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fix: restore performance of macOS window resizing (#40586)
* fix: restore performance of macOS window resizing Co-authored-by: Samuel Attard <marshallofsound@electronjs.org> * chore: update patches --------- Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com> Co-authored-by: Samuel Attard <marshallofsound@electronjs.org> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
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@@ -138,3 +138,4 @@ feat_allow_passing_of_objecttemplate_to_objecttemplatebuilder.patch
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chore_remove_check_is_test_on_script_injection_tracker.patch
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crash_gpu_process_and_clear_shader_cache_when_skia_reports.patch
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revert_same_party_cookie_attribute_removal.patch
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fix_restore_original_resize_performance_on_macos.patch
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@@ -0,0 +1,25 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samuel Attard <marshallofsound@electronjs.org>
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Date: Tue, 21 Nov 2023 15:03:21 -0800
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Subject: fix: restore original resize performance on macOS
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Reverts https://chromium-review.googlesource.com/c/chromium/src/+/3118293 which
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fixed a android only regression but in the process regressed electron window
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resize perf wildly on macOS.
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diff --git a/content/browser/renderer_host/render_widget_host_impl.cc b/content/browser/renderer_host/render_widget_host_impl.cc
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index b4ead2f5f2f813c23cd5eddae3d380522707fcb2..a89d71989be659960b36bf407e23080c5f1022d9 100644
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--- a/content/browser/renderer_host/render_widget_host_impl.cc
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+++ b/content/browser/renderer_host/render_widget_host_impl.cc
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@@ -2213,9 +2213,8 @@ RenderWidgetHostImpl::GetWidgetInputHandler() {
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void RenderWidgetHostImpl::NotifyScreenInfoChanged() {
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// The resize message (which may not happen immediately) will carry with it
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// the screen info as well as the new size (if the screen has changed scale
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- // factor). Force sending the new visual properties even if there is one in
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- // flight to ensure proper IPC ordering for features like the Fullscreen API.
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- SynchronizeVisualPropertiesIgnoringPendingAck();
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+ // factor).
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+ SynchronizeVisualProperties();
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// The device scale factor will be same for all the views contained by the
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// primary main frame, so just set it once.
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