chore: cherry-pick 801b904aea7d from angle (#34566)

* chore: cherry-pick 801b904aea7d from angle

* chore: update patches

Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
Co-authored-by: Electron Bot <electron@github.com>
This commit is contained in:
Jeremy Rose
2022-06-15 12:47:53 -07:00
committed by GitHub
parent 4578597dea
commit 1b36d1d175
2 changed files with 239 additions and 0 deletions

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@@ -1,3 +1,4 @@
cherry-pick-9768648fffc9.patch
cherry-pick-801b904aea7d.patch
cherry-pick-03aa5ae75c29.patch
cherry-pick-6661eb4900da.patch

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@@ -0,0 +1,238 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jamie Madill <jmadill@chromium.org>
Date: Fri, 20 May 2022 10:26:15 -0400
Subject: D3D: Fix race condition with parallel shader compile.
Bug: chromium:1317673
Change-Id: I0fb7c9a66248852e41e8700e80c295393ef941e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651153
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
(cherry picked from commit 4a20c9143abbf29c649cf643182735e8952089e3)
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3691050
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
diff --git a/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
index 59fe34fc46a1bfbc7b4be1aad6ad84b6da303b5b..3256357a80d69739661ec1fd32220d3037145875 100644
--- a/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -1687,12 +1687,6 @@ class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
angle::Result run() override
{
ANGLE_TRACE_EVENT0("gpu.angle", "ProgramD3D::GetVertexExecutableTask::run");
- if (!mProgram->mState.getAttachedShader(gl::ShaderType::Vertex))
- {
- return angle::Result::Continue;
- }
-
- mProgram->updateCachedInputLayoutFromShader();
ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog));
@@ -2147,6 +2141,11 @@ std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
linkResources(resources);
+ if (mState.getAttachedShader(gl::ShaderType::Vertex))
+ {
+ updateCachedInputLayoutFromShader();
+ }
+
return compileProgramExecutables(context, infoLog);
}
}
diff --git a/src/tests/gl_tests/ParallelShaderCompileTest.cpp b/src/tests/gl_tests/ParallelShaderCompileTest.cpp
index bcd88ef01308759085c8244ad2058efe68686f2b..a98aff540c642617bba366b2e238519942d7e349 100644
--- a/src/tests/gl_tests/ParallelShaderCompileTest.cpp
+++ b/src/tests/gl_tests/ParallelShaderCompileTest.cpp
@@ -58,9 +58,10 @@ class ParallelShaderCompileTest : public ANGLETest
Task(int id) : mID(id) {}
virtual ~Task() {}
- virtual bool compile() = 0;
- virtual bool isCompileCompleted() = 0;
- virtual bool link() = 0;
+ virtual bool compile() = 0;
+ virtual bool isCompileCompleted() = 0;
+ virtual bool link() = 0;
+ virtual void postLink() {}
virtual void runAndVerify(ParallelShaderCompileTest *test) = 0;
bool isLinkCompleted()
@@ -71,7 +72,7 @@ class ParallelShaderCompileTest : public ANGLETest
}
protected:
- std::string insertRandomString(const std::string &source)
+ static std::string InsertRandomString(const std::string &source)
{
RNG rng;
std::ostringstream ostream;
@@ -80,7 +81,7 @@ class ParallelShaderCompileTest : public ANGLETest
return ostream.str();
}
- GLuint CompileShader(GLenum type, const std::string &source)
+ static GLuint CompileShader(GLenum type, const std::string &source)
{
GLuint shader = glCreateShader(type);
@@ -90,7 +91,14 @@ class ParallelShaderCompileTest : public ANGLETest
return shader;
}
- bool checkShader(GLuint shader)
+ static void RecompileShader(GLuint shader, const std::string &source)
+ {
+ const char *sourceArray[1] = {source.c_str()};
+ glShaderSource(shader, 1, sourceArray, nullptr);
+ glCompileShader(shader);
+ }
+
+ static bool CheckShader(GLuint shader)
{
GLint compileResult;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
