node = layer_node.setup(|me| Layer::new(me, app.render_api.clone())).await;
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window.link(layer_node.clone());
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// Create a bg mesh on top to fade the bg image
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let node = create_vector_art("bg");
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let prop = node.get_property("rect").unwrap();
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prop.set_f32(atom, Role::App, 0, 0.).unwrap();
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prop.set_f32(atom, Role::App, 1, 0.).unwrap();
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prop.set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
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prop.set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
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node.set_property_u32(atom, Role::App, "z_index", 0).unwrap();
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// Setup the pimpl
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let mut shape = VectorShape::new();
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shape.add_gradient_box(
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expr::const_f32(0.),
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expr::const_f32(0.),
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expr::load_var("w"),
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expr::load_var("h"),
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[[0., 0., 0., 0.5], [0., 0., 0., 0.5], [0., 0., 0., 0.5], [0., 0., 0., 0.8]],
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);
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let node = node.setup(|me| VectorArt::new(me, shape, app.render_api.clone())).await;
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layer_node.link(node);
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// Create the toolbar bg
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let node = create_vector_art("toolbar_bg");
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let prop = node.get_property("rect").unwrap();
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@@ -56,8 +56,8 @@ mod ui_consts {
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use crate::android::{get_appdata_path, get_external_storage_path};
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use std::path::PathBuf;
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//pub const BG_PATH: &str = "bg.png";
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pub const VID_PATH: &str = "forest8/forest{frame}.qoi";
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pub const VID_PATH: &str = "forest_720x1280/{frame}.qoi";
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pub const VID_ASPECT_RATIO: f32 = 9. / 16.;
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pub use super::android_ui_consts::*;
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pub fn get_chatdb_path() -> PathBuf {
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@@ -81,8 +81,8 @@ mod ui_consts {
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mod desktop_paths {
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use std::path::PathBuf;
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//pub const BG_PATH: &str = "assets/bg.png";
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pub const VID_PATH: &str = "assets/forest8/forest{frame}.qoi";
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pub const VID_PATH: &str = "assets/forest_1920x1080/{frame}.qoi";
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pub const VID_ASPECT_RATIO: f32 = 16. / 9.;
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pub fn get_chatdb_path() -> PathBuf {
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dirs::data_local_dir().unwrap().join("darkfi/app/chatdb")
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@@ -245,9 +245,7 @@ pub async fn make(app: &App, window: SceneNodePtr, i18n_fish: &I18nBabelFish) {
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prop.set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
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prop.set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
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// Image aspect ratio
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let r = 1.78;
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cc.add_const_f32("R", r);
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cc.add_const_f32("R", VID_ASPECT_RATIO);
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let prop = node.get_property("uv").unwrap();
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#[rustfmt::skip]
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@@ -300,29 +298,6 @@ pub async fn make(app: &App, window: SceneNodePtr, i18n_fish: &I18nBabelFish) {
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node.set_property_u32(atom, Role::App, "length", 150).unwrap();
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let node = node.setup(|me| Video::new(me, app.render_api.clone(), app.ex.clone())).await;
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layer_node.link(node);
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// Create a bg mesh on top to fade the bg image
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let node = create_vector_art("bg");
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let prop = node.get_property("rect").unwrap();
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prop.set_f32(atom, Role::App, 0, 0.).unwrap();
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prop.set_f32(atom, Role::App, 1, 0.).unwrap();
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prop.set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
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prop.set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
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node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
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//let c = if LIGHTMODE { 1. } else { 0. };
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let c = 0.;
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// Setup the pimpl
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let mut shape = VectorShape::new();
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shape.add_filled_box(
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expr::const_f32(0.),
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expr::const_f32(0.),
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expr::load_var("w"),
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expr::load_var("h"),
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[c, c, c, 0.3],
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);
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let node = node.setup(|me| VectorArt::new(me, shape, app.render_api.clone())).await;
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layer_node.link(node);
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} else if COLOR_SCHEME == ColorScheme::PaperLight {
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let node = create_vector_art("bg");
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let prop = node.get_property("rect").unwrap();
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