mirror of
https://github.com/electron/electron.git
synced 2026-04-10 03:01:51 -04:00
chore: cherry-pick 9dacf5694dfd from chromium (#45940)
* chore: cherry-pick 9dacf5694dfd from chromium * chore: update patch for <=34
This commit is contained in:
@@ -143,3 +143,4 @@ feat_add_signals_when_embedder_cleanup_callbacks_run_for.patch
|
||||
feat_separate_content_settings_callback_for_sync_and_async_clipboard.patch
|
||||
fix_osr_stutter_in_both_cpu_and_gpu_capture_when_page_has_animation.patch
|
||||
reland_lzma_sdk_update_to_24_09.patch
|
||||
cherry-pick-9dacf5694dfd.patch
|
||||
|
||||
94
patches/chromium/cherry-pick-9dacf5694dfd.patch
Normal file
94
patches/chromium/cherry-pick-9dacf5694dfd.patch
Normal file
@@ -0,0 +1,94 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Geoff Lang <geofflang@chromium.org>
|
||||
Date: Thu, 6 Mar 2025 16:02:41 -0800
|
||||
Subject: Move WebGL primitive restart state setting to the GPU process.
|
||||
|
||||
ANGLE will validate and initialize this state and errors are generated
|
||||
when the WebGL client also initializes it on startup.
|
||||
|
||||
Initialize it even in the passthrough command decoder temporarily so
|
||||
that ANGLE can roll without breaking WebGL tests.
|
||||
|
||||
Bug: 401059730
|
||||
Change-Id: I0bfee710673bbcea6f915ffc4fc9be20438a2654
|
||||
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6330188
|
||||
Auto-Submit: Geoff Lang <geofflang@chromium.org>
|
||||
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
||||
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
||||
Cr-Commit-Position: refs/heads/main@{#1429228}
|
||||
|
||||
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
||||
index 03a26a5f81dee1cd1bba28621c1ecd30ea709df8..60447a8e71e056db01515db8bc6c56048537870f 100644
|
||||
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
||||
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
||||
@@ -3285,6 +3285,13 @@ gpu::ContextResult GLES2DecoderImpl::Initialize(
|
||||
}
|
||||
}
|
||||
|
||||
+ if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
|
||||
+ // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
|
||||
+ // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
|
||||
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
|
||||
+ DoEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
|
||||
+ }
|
||||
+
|
||||
if (group_->gpu_preferences().enable_gpu_driver_debug_logging &&
|
||||
feature_info_->feature_flags().khr_debug) {
|
||||
InitializeGLDebugLogging(true, GLDebugMessageCallback, &logger_);
|
||||
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
|
||||
index 54310b8878fa7aeca45e6001cb884a794272138c..e7abe4cb8542aa767ca150db3163f860f9a04b59 100644
|
||||
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
|
||||
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
|
||||
@@ -1065,6 +1065,17 @@ gpu::ContextResult GLES2DecoderPassthroughImpl::Initialize(
|
||||
api()->glDisableFn(GL_TEXTURE_RECTANGLE_ANGLE);
|
||||
#endif
|
||||
|
||||
+ // TEMPORARY: Set primitive restart to enabled by default for WebGL2. Clear
|
||||
+ // errors afterwards so that when this state is initialized and validated in
|
||||
+ // ANGLE, it will not generate errors during command buffer initialization.
|
||||
+ if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
|
||||
+ // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
|
||||
+ // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
|
||||
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
|
||||
+ api()->glEnableFn(GL_PRIMITIVE_RESTART_FIXED_INDEX);
|
||||
+ CheckErrorCallbackState();
|
||||
+ }
|
||||
+
|
||||
// Register this object as a GPU switching observer.
|
||||
if (feature_info_->IsWebGLContext()) {
|
||||
ui::GpuSwitchingManager::GetInstance()->AddObserver(this);
|
||||
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
|
||||
index 1683b266f349d4b70ae2861cf4f05542380d8c44..0a0c1b3f6f9fe2caddf86602d2ae9978eff928f1 100644
|
||||
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
|
||||
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
|
||||
@@ -440,6 +440,13 @@ ContextResult GLES2DecoderTestBase::MaybeInitDecoderWithWorkarounds(
|
||||
}
|
||||
#endif
|
||||
|
||||
+ if (init.context_type == CONTEXT_TYPE_WEBGL2 &&
|
||||
+ group_->feature_info()->gl_version_info().is_es3) {
|
||||
+ EXPECT_CALL(*gl_, Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
|
||||
+ .Times(1)
|
||||
+ .RetiresOnSaturation();
|
||||
+ }
|
||||
+
|
||||
if (context_->HasRobustness()) {
|
||||
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
|
||||
.WillOnce(Return(init.lose_context_on_init ? GL_GUILTY_CONTEXT_RESET_ARB
|
||||
diff --git a/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc b/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
|
||||
index 6057cf83454f0deabc1904cb5e87b306bda4e788..304f4c7beb87212c70e91770d494254da7ed24bf 100644
|
||||
--- a/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
|
||||
+++ b/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
|
||||
@@ -1432,12 +1432,6 @@ void WebGLRenderingContextBase::InitializeNewContext() {
|
||||
->GetCapabilities()
|
||||
.mesa_framebuffer_flip_y;
|
||||
|
||||
- // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
|
||||
- // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
|
||||
- // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
|
||||
- if (IsWebGL2())
|
||||
- ContextGL()->Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
|
||||
-
|
||||
// This ensures that the context has a valid "lastFlushID" and won't be
|
||||
// mistakenly identified as the "least recently used" context.
|
||||
ContextGL()->Flush();
|
||||
Reference in New Issue
Block a user