mirror of
https://github.com/darkrenaissance/darkfi.git
synced 2026-04-28 03:00:18 -04:00
wallet: clean up files and fix README
This commit is contained in:
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@@ -1,29 +0,0 @@
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```
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podman system service
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podman build -t apk .
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```
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```
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# This command gives an interactive terminal (useful for debugging):
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#podman run -v $(pwd):/root/dw -it apk bash
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podman run -v $(pwd):/root/dw -w /root/dw -t apk cargo quad-apk build
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```
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Enable USB debugging in developer options and run the following commands:
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```
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adb install -r target/android-artifacts/debug/apk/darkwallet.apk
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# Clear the log
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adb logcat -c
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adb logcat -s darkfi
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```
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# Debugging Missing Symbols (note to self)
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```
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"hb_ft_font_create_referenced"
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nm libharfbuzz_rs-5d6b743170eb0207.rlib | grep hb_ | less
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```
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@@ -1,4 +1,24 @@
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`cargo run` then `python client.py`
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# Linux
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docker run --rm -v $(pwd)":/root/src" -w /root/src cargo-quad-apk cargo quad-apk build
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```
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make
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```
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# Android
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Make sure you have podman installed. Then run `make android`.
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To debug any issues, you can enter an interactive terminal using:
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```
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podman run -v $(pwd):/root/dw -it apk bash
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```
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# Debugging Missing Symbols (note to self)
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||||
|
||||
```
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||||
"hb_ft_font_create_referenced"
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nm libharfbuzz_rs-5d6b743170eb0207.rlib | grep hb_ | less
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```
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@@ -1,433 +0,0 @@
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#!/usr/bin/python
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from gui import *
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def create_layer(name):
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win_id = api.lookup_node_id("/window")
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node_id = api.add_node(name, SceneNodeType.RENDER_LAYER)
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prop = Property(
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"is_visible", PropertyType.BOOL, PropertySubType.NULL,
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None,
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"Is Visible", "Visibility of this layer",
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False, False, 1, None, None, []
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)
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api.add_property(node_id, prop)
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prop = Property(
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"rect", PropertyType.UINT32, PropertySubType.PIXEL,
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None,
|
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"Rectangle", "The position and size within the layer",
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False, True, 4, None, None, []
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)
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api.add_property(node_id, prop)
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api.link_node(node_id, win_id)
