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docs: coordinate system of Display.bounds and Display.workArea (#27157)
They are in DIP points (rather than screen points). We can use screen.dipToScreen* to convert to screen points.
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@@ -11,9 +11,9 @@
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* `colorDepth` Number - The number of bits per pixel.
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* `depthPerComponent` Number - The number of bits per color component.
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* `displayFrequency` Number - The display refresh rate.
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* `bounds` [Rectangle](rectangle.md)
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* `bounds` [Rectangle](rectangle.md) - the bounds of the display in DIP points.
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* `size` [Size](size.md)
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* `workArea` [Rectangle](rectangle.md)
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* `workArea` [Rectangle](rectangle.md) - the work area of the display in DIP points.
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* `workAreaSize` [Size](size.md)
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* `internal` Boolean - `true` for an internal display and `false` for an external display
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