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fix: screen.getCursorScreenPoint() crash on Wayland (#35503)
fix: screen.getCursorScreenPoint() crash on Wayland
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@@ -24,6 +24,10 @@
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#include "ui/display/win/screen_win.h"
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#endif
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#if defined(USE_OZONE)
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#include "ui/ozone/public/ozone_platform.h"
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#endif
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namespace electron::api {
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gin::WrapperInfo Screen::kWrapperInfo = {gin::kEmbedderNativeGin};
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@@ -68,7 +72,18 @@ Screen::~Screen() {
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screen_->RemoveObserver(this);
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}
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gfx::Point Screen::GetCursorScreenPoint() {
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gfx::Point Screen::GetCursorScreenPoint(v8::Isolate* isolate) {
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#if defined(USE_OZONE)
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// Wayland will crash unless a window is created prior to calling
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// GetCursorScreenPoint.
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if (!ui::OzonePlatform::IsInitialized()) {
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gin_helper::ErrorThrower thrower(isolate);
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thrower.ThrowError(
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"screen.getCursorScreenPoint() cannot be called before a window has "
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"been created.");
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return gfx::Point();
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}
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#endif
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return screen_->GetCursorScreenPoint();
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}
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@@ -40,7 +40,7 @@ class Screen : public gin::Wrappable<Screen>,
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Screen(v8::Isolate* isolate, display::Screen* screen);
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~Screen() override;
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gfx::Point GetCursorScreenPoint();
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gfx::Point GetCursorScreenPoint(v8::Isolate* isolate);
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display::Display GetPrimaryDisplay();
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std::vector<display::Display> GetAllDisplays();
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display::Display GetDisplayNearestPoint(const gfx::Point& point);
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