chore: cherry-pick 9dacf5694dfd from chromium (#45940)

* chore: cherry-pick 9dacf5694dfd from chromium

* chore: update patch for <=34
This commit is contained in:
Samuel Attard
2025-03-09 17:20:11 -07:00
committed by GitHub
parent 1686a38c2a
commit 2530e6e3e6
2 changed files with 95 additions and 0 deletions

View File

@@ -143,3 +143,4 @@ feat_add_signals_when_embedder_cleanup_callbacks_run_for.patch
feat_separate_content_settings_callback_for_sync_and_async_clipboard.patch
fix_osr_stutter_in_both_cpu_and_gpu_capture_when_page_has_animation.patch
reland_lzma_sdk_update_to_24_09.patch
cherry-pick-9dacf5694dfd.patch

View File

@@ -0,0 +1,94 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Geoff Lang <geofflang@chromium.org>
Date: Thu, 6 Mar 2025 16:02:41 -0800
Subject: Move WebGL primitive restart state setting to the GPU process.
ANGLE will validate and initialize this state and errors are generated
when the WebGL client also initializes it on startup.
Initialize it even in the passthrough command decoder temporarily so
that ANGLE can roll without breaking WebGL tests.
Bug: 401059730
Change-Id: I0bfee710673bbcea6f915ffc4fc9be20438a2654
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6330188
Auto-Submit: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1429228}
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 03a26a5f81dee1cd1bba28621c1ecd30ea709df8..60447a8e71e056db01515db8bc6c56048537870f 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -3285,6 +3285,13 @@ gpu::ContextResult GLES2DecoderImpl::Initialize(
}
}
+ if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
+ // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
+ // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
+ DoEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ }
+
if (group_->gpu_preferences().enable_gpu_driver_debug_logging &&
feature_info_->feature_flags().khr_debug) {
InitializeGLDebugLogging(true, GLDebugMessageCallback, &logger_);
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
index 54310b8878fa7aeca45e6001cb884a794272138c..e7abe4cb8542aa767ca150db3163f860f9a04b59 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
@@ -1065,6 +1065,17 @@ gpu::ContextResult GLES2DecoderPassthroughImpl::Initialize(
api()->glDisableFn(GL_TEXTURE_RECTANGLE_ANGLE);
#endif
+ // TEMPORARY: Set primitive restart to enabled by default for WebGL2. Clear
+ // errors afterwards so that when this state is initialized and validated in
+ // ANGLE, it will not generate errors during command buffer initialization.
+ if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
+ // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
+ // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
+ api()->glEnableFn(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ CheckErrorCallbackState();
+ }
+
// Register this object as a GPU switching observer.
if (feature_info_->IsWebGLContext()) {
ui::GpuSwitchingManager::GetInstance()->AddObserver(this);
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
index 1683b266f349d4b70ae2861cf4f05542380d8c44..0a0c1b3f6f9fe2caddf86602d2ae9978eff928f1 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
@@ -440,6 +440,13 @@ ContextResult GLES2DecoderTestBase::MaybeInitDecoderWithWorkarounds(
}
#endif
+ if (init.context_type == CONTEXT_TYPE_WEBGL2 &&
+ group_->feature_info()->gl_version_info().is_es3) {
+ EXPECT_CALL(*gl_, Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+
if (context_->HasRobustness()) {
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(init.lose_context_on_init ? GL_GUILTY_CONTEXT_RESET_ARB
diff --git a/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc b/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
index 6057cf83454f0deabc1904cb5e87b306bda4e788..304f4c7beb87212c70e91770d494254da7ed24bf 100644
--- a/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
+++ b/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
@@ -1432,12 +1432,6 @@ void WebGLRenderingContextBase::InitializeNewContext() {
->GetCapabilities()
.mesa_framebuffer_flip_y;
- // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
- // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
- // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
- if (IsWebGL2())
- ContextGL()->Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
-
// This ensures that the context has a valid "lastFlushID" and won't be
// mistakenly identified as the "least recently used" context.
ContextGL()->Flush();