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chore: cherry-pick 801b904aea7d from angle (#34566)
* chore: cherry-pick 801b904aea7d from angle * chore: update patches Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Electron Bot <electron@github.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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cherry-pick-9768648fffc9.patch
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cherry-pick-801b904aea7d.patch
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cherry-pick-03aa5ae75c29.patch
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cherry-pick-6661eb4900da.patch
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238
patches/angle/cherry-pick-801b904aea7d.patch
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238
patches/angle/cherry-pick-801b904aea7d.patch
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@@ -0,0 +1,238 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jamie Madill <jmadill@chromium.org>
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Date: Fri, 20 May 2022 10:26:15 -0400
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Subject: D3D: Fix race condition with parallel shader compile.
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Bug: chromium:1317673
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Change-Id: I0fb7c9a66248852e41e8700e80c295393ef941e8
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651153
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Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
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Reviewed-by: Lingfeng Yang <lfy@google.com>
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Commit-Queue: Jamie Madill <jmadill@chromium.org>
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(cherry picked from commit 4a20c9143abbf29c649cf643182735e8952089e3)
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3691050
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Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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diff --git a/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
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index 59fe34fc46a1bfbc7b4be1aad6ad84b6da303b5b..3256357a80d69739661ec1fd32220d3037145875 100644
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--- a/src/libANGLE/renderer/d3d/ProgramD3D.cpp
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+++ b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
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@@ -1687,12 +1687,6 @@ class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
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angle::Result run() override
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{
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ANGLE_TRACE_EVENT0("gpu.angle", "ProgramD3D::GetVertexExecutableTask::run");
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- if (!mProgram->mState.getAttachedShader(gl::ShaderType::Vertex))
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- {
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- return angle::Result::Continue;
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- }
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-
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- mProgram->updateCachedInputLayoutFromShader();
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ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog));
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@@ -2147,6 +2141,11 @@ std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
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linkResources(resources);
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+ if (mState.getAttachedShader(gl::ShaderType::Vertex))
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+ {
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+ updateCachedInputLayoutFromShader();
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+ }
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+
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return compileProgramExecutables(context, infoLog);
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}
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}
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diff --git a/src/tests/gl_tests/ParallelShaderCompileTest.cpp b/src/tests/gl_tests/ParallelShaderCompileTest.cpp
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index bcd88ef01308759085c8244ad2058efe68686f2b..a98aff540c642617bba366b2e238519942d7e349 100644
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--- a/src/tests/gl_tests/ParallelShaderCompileTest.cpp
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+++ b/src/tests/gl_tests/ParallelShaderCompileTest.cpp
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@@ -58,9 +58,10 @@ class ParallelShaderCompileTest : public ANGLETest
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Task(int id) : mID(id) {}
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virtual ~Task() {}
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- virtual bool compile() = 0;
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- virtual bool isCompileCompleted() = 0;
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- virtual bool link() = 0;
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+ virtual bool compile() = 0;
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+ virtual bool isCompileCompleted() = 0;
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+ virtual bool link() = 0;
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+ virtual void postLink() {}
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virtual void runAndVerify(ParallelShaderCompileTest *test) = 0;
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bool isLinkCompleted()
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@@ -71,7 +72,7 @@ class ParallelShaderCompileTest : public ANGLETest
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}
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protected:
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- std::string insertRandomString(const std::string &source)
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+ static std::string InsertRandomString(const std::string &source)
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{
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RNG rng;
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std::ostringstream ostream;
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@@ -80,7 +81,7 @@ class ParallelShaderCompileTest : public ANGLETest
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return ostream.str();
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}
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- GLuint CompileShader(GLenum type, const std::string &source)
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+ static GLuint CompileShader(GLenum type, const std::string &source)
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{
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GLuint shader = glCreateShader(type);
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@@ -90,7 +91,14 @@ class ParallelShaderCompileTest : public ANGLETest
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return shader;
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}
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- bool checkShader(GLuint shader)
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+ static void RecompileShader(GLuint shader, const std::string &source)
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+ {
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+ const char *sourceArray[1] = {source.c_str()};
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+ glShaderSource(shader, 1, sourceArray, nullptr);
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+ glCompileShader(shader);
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+ }
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+
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+ static bool CheckShader(GLuint shader)
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{
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GLint compileResult;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
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@@ -129,7 +137,7 @@ class ParallelShaderCompileTest : public ANGLETest
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TaskRunner() {}
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~TaskRunner() {}
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- void run(ParallelShaderCompileTest *test)
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+ void run(ParallelShaderCompileTest *test, unsigned int pollInterval)
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{
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std::vector<std::unique_ptr<T>> compileTasks;
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@@ -151,6 +159,7 @@ class ParallelShaderCompileTest : public ANGLETest
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if (task->isCompileCompleted())
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{
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bool isLinking = task->link();
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+ task->postLink();
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ASSERT_TRUE(isLinking);
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linkTasks.push_back(std::move(task));
