wallet: make sure we reset the viewport between each draw call since children draw calls can modify the view too.

This commit is contained in:
darkfi
2024-07-26 11:07:20 +02:00
parent 7ac19cd843
commit a0ca9f7503
5 changed files with 51 additions and 20 deletions

View File

@@ -303,6 +303,51 @@ impl App {
sg.link(node_id, layer_node_id).unwrap();
// Debugging tool
let node_id = create_mesh(&mut sg, "debugtool");
let node = sg.get_node_mut(node_id).unwrap();
let prop = node.get_property("rect").unwrap();
prop.set_f32(0, 0.).unwrap();
let code =
vec![Op::Div((Box::new(Op::LoadVar("h".to_string())), Box::new(Op::ConstFloat32(2.))))];
prop.set_expr(1, code).unwrap();
let code = vec![Op::LoadVar("w".to_string())];
prop.set_expr(2, code).unwrap();
prop.set_f32(3, 5.).unwrap();
node.set_property_u32("z_index", 2).unwrap();
// Setup the pimpl
let (x1, y1) = (0., 0.);
let (x2, y2) = (1., 1.);
let verts = vec![
// top left
Vertex { pos: [x1, y1], color: [0., 1., 0., 1.], uv: [0., 0.] },
// top right
Vertex { pos: [x2, y1], color: [0., 1., 0., 1.], uv: [1., 0.] },
// bottom left
Vertex { pos: [x1, y2], color: [0., 1., 0., 1.], uv: [0., 1.] },
// bottom right
Vertex { pos: [x2, y2], color: [0., 1., 0., 1.], uv: [1., 1.] },
];
let indices = vec![0, 2, 1, 1, 2, 3];
drop(sg);
let pimpl = Mesh::new(
self.ex.clone(),
self.sg.clone(),
node_id,
self.render_api.clone(),
verts,
indices,
)
.await;
let mut sg = self.sg.lock().await;
let node = sg.get_node_mut(node_id).unwrap();
node.pimpl = pimpl;
sg.link(node_id, layer_node_id).unwrap();
// Create KING GNU!
let node_id = create_image(&mut sg, "king");

View File

@@ -270,8 +270,6 @@ struct RenderContext<'a> {
draw_calls: &'a HashMap<u64, DrawCall>,
uniforms_data: [u8; 128],
white_texture: TextureId,
// Used for implementing a push/pop for viewport
current_view: Rectangle,
}
impl<'a> RenderContext<'a> {
@@ -310,7 +308,6 @@ impl<'a> RenderContext<'a> {
debug!(target: "gfx", "{}apply_viewport({:?})", ws, view);
}
prev_view = Some(view.clone());
self.current_view = view.clone();
self.apply_view(view);
}
DrawInstruction::ApplyMatrix(model) => {
@@ -354,15 +351,14 @@ impl<'a> RenderContext<'a> {
for dc in draw_calls {
self.draw_call(dc, indent + 1);
}
// Reset view back again
if let Some(view) = prev_view {
if DEBUG_RENDER {
debug!(target: "gfx", "{}reset viewport to {:?}", ws, view);
// Reset view back again in case the draw call changed it
if let Some(view) = &prev_view {
if DEBUG_RENDER {
debug!(target: "gfx", "{}reset viewport to {:?}", ws, view);
}
self.apply_view(view);
}
self.apply_view(&view);
self.current_view = view;
}
}
}
@@ -827,7 +823,6 @@ impl EventHandler for Stage {
draw_calls: &self.draw_calls,
uniforms_data,
white_texture: self.white_texture,
current_view: default_view,
};
render_ctx.draw();

View File

@@ -1210,9 +1210,6 @@ impl EditBox {
panic!("Node {:?} bad rect property", node);
};
rect.x += parent_rect.x;
rect.y += parent_rect.y;
// draw will recalc this when it's None
let render_info = self.regen_mesh(rect.clone()).await;
let old_render_info =

View File

@@ -152,9 +152,6 @@ impl Image {
panic!("Node {:?} bad rect property", node);
};
rect.x += parent_rect.x;
rect.y += parent_rect.x;
// draw will recalc this when it's None
let mesh = self.regen_mesh(rect.clone()).await;
let old_mesh = std::mem::replace(&mut *self.mesh.lock().unwrap(), Some(mesh.clone()));

View File

@@ -215,9 +215,6 @@ impl Text {
panic!("Node {:?} bad rect property", node);
};
rect.x += parent_rect.x;
rect.y += parent_rect.x;
let off_x = rect.x / parent_rect.w;
let off_y = rect.y / parent_rect.h;
let scale_x = 1. / parent_rect.w;