@@ -129,7 +137,7 @@ class ParallelShaderCompileTest : public ANGLETest
TaskRunner() {}
~TaskRunner() {}
- void run(ParallelShaderCompileTest *test)
+ void run(ParallelShaderCompileTest *test, unsigned int pollInterval)
{
std::vector<std::unique_ptr<T>> compileTasks;
@@ -151,6 +159,7 @@ class ParallelShaderCompileTest : public ANGLETest
if (task->isCompileCompleted())
{
bool isLinking = task->link();
+ task->postLink();
ASSERT_TRUE(isLinking);
linkTasks.push_back(std::move(task));
compileTasks.erase(compileTasks.begin() + i);
@@ -158,7 +167,10 @@ class ParallelShaderCompileTest : public ANGLETest
}
++i;
}
- angle::Sleep(kPollInterval);
+ if (pollInterval != 0)
+ {
+ angle::Sleep(pollInterval);
+ }
}
while (!linkTasks.empty())
@@ -173,9 +185,16 @@ class ParallelShaderCompileTest : public ANGLETest
linkTasks.erase(linkTasks.begin() + i);
continue;
}
+ else
+ {
+ task->postLink();
+ }
++i;
}
- angle::Sleep(kPollInterval);
+ if (pollInterval != 0)
+ {
+ angle::Sleep(pollInterval);
+ }
}
}
};
@@ -192,9 +211,9 @@ class ParallelShaderCompileTest : public ANGLETest
bool compile() override
{
mVertexShader =
- CompileShader(GL_VERTEX_SHADER, insertRandomString(essl1_shaders::vs::Simple()));
+ CompileShader(GL_VERTEX_SHADER, InsertRandomString(essl1_shaders::vs::Simple()));
mFragmentShader = CompileShader(GL_FRAGMENT_SHADER,
- insertRandomString(essl1_shaders::fs::UniformColor()));
+ InsertRandomString(essl1_shaders::fs::UniformColor()));
return (mVertexShader != 0 && mFragmentShader != 0);
}
@@ -213,7 +232,7 @@ class ParallelShaderCompileTest : public ANGLETest
bool link() override
{
mProgram = 0;
- if (checkShader(mVertexShader) && checkShader(mFragmentShader))
+ if (CheckShader(mVertexShader) && CheckShader(mFragmentShader))
{
mProgram = glCreateProgram();
glAttachShader(mProgram, mVertexShader);
@@ -244,10 +263,25 @@ class ParallelShaderCompileTest : public ANGLETest
ASSERT_GL_NO_ERROR();
}
+ protected:
+ void recompile()
+ {
+ RecompileShader(mVertexShader, essl1_shaders::vs::Simple());
+ RecompileShader(mFragmentShader, essl1_shaders::fs::UniformColor());
+ }
+
private:
- GLColor mColor;
GLuint mVertexShader;
GLuint mFragmentShader;
+ GLColor mColor;
+ };
+
+ class ClearColorWithDrawRecompile : public ClearColorWithDraw
+ {
+ public:
+ ClearColorWithDrawRecompile(int taskID) : ClearColorWithDraw(taskID) {}
+
+ void postLink() override { recompile(); }
};
class ImageLoadStore : public Task
@@ -268,7 +302,7 @@ void main()
imageStore(uImage_2, ivec2(gl_LocalInvocationID.xy), value);
})";
- mShader = CompileShader(GL_COMPUTE_SHADER, insertRandomString(kCSSource));
+ mShader = CompileShader(GL_COMPUTE_SHADER, InsertRandomString(kCSSource));
return mShader != 0;
}
@@ -282,7 +316,7 @@ void main()
bool link() override
{
mProgram = 0;
- if (checkShader(mShader))
+ if (CheckShader(mShader))
{
mProgram = glCreateProgram();
glAttachShader(mProgram, mShader);
@@ -370,7 +404,18 @@ TEST_P(ParallelShaderCompileTest, LinkAndDrawManyPrograms)
ANGLE_SKIP_TEST_IF(!ensureParallelShaderCompileExtensionAvailable());
TaskRunner<ClearColorWithDraw> runner;
- runner.run(this);
+ runner.run(this, kPollInterval);
+}
+
+// Tests no crash in case that the Shader starts another compile while the Program being attached
+// to is still linking.
+// crbug.com/1317673
+TEST_P(ParallelShaderCompileTest, LinkProgramAndRecompileShader)
+{
+ ANGLE_SKIP_TEST_IF(!ensureParallelShaderCompileExtensionAvailable());
+
+ TaskRunner<ClearColorWithDrawRecompile> runner;
+ runner.run(this, 0);
}
class ParallelShaderCompileTestES31 : public ParallelShaderCompileTest
@@ -389,7 +434,7 @@ TEST_P(ParallelShaderCompileTestES31, LinkAndDispatchManyPrograms)
ANGLE_SKIP_TEST_IF(!ensureParallelShaderCompileExtensionAvailable());
TaskRunner<ImageLoadStore> runner;
- runner.run(this);
+ runner.run(this, kPollInterval);
}
ANGLE_INSTANTIATE_TEST_ES2(ParallelShaderCompileTest);