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return node_id
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def create_mesh(name, layer_id):
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node_id = api.add_node(name, SceneNodeType.RENDER_MESH)
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prop = Property(
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"data", PropertyType.BUFFER, PropertySubType.NULL,
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||||
None,
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||||
"Mesh Data", "The face and vertex data for the mesh",
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False, False, 2, None, None, []
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)
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api.add_property(node_id, prop)
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prop = Property(
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"rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
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None,
|
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"Rectangle", "The position and size within the layer",
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False, True, 4, None, None, []
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)
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api.add_property(node_id, prop)
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prop = Property(
|
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"z_index", PropertyType.UINT32, PropertySubType.NULL,
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None,
|
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"Z-index", "Z-index: values greater than zero are deferred draws",
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False, False, 1, None, None, []
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)
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api.add_property(node_id, prop)
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#prop = Property(
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# "is_visible", PropertyType.UINT32, PropertySubType.NULL,
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# None,
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# "Is Visible", "Visibility of this object",
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# False, False, 1, None, None, []
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#)
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#api.add_property(node_id, prop)
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api.link_node(node_id, layer_id)
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return node_id
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def create_text(name, layer_id):
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node_id = api.add_node(name, SceneNodeType.RENDER_TEXT)
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prop = Property(
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"rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
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None,
|
||||
"Rectangle", "The position and size within the layer",
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False, True, 4, None, None, []
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)
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api.add_property(node_id, prop)
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prop = Property(
|
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"baseline", PropertyType.FLOAT32, PropertySubType.PIXEL,
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None,
|
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"Baseline", "Y offset of baseline inside rect",
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False, True, 1, None, None, []
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)
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api.add_property(node_id, prop)
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prop = Property(
|
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"font_size", PropertyType.FLOAT32, PropertySubType.PIXEL,
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None,
|
||||
"Font Size", "Font Size",
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False, True, 1, 0.0, None, []
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)
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api.add_property(node_id, prop)
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prop = Property(
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"text", PropertyType.STR, PropertySubType.NULL,
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None,
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"Text", "Text",
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False, False, 1, None, None, []
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)
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api.add_property(node_id, prop)
