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https://github.com/darkrenaissance/darkfi.git
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script/research/last_man_standing: created new dummy consensus state with its own pid controller
This commit is contained in:
@@ -9,6 +9,7 @@ edition = "2021"
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[dependencies]
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async-std = "1.12.0"
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dashu = { version = "0.2.0", git = "https://github.com/ertosns/dashu" }
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darkfi = {path = "../../../", features = ["blockchain"]}
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darkfi-sdk = {path = "../../../src/sdk"}
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rand = "0.8.5"
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@@ -19,60 +19,366 @@
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use darkfi::{
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blockchain::Blockchain,
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consensus::{
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constants::{EPOCH_LENGTH, TESTNET_GENESIS_HASH_BYTES},
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constants,
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leadcoin::{LeadCoin, LeadCoinSecrets},
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state::ConsensusState,
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utils::fbig2base,
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Float10,
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},
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util::{async_util::sleep, time::Timestamp},
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util::time::Timestamp,
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Result,
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};
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use darkfi_sdk::pasta::pallas;
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use darkfi_sdk::{
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crypto::{constants::MERKLE_DEPTH, MerkleNode},
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incrementalmerkletree::bridgetree::BridgeTree,
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pasta::{group::ff::PrimeField, pallas},
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};
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use dashu::base::Abs;
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use rand::{thread_rng, Rng};
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// Simulation configuration
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const N: u64 = 10;
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const INIT_DISTRIBUTION: u64 = 1000;
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const NODES: u64 = 10;
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const SLOTS: u64 = 10;
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// PID controller configuration/constants
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#[derive(Clone)]
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struct PID {
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pub dt: Float10,
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pub _ti: Float10,
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pub _td: Float10,
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pub kp: Float10,
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pub ki: Float10,
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pub kd: Float10,
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pub _pid_out_step: Float10,
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pub max_der: Float10,
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pub min_der: Float10,
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pub max_f: Float10,
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pub min_f: Float10,
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pub deg_rate: Float10,
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}
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impl PID {
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fn new() -> Self {
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Self {
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dt: Float10::from_str_native("0.1")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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_ti: constants::FLOAT10_ONE.clone(),
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_td: constants::FLOAT10_ONE.clone(),
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kp: Float10::from_str_native("0.1")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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ki: Float10::from_str_native("0.03")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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kd: constants::FLOAT10_ONE.clone(),
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_pid_out_step: Float10::from_str_native("0.1")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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max_der: Float10::from_str_native("0.1")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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min_der: Float10::from_str_native("-0.1")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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max_f: Float10::from_str_native("0.99")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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min_f: Float10::from_str_native("0.05")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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deg_rate: Float10::from_str_native("0.9")
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value(),
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}
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}
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}
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/// Node consensus state
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struct ConsensusState {
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/// Current slot
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pub current_slot: u64,
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/// Total sum of initial staking coins
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pub initial_distribution: u64,
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/// Competing coins
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pub coins: Vec<LeadCoin>,
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/// Coin commitments tree
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pub coins_tree: BridgeTree<MerkleNode, MERKLE_DEPTH>,
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/// Previous rounds leaders
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pub leaders_history: Vec<i64>,
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/// PID configuration
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pub pid: PID,
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}
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impl ConsensusState {
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fn pid_error(&self, feedback: Float10) -> Float10 {
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let target = constants::FLOAT10_ONE.clone();
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target - feedback
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}
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fn f_dif(&self) -> Float10 {
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let last_round_leaders = *self.leaders_history.last().unwrap();
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let previous_leaders = Float10::try_from(last_round_leaders)
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value();
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self.pid_error(previous_leaders)
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}
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fn max_windowed_forks(&self) -> Float10 {
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let mut max: i64 = 5;
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let window_size = 10;
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let len = self.leaders_history.len();
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let window_begining = if len <= (window_size + 1) { 0 } else { len - (window_size + 1) };
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for item in &self.leaders_history[window_begining..] {
