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chore: cherry-pick 1 changes from 3-M124 (#42090)
* chore: [29-x-y] cherry-pick 1 changes from 3-M124 * c67f290ef0f0 from angle * chore: update patches --------- Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
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@@ -1,3 +1,4 @@
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m123_vulkan_fix_access_to_inactive_attributes.patch
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cherry-pick-f6672dbbe223.patch
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cherry-pick-ba3b4e239620.patch
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cherry-pick-c67f290ef0f0.patch
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patches/angle/cherry-pick-c67f290ef0f0.patch
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patches/angle/cherry-pick-c67f290ef0f0.patch
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@@ -0,0 +1,32 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Geoff Lang <geofflang@chromium.org>
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Date: Mon, 29 Apr 2024 15:27:36 -0400
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Subject: M124: GL: Sync unpack state for glCompressedTexSubImage3D
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Unpack state is supposed to be ignored for compressed tex image calls
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but some drivers use it anyways and read incorrect data.
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Texture3DTestES3.PixelUnpackStateTexSubImage covers this case.
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Bug: chromium:337766133
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Change-Id: Ic11a056113b1850bd5b4d6840527164a12849a22
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5498735
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Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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(cherry picked from commit 1bb1ee061fe0bce322fb93b447a72e72c993a1f2)
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5518811
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Commit-Queue: Srinivas Sista <srinivassista@chromium.org>
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Reviewed-by: Srinivas Sista <srinivassista@chromium.org>
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diff --git a/src/libANGLE/renderer/gl/TextureGL.cpp b/src/libANGLE/renderer/gl/TextureGL.cpp
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index c659aacb9e48d7eab033f0ea59d3514f557a430b..f96eefe53f11a8a57fc88998c2ba22a2dacf1d65 100644
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--- a/src/libANGLE/renderer/gl/TextureGL.cpp
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+++ b/src/libANGLE/renderer/gl/TextureGL.cpp
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@@ -664,6 +664,7 @@ angle::Result TextureGL::setCompressedSubImage(const gl::Context *context,
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nativegl::GetCompressedSubTexImageFormat(functions, features, format);
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stateManager->bindTexture(getType(), mTextureID);
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+ ANGLE_TRY(stateManager->setPixelUnpackState(context, unpack));
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if (nativegl::UseTexImage2D(getType()))
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{
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ASSERT(area.z == 0 && area.depth == 1);
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