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Set the user agent string correctly on Windows
We use the main executable's ProductName and FileVersion resources to build the user agent string.
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@@ -1,13 +1,19 @@
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#include "common/application_info.h"
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#include "base/file_version_info.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/utf_string_conversions.h"
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namespace brightray {
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std::string GetApplicationName() {
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return std::string();
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auto info = make_scoped_ptr(FileVersionInfo::CreateFileVersionInfoForModule(GetModuleHandle(nullptr)));
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return UTF16ToUTF8(info->product_name());
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}
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std::string GetApplicationVersion() {
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return std::string();
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auto info = make_scoped_ptr(FileVersionInfo::CreateFileVersionInfoForModule(GetModuleHandle(nullptr)));
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return UTF16ToUTF8(info->file_version());
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}
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}
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