darkwallet: increase debugging info in app schema

This commit is contained in:
darkfi
2024-07-27 13:39:27 +02:00
parent b31bff1728
commit 4d67c780d8

View File

@@ -39,6 +39,12 @@ const CHATDB_PATH: &str = "/data/data/darkfi.darkwallet/chatdb/";
#[cfg(target_os = "android")]
//const KING_PATH: &str = "/data/data/darkfi.darkwallet/assets/king.png";
const KING_PATH: &str = "king.png";
#[cfg(target_os = "linux")]
const CHATDB_PATH: &str = "chatdb";
#[cfg(target_os = "linux")]
const KING_PATH: &str = "assets/king.png";
pub struct AsyncRuntime {
signal: smol::channel::Sender<()>,
shutdown: smol::channel::Receiver<()>,
@@ -354,6 +360,53 @@ impl App {
sg.link(node_id, layer_node_id).unwrap();
// Debugging tool
let node_id = create_mesh(&mut sg, "debugtool2");
let node = sg.get_node_mut(node_id).unwrap();
let prop = node.get_property("rect").unwrap();
prop.set_f32(0, 0.).unwrap();
let code = vec![Op::Sub((
Box::new(Op::LoadVar("h".to_string())),
Box::new(Op::ConstFloat32(200.)),
))];
prop.set_expr(1, code).unwrap();
let code = vec![Op::LoadVar("w".to_string())];
prop.set_expr(2, code).unwrap();
prop.set_f32(3, 5.).unwrap();
node.set_property_u32("z_index", 2).unwrap();
// Setup the pimpl
let (x1, y1) = (0., 0.);
let (x2, y2) = (1., 1.);
let verts = vec![
// top left
Vertex { pos: [x1, y1], color: [0., 1., 0., 1.], uv: [0., 0.] },
// top right
Vertex { pos: [x2, y1], color: [0., 1., 0., 1.], uv: [1., 0.] },
// bottom left
Vertex { pos: [x1, y2], color: [0., 1., 0., 1.], uv: [0., 1.] },
// bottom right
Vertex { pos: [x2, y2], color: [0., 1., 0., 1.], uv: [1., 1.] },
];
let indices = vec![0, 2, 1, 1, 2, 3];
drop(sg);
let pimpl = Mesh::new(
self.ex.clone(),
self.sg.clone(),
node_id,
self.render_api.clone(),
verts,
indices,
)
.await;
let mut sg = self.sg.lock().await;
let node = sg.get_node_mut(node_id).unwrap();
node.pimpl = pimpl;
sg.link(node_id, layer_node_id).unwrap();
// Create KING GNU!
let node_id = create_image(&mut sg, "king");
@@ -494,13 +547,18 @@ impl App {
node.set_property_u32("z_index", 1).unwrap();
drop(sg);
let db = sled::open("chatdb").expect("cannot open sleddb");
let db = sled::open(CHATDB_PATH).expect("cannot open sleddb");
let chat_tree = db.open_tree(b"chat").unwrap();
//populate_tree(&chat_tree);
if chat_tree.is_empty() {
populate_tree(&chat_tree);
}
debug!(target: "app", "db has {} lines", chat_tree.len());
let pimpl = ChatView::new(
self.ex.clone(),
self.sg.clone(),
node_id,
self.render_api.clone(),
self.event_pub.clone(),
self.text_shaper.clone(),
chat_tree,
)
@@ -549,9 +607,12 @@ fn populate_tree(tree: &sled::Tree) {
tree.insert(&key, val).unwrap();
}
// O(n)
debug!(target: "app", "populated db with {} lines", tree.len());
}
pub fn create_layer(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
debug!(target: "app", "create_layer({name})");
let node = sg.add_node(name, SceneNodeType::RenderLayer);
let prop = Property::new("is_visible", PropertyType::Bool, PropertySubType::Null);
node.add_property(prop).unwrap();
@@ -565,6 +626,7 @@ pub fn create_layer(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
}
pub fn create_mesh(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
debug!(target: "app", "create_mesh({name})");
let node = sg.add_node(name, SceneNodeType::RenderMesh);
let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
@@ -579,6 +641,7 @@ pub fn create_mesh(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
}
pub fn create_image(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
debug!(target: "app", "create_image({name})");
let node = sg.add_node(name, SceneNodeType::RenderMesh);
let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
@@ -596,6 +659,7 @@ pub fn create_image(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
}
fn create_text(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
debug!(target: "app", "create_text({name})");
let node = sg.add_node(name, SceneNodeType::RenderText);
let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
@@ -627,6 +691,7 @@ fn create_text(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
}
fn create_editbox(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
debug!(target: "app", "create_editbox({name})");
let node = sg.add_node(name, SceneNodeType::EditBox);
let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
@@ -687,6 +752,7 @@ fn create_editbox(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
}
fn create_chatview(sg: &mut SceneGraph, name: &str) -> SceneNodeId {
debug!(target: "app", "create_chatview({name})");
let node = sg.add_node(name, SceneNodeType::ChatView);
let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);