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prop = Property(
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"color", PropertyType.FLOAT32, PropertySubType.COLOR,
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None,
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"Color", "Color of the text",
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False, False, 4, 0, 1, []
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)
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api.add_property(node_id, prop)
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prop = Property(
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"z_index", PropertyType.UINT32, PropertySubType.NULL,
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None,
|
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"Z-index", "Z-index: values greater than zero are deferred draws",
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False, False, 1, None, None, []
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)
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api.add_property(node_id, prop)
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prop = Property(
|
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"debug", PropertyType.BOOL, PropertySubType.NULL,
|
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None,
|
||||
"Debug", "Draw debug outlines",
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False, False, 1, None, None, []
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)
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api.add_property(node_id, prop)
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api.link_node(node_id, layer_id)
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return node_id
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def create_editbox(name, layer_id):
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node_id = api.add_node("editz", SceneNodeType.EDIT_BOX)
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prop = Property(
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||||
"is_active", PropertyType.BOOL, PropertySubType.NULL,
|
||||
None,
|
||||
"Is Active", "Whether the editbox is active",
|
||||
False, True, 1, None, None, []
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||||
)
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api.add_property(node_id, prop)
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|
||||
prop = Property(
|
||||
"rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
||||
None,
|
||||
"Rectangle", "The position and size within the layer",
|
||||
False, True, 4, None, None, []
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||||
)
|
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api.add_property(node_id, prop)
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|
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prop = Property(
|
||||
"baseline", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
||||
None,
|
||||
"Baseline", "Y offset of baseline inside rect",
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||||
False, True, 1, None, None, []
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||||
)
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api.add_property(node_id, prop)
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||||
prop = Property(
|
||||
"scroll", PropertyType.FLOAT32, PropertySubType.NULL,
|
||||
None,
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"Scroll", "Current scroll",
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||||
False, False, 1, None, None, []
|
||||
)
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api.add_property(node_id, prop)
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prop = Property(
|
||||
"cursor_pos", PropertyType.UINT32, PropertySubType.NULL,
|
||||
None,
|
||||
"Cursor Position", "Cursor position within the text",
|
||||
False, False, 1, None, None, []
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||||
)
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api.add_property(node_id, prop)
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||||
|
||||
prop = Property(
|
||||
"font_size", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
||||
None,
|
||||
"Font Size", "Font Size",
|
||||
False, True, 1, 0.0, None, []
|
||||
)
|
||||
api.add_property(node_id, prop)
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|
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prop = Property(
|
||||
"text", PropertyType.STR, PropertySubType.NULL,
|
||||
None,
|
||||
"Text", "Text",
|
||||
False, False, 1, None, None, []
|
||||
)
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api.add_property(node_id, prop)
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prop = Property(
|
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"text_color", PropertyType.FLOAT32, PropertySubType.COLOR,
|
||||
None,
|
||||
"Text Color", "Color of the text",
|
||||
False, False, 4, 0, 1, []