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if *item > max {
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max = *item;
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}
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}
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Float10::try_from(max).unwrap().with_precision(constants::RADIX_BITS).value()
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}
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fn tuned_kp(&self) -> Float10 {
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(self.pid.kp.clone() * constants::FLOAT10_FIVE.clone()) / self.max_windowed_forks()
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}
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fn weighted_f_dif(&self) -> Float10 {
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self.tuned_kp() * self.f_dif()
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}
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fn f_int(&self) -> Float10 {
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let mut sum = constants::FLOAT10_ZERO.clone();
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let lead_history_len = self.leaders_history.len();
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let history_begin_index = if lead_history_len > 10 { lead_history_len - 10 } else { 0 };
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for lf in &self.leaders_history[history_begin_index..] {
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sum += self.pid_error(Float10::try_from(lf.clone()).unwrap()).abs();
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}
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sum
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}
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fn tuned_ki(&self) -> Float10 {
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(self.pid.ki.clone() * constants::FLOAT10_FIVE.clone()) / self.max_windowed_forks()
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}
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fn weighted_f_int(&self) -> Float10 {
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self.tuned_ki() * self.f_int()
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}
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fn f_der(&self) -> Float10 {
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let len = self.leaders_history.len();
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let last = Float10::try_from(self.leaders_history[len - 1] as i64)
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value();
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let mut der = if len > 1 {
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let second_to_last = Float10::try_from(self.leaders_history[len - 2] as i64)
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value();
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(self.pid_error(second_to_last) - self.pid_error(last)) / self.pid.dt.clone()
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} else {
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self.pid_error(last) / self.pid.dt.clone()
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};
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der = if der > self.pid.max_der.clone() { self.pid.max_der.clone() } else { der };
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der = if der < self.pid.min_der.clone() { self.pid.min_der.clone() } else { der };
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der
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}
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fn weighted_f_der(&self) -> Float10 {
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self.pid.kd.clone() * self.f_der()
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}
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fn zero_leads_len(&self) -> Float10 {
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let mut count = constants::FLOAT10_ZERO.clone();
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let hist_len = self.leaders_history.len();
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for i in 1..hist_len {
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if self.leaders_history[hist_len - i] == 0 {
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count += constants::FLOAT10_ONE.clone();
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} else {
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break
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}
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}
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count
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}
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/// Inverse probability of winning lottery having all the stake.
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fn win_inv_prob_with_full_stake(&self) -> Float10 {
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let p = self.weighted_f_dif();
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let i = self.weighted_f_int();
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let d = self.weighted_f_der();
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//println!("win_inv_prob_with_full_stake(): PID P: {:?}", p);
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//println!("win_inv_prob_with_full_stake(): PID I: {:?}", i);
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//println!("win_inv_prob_with_full_stake(): PID D: {:?}", d);
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let f = p + i.clone() + d;
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//println!("win_inv_prob_with_full_stake(): PID f: {}", f);
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if f == constants::FLOAT10_ZERO.clone() {
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return self.pid.min_f.clone()
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} else if f >= constants::FLOAT10_ONE.clone() {
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return self.pid.max_f.clone()
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}
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let hist_len = self.leaders_history.len();
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if hist_len > 3 &&
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self.leaders_history[hist_len - 1] == 0 &&
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self.leaders_history[hist_len - 2] == 0 &&
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self.leaders_history[hist_len - 3] == 0 &&
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i == constants::FLOAT10_ZERO.clone()
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{
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return f * self.pid.deg_rate.clone().powf(self.zero_leads_len())
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}
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f
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}
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/// Leadership reward, assuming constant reward
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/// TODO (res) implement reward mechanism with accord to DRK,DARK token-economics
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fn reward(&self) -> u64 {
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constants::REWARD
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}
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/// Network total stake, assuming constant reward.
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/// Only used for fine-tuning. At genesis epoch first slot, of absolute index 0,
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/// if no stake was distributed, the total stake would be 0.
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/// To avoid division by zero, we asume total stake at first division is GENESIS_TOTAL_STAKE(1).
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fn total_stake(&self) -> u64 {
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let rewards = (self.current_slot - 1) * self.reward();
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let total_stake = rewards + self.initial_distribution;
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if total_stake == 0 {
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return constants::GENESIS_TOTAL_STAKE
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}
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total_stake
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}
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/// Return 2-term target approximation sigma coefficients.