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compileTasks.erase(compileTasks.begin() + i);
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@@ -158,7 +167,10 @@ class ParallelShaderCompileTest : public ANGLETest
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}
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++i;
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}
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- angle::Sleep(kPollInterval);
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+ if (pollInterval != 0)
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+ {
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+ angle::Sleep(pollInterval);
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+ }
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}
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while (!linkTasks.empty())
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@@ -173,9 +185,16 @@ class ParallelShaderCompileTest : public ANGLETest
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linkTasks.erase(linkTasks.begin() + i);
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continue;
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}
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+ else
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+ {
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+ task->postLink();
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+ }
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++i;
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}
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- angle::Sleep(kPollInterval);
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+ if (pollInterval != 0)
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+ {
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+ angle::Sleep(pollInterval);
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+ }
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}
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}
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};
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@@ -192,9 +211,9 @@ class ParallelShaderCompileTest : public ANGLETest
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bool compile() override
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{
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mVertexShader =
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- CompileShader(GL_VERTEX_SHADER, insertRandomString(essl1_shaders::vs::Simple()));
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+ CompileShader(GL_VERTEX_SHADER, InsertRandomString(essl1_shaders::vs::Simple()));
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mFragmentShader = CompileShader(GL_FRAGMENT_SHADER,
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- insertRandomString(essl1_shaders::fs::UniformColor()));
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+ InsertRandomString(essl1_shaders::fs::UniformColor()));
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return (mVertexShader != 0 && mFragmentShader != 0);
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}
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@@ -213,7 +232,7 @@ class ParallelShaderCompileTest : public ANGLETest
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bool link() override
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{
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mProgram = 0;
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- if (checkShader(mVertexShader) && checkShader(mFragmentShader))
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+ if (CheckShader(mVertexShader) && CheckShader(mFragmentShader))
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{
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mProgram = glCreateProgram();
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glAttachShader(mProgram, mVertexShader);
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@@ -244,10 +263,25 @@ class ParallelShaderCompileTest : public ANGLETest
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ASSERT_GL_NO_ERROR();
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}
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+ protected:
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+ void recompile()
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+ {
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+ RecompileShader(mVertexShader, essl1_shaders::vs::Simple());
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+ RecompileShader(mFragmentShader, essl1_shaders::fs::UniformColor());
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+ }
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+
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private:
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- GLColor mColor;
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GLuint mVertexShader;
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GLuint mFragmentShader;
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+ GLColor mColor;
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+ };
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+
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+ class ClearColorWithDrawRecompile : public ClearColorWithDraw
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+ {
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+ public:
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+ ClearColorWithDrawRecompile(int taskID) : ClearColorWithDraw(taskID) {}
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+
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+ void postLink() override { recompile(); }
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};
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class ImageLoadStore : public Task
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@@ -268,7 +302,7 @@ void main()
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imageStore(uImage_2, ivec2(gl_LocalInvocationID.xy), value);
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})";
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- mShader = CompileShader(GL_COMPUTE_SHADER, insertRandomString(kCSSource));
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+ mShader = CompileShader(GL_COMPUTE_SHADER, InsertRandomString(kCSSource));
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return mShader != 0;
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}
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@@ -282,7 +316,7 @@ void main()
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bool link() override
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{
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mProgram = 0;
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- if (checkShader(mShader))
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+ if (CheckShader(mShader))
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{
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mProgram = glCreateProgram();
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glAttachShader(mProgram, mShader);
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@@ -370,7 +404,18 @@ TEST_P(ParallelShaderCompileTest, LinkAndDrawManyPrograms)
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ANGLE_SKIP_TEST_IF(!ensureParallelShaderCompileExtensionAvailable());
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TaskRunner<ClearColorWithDraw> runner;
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- runner.run(this);
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+ runner.run(this, kPollInterval);
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+}
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+
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+// Tests no crash in case that the Shader starts another compile while the Program being attached
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+// to is still linking.
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+// crbug.com/1317673
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+TEST_P(ParallelShaderCompileTest, LinkProgramAndRecompileShader)
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+{
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+ ANGLE_SKIP_TEST_IF(!ensureParallelShaderCompileExtensionAvailable());
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+
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+ TaskRunner<ClearColorWithDrawRecompile> runner;
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+ runner.run(this, 0);
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}
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class ParallelShaderCompileTestES31 : public ParallelShaderCompileTest
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@@ -389,7 +434,7 @@ TEST_P(ParallelShaderCompileTestES31, LinkAndDispatchManyPrograms)
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ANGLE_SKIP_TEST_IF(!ensureParallelShaderCompileExtensionAvailable());
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TaskRunner<ImageLoadStore> runner;
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- runner.run(this);
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+ runner.run(this, kPollInterval);
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}
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ANGLE_INSTANTIATE_TEST_ES2(ParallelShaderCompileTest);
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