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chore: cherry-pick 891020ed64d4 from angle (#32224)
* chore: cherry-pick 891020ed64d4 from angle * chore: update patches Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Electron Bot <electron@github.com>
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@@ -1,2 +1,3 @@
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fix_integer_overflow_in_blocklayoutencoder.patch
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cherry-pick-891020ed64d4.patch
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cherry-pick-2b98abd8cb6c.patch
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163
patches/angle/cherry-pick-891020ed64d4.patch
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163
patches/angle/cherry-pick-891020ed64d4.patch
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@@ -0,0 +1,163 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jonah Ryan-Davis <jonahr@google.com>
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Date: Mon, 22 Nov 2021 14:30:52 -0500
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Subject: Ignore the pixel unpack state for compressed textures.
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From OpenGL ES 3 spec: All pixel storage modes are ignored when decoding
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a compressed texture image
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This was causing a bad access when calling compressedTexImage3D
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with GL_UNPACK_IMAGE_HEIGHT greater than the image height.
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Bug: chromium:1267496
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Change-Id: I9b1f4c645548af64f2695fd23262225a1ad07cd7
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296622
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Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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Reviewed-by: Geoff Lang <geofflang@chromium.org>
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Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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(cherry picked from commit 870f458f507ff7ba0f67b28a30a27955ce79dd3e)
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3309097
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Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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Reviewed-by: Jamie Madill <jmadill@chromium.org>
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diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
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index 1e989ebaffb25da1a1a281afa0610a9088232119..67356b5bd47e96e98e2a5e4880a71f5042ca918d 100644
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--- a/src/libANGLE/Context.cpp
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+++ b/src/libANGLE/Context.cpp
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@@ -4923,7 +4923,9 @@ void Context::compressedTexImage2D(TextureTarget target,
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Extents size(width, height, 1);
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Texture *texture = getTextureByTarget(target);
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- ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, mState.getUnpackState(), target, level,
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+ // From OpenGL ES 3 spec: All pixel storage modes are ignored when decoding a compressed texture
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+ // image. So we use an empty PixelUnpackState.
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+ ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, PixelUnpackState(), target, level,
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internalformat, size, imageSize,
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static_cast<const uint8_t *>(data)));
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}
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@@ -4955,7 +4957,9 @@ void Context::compressedTexImage3D(TextureTarget target,
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Extents size(width, height, depth);
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Texture *texture = getTextureByTarget(target);
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- ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, mState.getUnpackState(), target, level,
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+ // From OpenGL ES 3 spec: All pixel storage modes are ignored when decoding a compressed texture
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+ // image. So we use an empty PixelUnpackState.
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+ ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, PixelUnpackState(), target, level,
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internalformat, size, imageSize,
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static_cast<const uint8_t *>(data)));
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}
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@@ -4989,8 +4993,10 @@ void Context::compressedTexSubImage2D(TextureTarget target,
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Box area(xoffset, yoffset, 0, width, height, 1);
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Texture *texture = getTextureByTarget(target);
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- ANGLE_CONTEXT_TRY(texture->setCompressedSubImage(this, mState.getUnpackState(), target, level,
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- area, format, imageSize,
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+ // From OpenGL ES 3 spec: All pixel storage modes are ignored when decoding a compressed texture
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+ // image. So we use an empty PixelUnpackState.
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+ ANGLE_CONTEXT_TRY(texture->setCompressedSubImage(this, PixelUnpackState(), target, level, area,
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+ format, imageSize,
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static_cast<const uint8_t *>(data)));
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}
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@@ -5031,8 +5037,10 @@ void Context::compressedTexSubImage3D(TextureTarget target,
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Box area(xoffset, yoffset, zoffset, width, height, depth);
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Texture *texture = getTextureByTarget(target);
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- ANGLE_CONTEXT_TRY(texture->setCompressedSubImage(this, mState.getUnpackState(), target, level,
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- area, format, imageSize,
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+ // From OpenGL ES 3 spec: All pixel storage modes are ignored when decoding a compressed texture
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+ // image. So we use an empty PixelUnpackState.
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+ ANGLE_CONTEXT_TRY(texture->setCompressedSubImage(this, PixelUnpackState(), target, level, area,
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+ format, imageSize,
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static_cast<const uint8_t *>(data)));
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}
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diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
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index f0b48cb803981d1fdc7c30093c7bf7c0d170dece..e65dd0e6ec6fab4483e6415a93f60628c2d53e77 100644
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--- a/src/tests/gl_tests/TextureTest.cpp
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+++ b/src/tests/gl_tests/TextureTest.cpp
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@@ -5011,6 +5011,43 @@ TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel)
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EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
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}
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+// Test that compressed textures ignore the pixel unpack state.
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+// (https://crbug.org/1267496)
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+TEST_P(Texture3DTestES3, PixelUnpackStateTexImage)
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+{
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+ ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc") &&
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+ !IsGLExtensionEnabled("GL_ANGLE_texture_compression_dxt3"));
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+
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+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 5);
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+ glBindTexture(GL_TEXTURE_2D_ARRAY, mTexture3D);
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+
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+ uint8_t data[64] = {0};
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+ glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 4, 4, 4, 0, 64,
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+ data);
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+ EXPECT_GL_NO_ERROR();
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+}
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+
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+// Test that compressed textures ignore the pixel unpack state.
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+// (https://crbug.org/1267496)
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+TEST_P(Texture3DTestES3, PixelUnpackStateTexSubImage)
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+{
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+ ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc") &&
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+ !IsGLExtensionEnabled("GL_ANGLE_texture_compression_dxt3"));
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+
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+ glBindTexture(GL_TEXTURE_2D_ARRAY, mTexture3D);
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+
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+ uint8_t data[64] = {0};
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+ glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 4, 4, 4, 0, 64,
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+ data);
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+ EXPECT_GL_NO_ERROR();
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+
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+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 5);
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+
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+ glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 4,
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+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 64, data);
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+ EXPECT_GL_NO_ERROR();
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+}
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+
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// Test that 3D texture completeness is updated if texture max level changes.
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// GLES 3.0.4 section 3.8.13 Texture completeness
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TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel)
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@@ -5690,6 +5727,41 @@ TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1)
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EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
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}
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+// Test that compressed textures ignore the pixel unpack state.
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+// (https://crbug.org/1267496)
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+TEST_P(Texture2DTestES3, PixelUnpackStateTexImage)
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+{
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+ ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc") &&
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+ !IsGLExtensionEnabled("GL_ANGLE_texture_compression_dxt3"));
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+
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+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 5);
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+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
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+
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+ uint8_t data[16] = {0};
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+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 4, 4, 0, 16, data);
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+ EXPECT_GL_NO_ERROR();
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+}
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+
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+// Test that compressed textures ignore the pixel unpack state.
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+// (https://crbug.org/1267496)
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+TEST_P(Texture2DTestES3, PixelUnpackStateTexSubImage)
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+{
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+ ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc") &&
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+ !IsGLExtensionEnabled("GL_ANGLE_texture_compression_dxt3"));
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+
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+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
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+
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+ uint8_t data[16] = {0};
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+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 4, 4, 0, 16, data);
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+ EXPECT_GL_NO_ERROR();
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+
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+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 5);
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+
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+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16,
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+ data);
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+ EXPECT_GL_NO_ERROR();
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+}
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+
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// Copied from Texture2DTest::TexStorage
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// Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a
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// default color.
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