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pub fn sigmas(&self) -> (pallas::Base, pallas::Base) {
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let f = self.win_inv_prob_with_full_stake();
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let total_stake = self.total_stake();
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//println!("sigmas(): f: {}", f);
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//println!("sigmas(): stake: {}", total_stake);
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let one = constants::FLOAT10_ONE.clone();
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let two = constants::FLOAT10_TWO.clone();
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let field_p = Float10::from_str_native(constants::P)
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.unwrap()
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.with_precision(constants::RADIX_BITS)
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.value();
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let total_sigma =
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Float10::try_from(total_stake).unwrap().with_precision(constants::RADIX_BITS).value();
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let x = one - f;
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let c = x.ln();
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let sigma1_fbig = c.clone() / total_sigma.clone() * field_p.clone();
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let sigma1 = fbig2base(sigma1_fbig);
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let sigma2_fbig = (c / total_sigma).powf(two.clone()) * (field_p / two);
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let sigma2 = fbig2base(sigma2_fbig);
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(sigma1, sigma2)
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}
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/// Check that the participant/stakeholder coins win the slot lottery.
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/// If the stakeholder has multiple competing winning coins, only the highest value
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/// coin is selected, since the stakeholder can't give more than one proof per block/slot.
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/// * 'sigma1', 'sigma2': slot sigmas
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/// Returns: (check: bool, idx: usize) where idx is the winning coin's index
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pub fn is_slot_leader(&mut self, sigma1: pallas::Base, sigma2: pallas::Base) -> (bool, usize) {
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let mut won = false;
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let mut highest_stake = 0;
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let mut highest_stake_idx = 0;
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let _total_stake = self.total_stake();
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for (winning_idx, coin) in self.coins.iter().enumerate() {
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//println!("is_slot_leader: coin stake: {:?}", coin.value);
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//println!("is_slot_leader: total stake: {}", total_stake);
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//println!("is_slot_leader: relative stake: {}", (coin.value as f64) / total_stake as f64);
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let first_winning = coin.is_leader(sigma1, sigma2);
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if first_winning && !won {
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highest_stake_idx = winning_idx;
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}
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won |= first_winning;
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if won && coin.value > highest_stake {
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highest_stake = coin.value;
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highest_stake_idx = winning_idx;
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}
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}
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(won, highest_stake_idx)
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}
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}
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/// Utility function to extract leader selection lottery randomness(eta),
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/// defined as the hash of the previous lead proof converted to pallas base.
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fn get_eta(blockchain: &Blockchain) -> pallas::Base {
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let proof_tx_hash = blockchain.get_last_proof_hash().unwrap();
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let mut bytes: [u8; 32] = *proof_tx_hash.as_bytes();
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// read first 254 bits
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bytes[30] = 0;
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bytes[31] = 0;
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pallas::Base::from_repr(bytes).unwrap()
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}
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// Generate N nodes states
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fn generate_nodes() -> Result<Vec<ConsensusState>> {
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println!("Generating {N} nodes...");
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let stake = INIT_DISTRIBUTION / N;
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let mut nodes = vec![];
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for i in 0..N {
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println!("Generating node {i}");
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let db = sled::Config::new().temporary(true).open()?;
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let timestamp = Timestamp::current_time();
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let blockchain = Blockchain::new(&db, timestamp, *TESTNET_GENESIS_HASH_BYTES)?;
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let mut node_state = ConsensusState::new(
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blockchain,
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timestamp,
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timestamp,
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*TESTNET_GENESIS_HASH_BYTES,
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INIT_DISTRIBUTION,
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)?;
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println!("Generating {NODES} nodes...");
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// Generate a dummy DB to get initial coins eta from genesis block hash
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let db = sled::Config::new().temporary(true).open()?;
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let timestamp = Timestamp::current_time();
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let blockchain = Blockchain::new(&db, timestamp, *constants::TESTNET_GENESIS_HASH_BYTES)?;
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// Generate coins configuration
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let mut stakes = vec![];
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let mut initial_distribution = 0;
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for _ in 0..NODES {
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let stake = rand::thread_rng().gen_range(0..1000);
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//let stake = 100;
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initial_distribution += stake;
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stakes.push(stake);
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}
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let slot = 0;
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let eta = get_eta(&blockchain);
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let pid = PID::new();
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let mut nodes = vec![];
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for i in 0..NODES {
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println!("Generating node {i}");
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// Generate coin here to control stake
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let slot = node_state.current_slot();
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let eta = node_state.get_eta();
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let mut coins_tree =
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BridgeTree::<MerkleNode, MERKLE_DEPTH>::new(constants::EPOCH_LENGTH * 100);
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let mut rng = thread_rng();
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let mut seeds: Vec<u64> = Vec::with_capacity(EPOCH_LENGTH);
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for _ in 0..EPOCH_LENGTH {
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let mut seeds: Vec<u64> = Vec::with_capacity(constants::EPOCH_LENGTH);
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for _ in 0..constants::EPOCH_LENGTH {
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seeds.push(rng.gen());
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}
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let epoch_secrets = LeadCoinSecrets::generate();
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let coin = LeadCoin::new(
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eta,
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stake,
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stakes[i as usize],
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slot,
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epoch_secrets.secret_keys[0].inner(),
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epoch_secrets.merkle_roots[0],
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0,
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epoch_secrets.merkle_paths[0],
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pallas::Base::from(seeds[0]),
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&mut node_state.coins_tree,
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&mut coins_tree,
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);
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node_state.coins.push(coin);
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node_state.proposing = true;
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let node_state = ConsensusState {
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current_slot: slot,
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initial_distribution,
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coins: vec![coin],
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coins_tree,
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leaders_history: vec![0],
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pid: pid.clone(),
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};
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nodes.push(node_state);
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}
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@@ -88,64 +394,125 @@ async fn main() -> Result<()> {
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// Generate nodes
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let mut nodes = generate_nodes()?;
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// Skip genesis slot.
