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Fix linking problem with NodePlatform
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@@ -17,6 +17,7 @@ NodeDebugger::NodeDebugger(node::Environment* env) : env_(env) {
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}
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NodeDebugger::~NodeDebugger() {
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FreePlatform(platform_);
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}
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void NodeDebugger::Start() {
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@@ -37,9 +38,9 @@ void NodeDebugger::Start() {
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// Use custom platform since the gin platform does not work correctly
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// with node's inspector agent. We use the default thread pool size
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// specified by node.cc
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platform_.reset(new node::NodePlatform(
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platform_ = node::CreatePlatform(
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/* thread_pool_size */ 4, env_->event_loop(),
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/* tracing_controller */ nullptr));
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/* tracing_controller */ nullptr);
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// Set process._debugWaitConnect if --inspect-brk was specified to stop
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// the debugger on the first line
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@@ -48,7 +49,7 @@ void NodeDebugger::Start() {
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process.Set("_breakFirstLine", true);
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}
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inspector->Start(platform_.get(), nullptr, options);
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inspector->Start(platform_, nullptr, options);
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}
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}
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@@ -5,8 +5,6 @@
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#ifndef ATOM_BROWSER_NODE_DEBUGGER_H_
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#define ATOM_BROWSER_NODE_DEBUGGER_H_
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#include <memory>
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#include "base/macros.h"
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namespace node {
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@@ -26,7 +24,7 @@ class NodeDebugger {
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private:
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node::Environment* env_;
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std::unique_ptr<node::NodePlatform> platform_;
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node::NodePlatform* platform_;
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DISALLOW_COPY_AND_ASSIGN(NodeDebugger);
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};
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2
vendor/node
vendored
2
vendor/node
vendored
Submodule vendor/node updated: 766932f73a...d969dd20b6
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