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||||
)
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||||
api.add_property(node_id, prop)
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|
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prop = Property(
|
||||
"cursor_color", PropertyType.FLOAT32, PropertySubType.COLOR,
|
||||
None,
|
||||
"Cursor Color", "Color of the cursor",
|
||||
False, False, 4, 0, 1, []
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||||
)
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api.add_property(node_id, prop)
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prop = Property(
|
||||
"hi_bg_color", PropertyType.FLOAT32, PropertySubType.COLOR,
|
||||
None,
|
||||
"Highlight Bg Color", "Background color for highlighted text",
|
||||
False, False, 4, 0, 1, []
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||||
)
|
||||
api.add_property(node_id, prop)
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prop = Property(
|
||||
"selected", PropertyType.UINT32, PropertySubType.NULL,
|
||||
None,
|
||||
"Selected", "Selected range",
|
||||
True, False, 2, 0, None, []
|
||||
)
|
||||
api.add_property(node_id, prop)
|
||||
|
||||
prop = Property(
|
||||
"z_index", PropertyType.UINT32, PropertySubType.NULL,
|
||||
None,
|
||||
"Z-index", "Z-index: values greater than zero are deferred draws",
|
||||
False, False, 1, None, None, []
|
||||
)
|
||||
api.add_property(node_id, prop)
|
||||
|
||||
prop = Property(
|
||||
"debug", PropertyType.BOOL, PropertySubType.NULL,
|
||||
None,
|
||||
"Debug", "Draw debug outlines",
|
||||
False, False, 1, None, None, []
|
||||
)
|
||||
api.add_property(node_id, prop)
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||||
|
||||
#win_id = api.lookup_node_id("/window")
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||||
#arg_data = bytearray()
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||||
#serial.write_u32(arg_data, node_id)
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#api.call_method(win_id, "create_edit_box", arg_data)
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||||
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||||
#api.link_node(node_id, layer_id)
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return node_id
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|
||||
def create_chatview(name, layer_id):
|
||||
node_id = api.add_node(name, SceneNodeType.CHAT_VIEW)
|
||||
|
||||
prop = Property(
|
||||
"rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
||||
None,
|
||||
"Rectangle", "The position and size within the layer",
|
||||
False, True, 4, None, None, []
|
||||
)
|
||||
api.add_property(node_id, prop)
|
||||
|
||||
prop = Property(
|
||||
"debug", PropertyType.BOOL, PropertySubType.NULL,
|
||||
None,
|
||||
"Debug", "Draw debug outlines",
|
||||
False, False, 1, None, None, []
|
||||
)
|
||||
api.add_property(node_id, prop)
|
||||
|
||||
prop = Property(
|
||||
"z_index", PropertyType.UINT32, PropertySubType.NULL,
|
||||
None,
|
||||
"Z-index", "Z-index: values greater than zero are deferred draws",
|
||||
False, False, 1, None, None, []
|
||||
)
|
||||
api.add_property(node_id, prop)
|
||||
|
||||
win_id = api.lookup_node_id("/window")
|
||||
arg_data = bytearray()
|
||||
serial.write_u32(arg_data, node_id)
|
||||
api.call_method(win_id, "create_chat_view", arg_data)
|
||||
|
||||
api.link_node(node_id, layer_id)
|
||||
return node_id
|
||||
|
||||
class Buffer:
|
||||
|
||||
def __init__(self):
|
||||
self.verts = bytearray()
|
||||
self.faces = bytearray()
|
||||
self.verts_len = 0
|
||||
|
||||
def draw_box(self, rect=(0, 0, 1, 1), r=0, g=0, b=0):
|
||||
x, y, w, h = rect
|
||||
vert1 = vertex(x, y, r, g, b, 1, 0, 0)
|
||||
vert2 = vertex(x + w, y, r, g, b, 1, 1, 0)
|
||||
vert3 = vertex(x, y + h, r, g, b, 1, 0, 1)
|
||||
vert4 = vertex(x + w, y + h, r, g, b, 1, 1, 1)
|
||||
verts = vert1 + vert2 + vert3 + vert4
|
||||
|
||||
k = self.verts_len
|
||||
faces = face(k, k + 2, k + 1) + face(k + 1, k + 2, k + 3)
|
||||
self.verts_len += 4
|
||||
|
||||
self.verts += verts
|
||||
self.faces += faces
|
||||
|
||||
def draw_outline(self, rect=(0, 0, 1, 1), r=0, g=0, b=0, pad=1, layer_dim=(0, 0)):
|
||||
layer_w, layer_h = layer_dim
|
||||
pad_x, pad_y = 1/layer_w, 1/layer_h
|
||||
x, y, w, h = rect
|
||||
# left side
|
||||
self.draw_box((x, y, pad_x, h), r, g, b)
|
||||
# top side
|
||||
self.draw_box((x, y, w, pad_y), r, g, b)
|
||||
# right side
|
||||
rhs = x + w
|
||||
self.draw_box((rhs - pad_x, y, pad_x, h), r, g, b)
|
||||
# bottom side
|
||||
bhs = y + h
|
||||
self.draw_box((x, bhs - pad_y, w, pad_y), r, g, b)
|
||||
|
||||
def main():
|
||||
layer_id = create_layer("view")
|
||||
api.set_property_u32(layer_id, "rect", 0, 0)
|
||||
api.set_property_u32(layer_id, "rect", 1, 0)
|
||||
code = [["as_u32", ["load", "sw"]]]
|
||||
api.set_property_expr(layer_id, "rect", 2, code)
|
||||
code = [["as_u32", ["load", "sh"]]]
|
||||
api.set_property_expr(layer_id, "rect", 3, code)
|
||||
|
||||
# Make the black background
|