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// Note: increase slot duration if nodes generation takes longer than it
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let seconds_next_slot = nodes[0].next_n_slot_start(2).as_secs();
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println!("Waiting for next slot ({seconds_next_slot} sec)");
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sleep(seconds_next_slot).await;
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// Playing lottery
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let mut leaders = vec![];
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let slot = nodes[0].current_slot();
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let (sigma1, sigma2) = nodes[0].sigmas();
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println!("Playing lottery for slot: {slot}");
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for (i, node) in nodes.iter_mut().enumerate() {
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let (won, _, _) = node.is_slot_leader(sigma1, sigma2);
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if won {
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leaders.push(i);
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}
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}
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// In real conditions, everyone waits until a leader arises, and then the "draft" period begins,
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// where other leaders can join/challenge the fight for leadership. If a leader submits a proof after
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// that window passes, it gets ignorred.
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// Note: This time window is the min slot time.
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println!("Slot leaders: {:?}", leaders);
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// If more than one leaders occur, we enter the last man standing mode,
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// where they replay the lottery in specific time windows (rounds), until only one left.
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// Rounds should be the same time window as the draft period.
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// Also to "progress" to next round the node must have submitted proof for all the previous rounds.
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if leaders.len() > 1 {
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println!("Entering last man standing mode...");
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let mut round = 0;
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let mut survivors = vec![];
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||||
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// Playing lottery for N slots
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for slot in 1..SLOTS {
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println!("Playing lottery for slot: {slot}");
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||||
// Updating nodes
|
||||
for node in &mut nodes {
|
||||
node.current_slot = slot;
|
||||
// Clean leaders history
|
||||
//node.leaders_history = vec![0];
|
||||
}
|
||||
|
||||
// Start slot loop
|
||||
let mut slot_leader: Option<usize> = None;
|
||||
loop {
|
||||
println!("Round {round}, FIGHT!");
|
||||
let participants = if !survivors.is_empty() {
|
||||
survivors.clone()
|
||||
} else {
|
||||
leaders.clone()
|
||||
};
|
||||
survivors = vec![];
|
||||
for participant in &participants {
|
||||
// We derive the new coin. In real conditions, slot sigmas should adapt on how many
|
||||
// leaders/survivors we have seen on each round.