||||
# Maybe we should use a RenderPass for this instead
|
||||
node_id = create_mesh("bg", layer_id)
|
||||
api.set_property_f32(node_id, "rect", 0, 0)
|
||||
api.set_property_f32(node_id, "rect", 1, 0)
|
||||
code = [["load", "lw"]]
|
||||
api.set_property_expr(node_id, "rect", 2, code)
|
||||
code = [["load", "lh"]]
|
||||
api.set_property_expr(node_id, "rect", 3, code)
|
||||
|
||||
buff = Buffer()
|
||||
buff.draw_box(r=0.05, g=0.05, b=0.05)
|
||||
api.set_property_buf(node_id, "data", 0, buff.verts)
|
||||
api.set_property_buf(node_id, "data", 1, buff.faces)
|
||||
|
||||
# Make the chatedit bg
|
||||
node_id = create_mesh("chateditbg", layer_id)
|
||||
api.set_property_f32(node_id, "rect", 0, 100)
|
||||
code = [["-", ["load", "lh"], ["f32", 50]]]
|
||||
api.set_property_expr(node_id, "rect", 1, code)
|
||||
code = [["-", ["load", "lw"], ["f32", 100]]]
|
||||
api.set_property_expr(node_id, "rect", 2, code)
|
||||
api.set_property_f32(node_id, "rect", 3, 50)
|
||||
|
||||
buff = Buffer()
|
||||
buff.draw_box(r=0.0, g=0.13, b=0.08)
|
||||
buff.draw_outline(r=0.22, g=0.22, b=0.22, pad=1, layer_dim=(1000, 50))
|
||||
api.set_property_buf(node_id, "data", 0, buff.verts)
|
||||
api.set_property_buf(node_id, "data", 1, buff.faces)
|
||||
|
||||
# Make the nicktext border
|
||||
node_id = create_mesh("nickbg", layer_id)
|
||||
api.set_property_f32(node_id, "rect", 0, 0)
|
||||
code = [["-", ["load", "lh"], ["f32", 50]]]
|
||||
api.set_property_expr(node_id, "rect", 1, code)
|
||||
api.set_property_f32(node_id, "rect", 2, 100)
|
||||
api.set_property_f32(node_id, "rect", 3, 50)
|
||||
|
||||
buff = Buffer()
|
||||
buff.draw_outline(r=0.0, g=0.13, b=0.08, pad=1, layer_dim=(100, 50))
|
||||
api.set_property_buf(node_id, "data", 0, buff.verts)
|
||||
api.set_property_buf(node_id, "data", 1, buff.faces)
|
||||
|
||||
# The nickname
|
||||
node_id = create_text("nick", layer_id)
|
||||
api.set_property_f32(node_id, "rect", 0, 20)
|
||||
code = [["-", ["load", "lh"], ["f32", 50]]]
|
||||
api.set_property_expr(node_id, "rect", 1, code)
|
||||
api.set_property_f32(node_id, "rect", 2, 100)
|
||||
api.set_property_f32(node_id, "rect", 3, 50)
|
||||
api.set_property_f32(node_id, "baseline", 0, 30)
|
||||
api.set_property_f32(node_id, "font_size", 0, 20)
|
||||
api.set_property_str(node_id, "text", 0, "anon1")
|
||||
api.set_property_f32(node_id, "color", 0, 0)
|
||||
api.set_property_f32(node_id, "color", 1, 1)
|
||||
api.set_property_f32(node_id, "color", 2, 0)
|
||||
api.set_property_f32(node_id, "color", 3, 1)
|
||||
api.set_property_u32(node_id, "z_index", 0, 1)
|
||||
|
||||
# Make the text edit
|
||||
node_id = create_editbox("editz", layer_id)
|
||||
api.set_property_bool(node_id, "is_active", 0, True)
|
||||
api.set_property_f32(node_id, "rect", 0, 100)
|
||||
code = [["-", ["load", "lh"], ["f32", 50]]]
|
||||
api.set_property_expr(node_id, "rect", 1, code)
|
||||
code = [["-", ["load", "lw"], ["f32", 100]]]
|
||||
api.set_property_expr(node_id, "rect", 2, code)
|
||||
api.set_property_f32(node_id, "rect", 3, 50)
|
||||
api.set_property_f32(node_id, "baseline", 0, 30)
|
||||
api.set_property_f32(node_id, "font_size", 0, 20)
|
||||
api.set_property_str(node_id, "text", 0, "hello king!😁🍆jelly 🍆1234")
|
||||
api.set_property_f32(node_id, "text_color", 0, 1)
|
||||
api.set_property_f32(node_id, "text_color", 1, 1)
|
||||
api.set_property_f32(node_id, "text_color", 2, 1)
|
||||
api.set_property_f32(node_id, "text_color", 3, 1)
|
||||
api.set_property_f32(node_id, "cursor_color", 0, 1)
|
||||
api.set_property_f32(node_id, "cursor_color", 1, 0.5)
|
||||
api.set_property_f32(node_id, "cursor_color", 2, 0.5)
|
||||
api.set_property_f32(node_id, "cursor_color", 3, 1)
|
||||
api.set_property_f32(node_id, "hi_bg_color", 0, 1)
|
||||
api.set_property_f32(node_id, "hi_bg_color", 1, 1)
|
||||
api.set_property_f32(node_id, "hi_bg_color", 2, 1)
|
||||
api.set_property_f32(node_id, "hi_bg_color", 3, 0.5)
|
||||
api.set_property_null(node_id, "selected", 0)
|
||||
api.set_property_null(node_id, "selected", 1)
|
||||
api.set_property_u32(node_id, "z_index", 0, 1)
|
||||
api.set_property_bool(node_id, "debug", 0, False)
|
||||
|
||||
win_id = api.lookup_node_id("/window")
|
||||
arg_data = bytearray()
|
||||
serial.write_u32(arg_data, node_id)
|
||||
api.call_method(win_id, "create_edit_box", arg_data)
|
||||
api.link_node(node_id, layer_id)
|
||||
|
||||
# Add the chatview
|
||||
node_id = create_chatview("chatty", layer_id)
|
||||
api.set_property_f32(node_id, "rect", 0, 0)
|
||||
api.set_property_f32(node_id, "rect", 1, 0)
|
||||
code = [["load", "lw"]]
|
||||
api.set_property_expr(node_id, "rect", 2, code)
|
||||
code = [["-", ["load", "lh"], ["f32", 50]]]
|
||||
api.set_property_expr(node_id, "rect", 3, code)
|
||||
#api.set_property_bool(node_id, "debug", 0, True)
|
||||
api.set_property_u32(node_id, "z_index", 0, 1)
|
||||
|
||||
api.set_property_bool(layer_id, "is_visible", 0, True)
|
||||
|
||||
main()
|
||||
print_tree()
|
||||
|
||||
Reference in New Issue
Block a user