|
||||
let mut coins_tree = nodes[*participant].coins_tree.clone();
|
||||
nodes[*participant].coins[0] = nodes[*participant].coins[0].derive_coin(&mut coins_tree);
|
||||
nodes[*participant].coins_tree = coins_tree;
|
||||
let (won, _, _) = nodes[*participant].is_slot_leader(sigma1, sigma2);
|
||||
// Check if slot leader was found
|
||||
if let Some(leader) = slot_leader {
|
||||
println!("Slot {slot} leader: {leader}");
|
||||
// Rewarding leader
|
||||
let mut coins_tree = nodes[leader].coins_tree.clone();
|
||||
nodes[leader].coins[0] = nodes[leader].coins[0].derive_coin(&mut coins_tree);
|
||||
nodes[leader].coins_tree = coins_tree;
|
||||
break
|
||||
}
|
||||
|
||||
// Draft round where everyone plays the lottery
|
||||
let mut sigmas: Vec<(pallas::Base, pallas::Base)> = vec![];
|
||||
let mut leaders = vec![];
|
||||
for (i, node) in nodes.iter_mut().enumerate() {
|
||||
// We verify all nodes will calculate the same sigmas
|
||||
let (sigma1, sigma2) = node.sigmas();
|
||||
for pair in &sigmas {
|
||||
if sigma1 != pair.0 && sigma2 != pair.1 {
|
||||
println!("ABORT, sigmas are wrong.");
|
||||
return Ok(())
|
||||
}
|
||||
}
|
||||
sigmas.push((sigma1, sigma2));
|
||||
let (won, _) = node.is_slot_leader(sigma1, sigma2);
|
||||
if won {
|
||||
survivors.push(*participant);
|
||||
leaders.push(i);
|
||||
}
|
||||
}
|
||||
println!("Round {round} survivors: {:?}", survivors);
|
||||
if survivors.is_empty() {
|
||||
println!("Survivors didn't win round, terminating last man standing mode");
|
||||
break
|
||||
} else if survivors.len() == 1 {
|
||||
println!("Node {} is the last man standing!", survivors[0]);
|
||||
break
|
||||
|
||||
// Check if single leader was found
|
||||
if leaders.len() == 1 {
|
||||
slot_leader = Some(leaders[0]);
|
||||
continue
|
||||
}
|
||||
|
||||
println!("Slot leaders: {:?}", leaders);
|
||||
|
||||
// Updated nodes leaders history
|
||||
for node in &mut nodes {
|
||||
node.leaders_history.push(leaders.len() as i64);
|
||||
}
|
||||
|
||||
// If more than one leaders occur, we enter the last man standing mode,
|
||||
// where they replay the lottery in specific time windows (rounds), until only one left.
|
||||
// Rounds should be the same time window as the draft period.
|
||||
// Also to "progress" to next round the node must have submitted proof for all the previous rounds.
|
||||
if leaders.len() > 1 {
|
||||
println!("Entering last man standing mode...");
|
||||
let mut round = 0;
|
||||
let mut survivors = vec![];
|
||||
loop {
|
||||
println!("Round {round}, FIGHT!");
|
||||
// Sanity check: we verify all nodes will calculate the same sigmas for round validations
|
||||
let mut sigmas: Vec<(pallas::Base, pallas::Base)> = vec![];
|
||||
for node in &nodes {
|
||||
let (sigma1, sigma2) = node.sigmas();
|
||||
for pair in &sigmas {
|
||||
if sigma1 != pair.0 && sigma2 != pair.1 {
|
||||
println!("ABORT, sigmas are wrong.");
|
||||
return Ok(())
|
||||
}
|
||||
}
|
||||
sigmas.push((sigma1, sigma2));
|
||||
}
|
||||
|
||||
// Now leaders/survivors can replay the lottery
|
||||
let participants =
|
||||
if !survivors.is_empty() { survivors.clone() } else { leaders.clone() };
|
||||
survivors = vec![];
|
||||
for participant in &participants {
|
||||
let (sigma1, sigma2) = nodes[*participant].sigmas();
|
||||
// Verify no shenanigans happen when recalculating sigmas
|
||||
if sigma1 != sigmas[*participant].0 && sigma2 != sigmas[*participant].1 {
|
||||
println!("ABORT, participant sigmas are wrong.");
|
||||
return Ok(())
|
||||
}
|
||||
|
||||
let (won, _) = nodes[*participant].is_slot_leader(sigma1, sigma2);
|
||||
if won {
|
||||
survivors.push(*participant);
|
||||
}
|
||||
}
|
||||
|
||||
// Updated nodes leaders history
|
||||
for node in &mut nodes {
|
||||
node.leaders_history.push(survivors.len() as i64);
|
||||
}
|
||||
|
||||
println!("Round {round} survivors: {:?}", survivors);
|
||||
if survivors.is_empty() {
|
||||
println!("Survivors didn't win round, terminating last man standing mode");
|
||||
break
|
||||
} else if survivors.len() == 1 {
|
||||
println!("Node {} is the last man standing!", survivors[0]);
|
||||
slot_leader = Some(survivors[0]);
|
||||
break
|
||||
}
|
||||
|
||||
round += 1;
|
||||
}
|
||||
}
|
||||
round += 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user